···9393#endif
949495959696+// Workaround for Intel HD glVertexAttrib() bug.
9797+#ifdef SDL_GPU_USE_OPENGL
9898+// FIXME: This should probably exist in context storage, as I expect it to be a problem across contexts.
9999+static Uint8 apply_Intel_attrib_workaround = 0;
100100+static Uint8 vendor_is_Intel = 0;
101101+#endif
102102+961039710498105static SDL_PixelFormat* AllocFormat(GLenum glFormat);
···816823}
817824#endif
818825819819-820820-// Workaround for Intel HD glVertexAttrib() bug.
821821-#ifdef SDL_GPU_USE_OPENGL
822822-// FIXME: This should probably exist in context storage, as I expect it to be a problem across contexts.
823823-static Uint8 apply_Intel_attrib_workaround = 0;
824824-static Uint8 vendor_is_Intel = 0;
825825-#endif
826826827827static GPU_Target* Init(GPU_Renderer* renderer, GPU_RendererID renderer_request, Uint16 w, Uint16 h, GPU_WindowFlagEnum SDL_flags)
828828{