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Fixed GPU_GetVirtualCoords() so it inverts the coordinates when GPU_SetCoordinateMode() is used.

+4
+4
src/SDL_gpu.c
··· 815 815 if(y != NULL) 816 816 *y = displayY; 817 817 } 818 + 819 + // Invert coordinates to math coords 820 + if(_gpu_current_renderer->coordinate_mode) 821 + *y = target->h - *y; 818 822 } 819 823 820 824 GPU_Rect GPU_MakeRect(float x, float y, float w, float h)