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Fixed build for SDL 1.2.

grimfang4 91614c9a c4afa33f

+3 -1
+3 -1
SDL_gpu/GL_common/SDL_gpu_GL_common.inl
··· 1412 1412 if(renderer->impl->IsFeatureEnabled(renderer, GPU_FEATURE_BASIC_SHADERS)) 1413 1413 glUseProgram(target->context->current_shader_program); 1414 1414 #endif 1415 + 1416 + #ifdef SDL_GPU_USE_SDL2 1415 1417 SDL_GL_MakeCurrent(SDL_GetWindowFromID(target->context->windowID), target->context->context); 1418 + #endif 1416 1419 1417 1420 1418 1421 #ifndef SDL_GPU_USE_BUFFER_PIPELINE ··· 1611 1614 #else 1612 1615 GPU_Target* target = renderer->current_context_target; 1613 1616 SDL_Surface* surf = SDL_GetVideoSurface(); 1614 - Uint16 w, h; 1615 1617 Uint8 was_fullscreen = (surf->flags & SDL_FULLSCREEN); 1616 1618 Uint8 is_fullscreen = was_fullscreen; 1617 1619