···10271027/*! Returns 1 if the camera transforms are enabled, 0 otherwise. */
10281028DECLSPEC GPU_bool SDLCALL GPU_IsCameraEnabled(GPU_Target* target);
1029102910301030+/*! Attach a new depth buffer to the given target so that it can use depth testing. Context targets automatically have a depth buffer already.
10311031+ * If successful, also enables depth testing for this target.
10321032+ */
10331033+DECLSPEC GPU_bool SDLCALL GPU_AddDepthBuffer(GPU_Target* target);
10341034+10301035/*! Enables or disables the depth test, which will skip drawing pixels/fragments behind other fragments. Disabled by default.
10311036 * This has implications for alpha blending, where compositing might not work correctly depending on render order.
10321037 */