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Added GPU_Vector4ApplyMatrix().

+3
+3
include/SDL_gpu.h
··· 1251 1251 /*! Multiplies the given matrix into the given vector (vec3 = matrix*vec3). */ 1252 1252 DECLSPEC void SDLCALL GPU_VectorApplyMatrix(float* vec3, const float* matrix_4x4); 1253 1253 1254 + /*! Multiplies the given matrix into the given vector (vec4 = matrix*vec4). */ 1255 + DECLSPEC void SDLCALL GPU_Vector4ApplyMatrix(float* vec4, const float* matrix_4x4); 1256 + 1254 1257 1255 1258 1256 1259 // Basic matrix operations (4x4)