···12511251/*! Multiplies the given matrix into the given vector (vec3 = matrix*vec3). */
12521252DECLSPEC void SDLCALL GPU_VectorApplyMatrix(float* vec3, const float* matrix_4x4);
1253125312541254+/*! Multiplies the given matrix into the given vector (vec4 = matrix*vec4). */
12551255+DECLSPEC void SDLCALL GPU_Vector4ApplyMatrix(float* vec4, const float* matrix_4x4);
12561256+125412571255125812561259// Basic matrix operations (4x4)