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Added GPU_Context::drawable_w and drawable_h to correspond with SDL_GL_GetDrawableSize(). This is used to support differences in the reported window size and the actual rendering resolution, e.g. for SDL_WINDOW_ALLOW_HIGHDPI.
···320320 int window_w;
321321 int window_h;
322322323323+ /*! Drawable region dimensions */
324324+ int drawable_w;
325325+ int drawable_h;
326326+323327 /*! Window dimensions for restoring windowed mode after GPU_SetFullscreen(1,1). */
324328 int stored_window_w;
325329 int stored_window_h;