···529529530530531531// Setup calls
532532+/*! The window corresponding to 'windowID' will be used to create the rendering context. */
533533+void GPU_SetInitWindow(Uint32 windowID);
534534+535535+/*! Returns the window ID that has been set via GPU_SetInitWindow(). */
536536+Uint32 GPU_GetInitWindow(void);
537537+532538/*! Initializes SDL and SDL_gpu. Creates a window and goes through the renderer order to create a renderer context.
533539 * \see GPU_SetRendererOrder()
534540 */