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Removed unused variables in renderer-demo.

+1 -6
+1 -6
demos/renderer/main.c
··· 1345 1345 printCurrentRenderer(); 1346 1346 1347 1347 { 1348 - Uint32 startTime; 1349 - long frameCount; 1350 1348 Uint8 done; 1351 1349 SDL_Event event; 1352 1350 1353 1351 GPU_Image* image = GPU_LoadImage("data/test.bmp"); 1354 1352 if(image == NULL) 1355 - GPU_Log("Failed to load image.\n"); 1356 - 1357 - startTime = SDL_GetTicks(); 1358 - frameCount = 0; 1353 + GPU_Log("Failed to load image.\n"); 1359 1354 1360 1355 done = 0; 1361 1356 while(!done)