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fix compilation error

fix issue #213

The problem seems to occur when sdl-gpu is installed, then CMakeList
was calling include_directories cmake function with SDL path before adding
project include/, So /usr/include/SDL had an higher priority than
sdl-gpu includes, and so it was using old versions,
which didn't have default_textured_vertex_shader_id.

Signed-off-by: matthias <uso.cosmo.ray@gmail.com>

authored by

matthias and committed by
Alice
d59b9f58 47bc9f6f

+4 -4
+4 -4
CMakeLists.txt
··· 145 145 include(ios-cmake/toolchain/XcodeDefaults) 146 146 endif() 147 147 148 + # Make local includes look in the right places 149 + include_directories(include) 150 + include_directories(src) 151 + 148 152 #if ( BUILD_DEBUG ) 149 153 # SET(CMAKE_BUILD_TYPE Debug) 150 154 #else ( BUILD_DEBUG ) ··· 309 313 find_library(M_LIB m) 310 314 link_libraries(${M_LIB}) 311 315 endif (NOT WIN32 AND NOT EMSCRIPTEN) 312 - 313 - # Make local includes look in the right places 314 - include_directories(include) 315 - include_directories(src) 316 316 317 317 if(NOT GLEW_FOUND) 318 318 include_directories(src/externals/glew)