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Added SDL_GPU_DISABLE_TEXTURE_GETS to GLES 3 renderer for now.

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src/renderer_GLES_3.c
··· 23 23 #endif 24 24 #define SDL_GPU_SKIP_ENABLE_TEXTURE_2D 25 25 #define SDL_GPU_ASSUME_SHADERS 26 + // TODO: Make this dynamic because GLES 3.1 supports it 27 + #define SDL_GPU_DISABLE_TEXTURE_GETS 26 28 27 29 #include "renderer_GL_common.inl" 28 30 #include "renderer_shapes_GL_common.inl"