Merge branch 'official' into Blurrr
* official:
Updated renderer-test for the previous change.
Changed renderer's shader_version to min_shader_version and max_shader_version for more flexibility when considering GPU capability.
Removed SDL_PREALLOC hack and stbi allocator override. Replaced them with a copy of the data instead to try to avoid crashes with Visual Studio. Lots of whitespace changes because I forgot to configure my editor first.