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Removed updating the GL scissor region in prepareToRenderToTarget(). This was an extra clip rect update in certain functions, particularly in Blit(), which did not have a corresponding unsetClip(). This caused problems like the clip rect applying to the wrong target.

-2
-2
src/renderer_GL_common.inl
··· 515 515 { 516 516 // Set up the camera 517 517 renderer->impl->SetCamera(renderer, target, &target->camera); 518 - 519 - setClipRect(renderer, target); 520 518 } 521 519 522 520