···5050 var width_iter = ctx.width.iter();
5151 while (width_iter.nextExc()) |i| {
5252 var col = zm.f32x4(0.0, 0.0, 0.0, 1.0);
5353+5354 for (0..ctx.cam.samples_per_pixel) |_| {
5455 var ray = ctx.cam.getRay(i, j);
5556 col += rayColor(&ray, ctx.world, ctx.cam.max_depth);