···5757 tags="Godot, GDScript, GameDev, GameJam, godotwildjam"
5858 link="https://itch.io/jam/godot-wild-jam-80/rate/3491084"
5959 >
6060- I worked together with a small group to make my first proper game
6161- jam game! This was for <a
6060+ I collaborated with a small team to create my first complete game for the <a
6261 href="https://itch.io/jam/godot-wild-jam-80/rate/3491084"
6362 class="nav-btn backdrop-contrast-150"
6463 target="_blank">Godot Wild Jam #80</a
6565- ><br />
6666- Soul Abscence is a resource managment simulation game inpired by <a
6464+ >.
6565+ Soul Absence is a resource management simulation game inspired by <a
6766 href="https://store.steampowered.com/app/503560/911_Operator/"
6867 class="nav-btn backdrop-contrast-150"
6968 target="_blank">911 operator</a
7070- >.<br />
7171- Adding 113 commits totalling around 12K lines of formatted code(no number
7272- is most likely smaller!) I worked on things like level loading, A⭐ path
7373- finding, Menus and Options.<br />
7474- It was made over the course of about 9 days and I'm super happy with
7575- the work we've all put in! There is of coure a lot of things I'd do differently
7676- if we made the game again but that's just how it is when you make effectively
7777- a "prototype" game.<br /><br />
6969+ >.
7070+ I worked on various aspects of the game, including level loading, A* pathfinding, menus, options, and general gameplay.
7171+ The project took approximately nine days to complete, and I appreciate the effort everyone contributed. While there are aspects I would approach differently if we were to remake the game, that is typical when developing a prototype.
7872 <Picture
7973 src={ItchCoverSmol}
8074 alt="Cover image for Sould Absence from itch.io"