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refactor(portfolio): polish game jam project description text

aria e91bafa1 94436b33

+6 -12
+6 -12
src/pages/portfolio.astro
··· 57 57 tags="Godot, GDScript, GameDev, GameJam, godotwildjam" 58 58 link="https://itch.io/jam/godot-wild-jam-80/rate/3491084" 59 59 > 60 - I worked together with a small group to make my first proper game 61 - jam game! This was for <a 60 + I collaborated with a small team to create my first complete game for the <a 62 61 href="https://itch.io/jam/godot-wild-jam-80/rate/3491084" 63 62 class="nav-btn backdrop-contrast-150" 64 63 target="_blank">Godot Wild Jam #80</a 65 - ><br /> 66 - Soul Abscence is a resource managment simulation game inpired by <a 64 + >. 65 + Soul Absence is a resource management simulation game inspired by <a 67 66 href="https://store.steampowered.com/app/503560/911_Operator/" 68 67 class="nav-btn backdrop-contrast-150" 69 68 target="_blank">911 operator</a 70 - >.<br /> 71 - Adding 113 commits totalling around 12K lines of formatted code(no number 72 - is most likely smaller!) I worked on things like level loading, A⭐ path 73 - finding, Menus and Options.<br /> 74 - It was made over the course of about 9 days and I'm super happy with 75 - the work we've all put in! There is of coure a lot of things I'd do differently 76 - if we made the game again but that's just how it is when you make effectively 77 - a "prototype" game.<br /><br /> 69 + >. 70 + I worked on various aspects of the game, including level loading, A* pathfinding, menus, options, and general gameplay. 71 + The project took approximately nine days to complete, and I appreciate the effort everyone contributed. While there are aspects I would approach differently if we were to remake the game, that is typical when developing a prototype. 78 72 <Picture 79 73 src={ItchCoverSmol} 80 74 alt="Cover image for Sould Absence from itch.io"