Small Godot Wild Jam game
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Added assets and created blocks

Created 3 blocks:
NobleHouse
PeasantBlock1
PeasantBlock2

Raptor 19ee7f9a 8015e911

+314 -15
Assets/sprites/town_assets/church.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/church.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://cdtwj6hhfnndb" 6 + path="res://.godot/imported/church.png-dcd9d669c03f10372ca8c44ccb7bf21c.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/church.png" 14 + dest_files=["res://.godot/imported/church.png-dcd9d669c03f10372ca8c44ccb7bf21c.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/gate_wall.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/gate_wall.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://cflqatn1l7xa4" 6 + path="res://.godot/imported/gate_wall.png-c884b9ac0a6d55b0a9b46972c287fd80.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/gate_wall.png" 14 + dest_files=["res://.godot/imported/gate_wall.png-c884b9ac0a6d55b0a9b46972c287fd80.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/horizontal_wall.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/horizontal_wall.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://s1xbs2m0k5ld" 6 + path="res://.godot/imported/horizontal_wall.png-0cdebf732622be9b6c175d8420a44c9b.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/horizontal_wall.png" 14 + dest_files=["res://.godot/imported/horizontal_wall.png-0cdebf732622be9b6c175d8420a44c9b.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/noble_house.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/noble_house.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://kms1y54ee4f7" 6 + path="res://.godot/imported/noble_house.png-6be3b58e031674b34ae1ce35cbc41622.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/noble_house.png" 14 + dest_files=["res://.godot/imported/noble_house.png-6be3b58e031674b34ae1ce35cbc41622.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/peasant_block_1.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/peasant_block_1.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://ylvuroypcswa" 6 + path="res://.godot/imported/peasant_block_1.png-16aa69f34b2547f5489b114e86867852.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/peasant_block_1.png" 14 + dest_files=["res://.godot/imported/peasant_block_1.png-16aa69f34b2547f5489b114e86867852.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/peasant_block_2.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/peasant_block_2.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://bvjs6xhqmshh2" 6 + path="res://.godot/imported/peasant_block_2.png-86d836418fa1c5491f39aecd17dbfaf1.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/peasant_block_2.png" 14 + dest_files=["res://.godot/imported/peasant_block_2.png-86d836418fa1c5491f39aecd17dbfaf1.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/tree.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/tree.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://nfnmjjjeg4xv" 6 + path="res://.godot/imported/tree.png-4050923f578e07102f717982812cacd2.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/tree.png" 14 + dest_files=["res://.godot/imported/tree.png-4050923f578e07102f717982812cacd2.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
Assets/sprites/town_assets/vertical_wall.png

This is a binary file and will not be displayed.

+34
Assets/sprites/town_assets/vertical_wall.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://t7plj7wxdw7p" 6 + path="res://.godot/imported/vertical_wall.png-0aeeb945a4890429522649be2badfe5c.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/town_assets/vertical_wall.png" 14 + dest_files=["res://.godot/imported/vertical_wall.png-0aeeb945a4890429522649be2badfe5c.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
+1 -11
Scenes/gameplay/gameplay.tscn
··· 1 - [gd_scene load_steps=6 format=3 uid="uid://4fyoq8npekf0"] 1 + [gd_scene load_steps=5 format=3 uid="uid://4fyoq8npekf0"] 2 2 3 3 [ext_resource type="PackedScene" uid="uid://barl4q1kugrmm" path="res://Scenes/gameplay/pause-layer/pause-layer.tscn" id="2"] 4 4 [ext_resource type="Texture2D" uid="uid://wgw88tinig5v" path="res://Assets/sprites/icon.svg" id="2_tmsds"] 5 5 [ext_resource type="Script" uid="uid://bhgboyg8ipyan" path="res://addons/TopDownCamera2D/top_down_camera_2d.gd" id="4_1f1us"] 6 6 [ext_resource type="Script" uid="uid://b83omkj4aqsph" path="res://Scenes/gameplay/gameplay.gd" id="5"] 7 - [ext_resource type="PackedScene" uid="uid://cwxtebv520vtj" path="res://Scenes/house/house.tscn" id="5_1f1h4"] 8 7 9 8 [node name="Gameplay" type="Node"] 10 9 script = ExtResource("5") ··· 44 43 visible = false 45 44 46 45 [node name="PossibleEventNodes" type="Node2D" parent="."] 47 - 48 - [node name="House" parent="PossibleEventNodes" instance=ExtResource("5_1f1h4")] 49 - position = Vector2(-49, 106) 50 - 51 - [node name="Cuddy" parent="PossibleEventNodes" instance=ExtResource("5_1f1h4")] 52 - position = Vector2(241, -83) 53 - 54 - [node name="Wilson" parent="PossibleEventNodes" instance=ExtResource("5_1f1h4")] 55 - position = Vector2(-332, -205) 56 46 57 47 [node name="Timers" type="Node" parent="."] 58 48
Scenes/house/house.gd Scenes/house_base/house_base.gd
Scenes/house/house.gd.uid Scenes/house_base/house_base.gd.uid
+5 -4
Scenes/house/house.tscn Scenes/house_base/house_base.tscn
··· 3 3 [ext_resource type="Texture2D" uid="uid://wgw88tinig5v" path="res://Assets/sprites/icon.svg" id="1_uxphk"] 4 4 5 5 [sub_resource type="GDScript" id="GDScript_uxphk"] 6 - script/source = "extends Sprite2D 6 + script/source = "extends Node2D 7 7 8 8 @onready var event_signal_ping: Area2D = $EventSignalPing 9 9 var has_event: bool = false ··· 27 27 [sub_resource type="RectangleShape2D" id="RectangleShape2D_uxphk"] 28 28 size = Vector2(30, 88) 29 29 30 - [node name="House" type="Sprite2D"] 31 - texture = ExtResource("1_uxphk") 30 + [node name="House" type="Node2D"] 32 31 script = SubResource("GDScript_uxphk") 32 + 33 + [node name="Sprite2D" type="Sprite2D" parent="."] 33 34 34 35 [node name="EventSignalPing" type="Area2D" parent="."] 35 36 ··· 40 41 [node name="EventSignalSprite" type="Sprite2D" parent="EventSignalPing"] 41 42 modulate = Color(1, 0.397701, 0.329255, 1) 42 43 position = Vector2(0, -64) 43 - scale = Vector2(0.226563, 0.6875) 44 + scale = Vector2(0.328125, 0.995687) 44 45 texture = ExtResource("1_uxphk") 45 46 46 47 [connection signal="input_event" from="EventSignalPing" to="." method="_on_event_signal_ping_input_event"]
+10
Scenes/houses/noble_house.tscn
··· 1 + [gd_scene load_steps=3 format=3 uid="uid://chise44bjuof6"] 2 + 3 + [ext_resource type="PackedScene" uid="uid://cwxtebv520vtj" path="res://Scenes/house_base/house_base.tscn" id="1_gcmh1"] 4 + [ext_resource type="Texture2D" uid="uid://kms1y54ee4f7" path="res://Assets/sprites/town_assets/noble_house.png" id="2_iwa08"] 5 + 6 + [node name="NobleHouse" instance=ExtResource("1_gcmh1")] 7 + 8 + [node name="Sprite2D" parent="." index="0"] 9 + position = Vector2(113, -64) 10 + texture = ExtResource("2_iwa08")
+12
Scenes/houses/peasant_block_1.tscn
··· 1 + [gd_scene load_steps=3 format=3 uid="uid://qgdl3y7erkxf"] 2 + 3 + [ext_resource type="PackedScene" uid="uid://cwxtebv520vtj" path="res://Scenes/house_base/house_base.tscn" id="1_cyvch"] 4 + [ext_resource type="Texture2D" uid="uid://ylvuroypcswa" path="res://Assets/sprites/town_assets/peasant_block_1.png" id="2_2s1lh"] 5 + 6 + [node name="PeasantBlock1" instance=ExtResource("1_cyvch")] 7 + 8 + [node name="Sprite2D" parent="." index="0"] 9 + texture = ExtResource("2_2s1lh") 10 + 11 + [node name="EventSignalPing" parent="." index="1"] 12 + position = Vector2(-21, 0)
+10
Scenes/houses/peasant_block_2.tscn
··· 1 + [gd_scene load_steps=3 format=3 uid="uid://dp3cqhq2flqft"] 2 + 3 + [ext_resource type="PackedScene" uid="uid://cwxtebv520vtj" path="res://Scenes/house_base/house_base.tscn" id="1_f6rhy"] 4 + [ext_resource type="Texture2D" uid="uid://bvjs6xhqmshh2" path="res://Assets/sprites/town_assets/peasant_block_2.png" id="2_2fu4o"] 5 + 6 + [node name="PeasantBlock2" instance=ExtResource("1_f6rhy")] 7 + 8 + [node name="Sprite2D" parent="." index="0"] 9 + position = Vector2(136, 0) 10 + texture = ExtResource("2_2fu4o")
+4
project.godot
··· 103 103 ] 104 104 } 105 105 106 + [layer_names] 107 + 108 + 2d_physics/layer_1="House" 109 + 106 110 [rendering] 107 111 108 112 renderer/rendering_method="gl_compatibility"