Small Godot Wild Jam game
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Update nav point debug visual

+35 -1
Assets/sprites/DEBUG_NavPoint.png

This is a binary file and will not be displayed.

+34
Assets/sprites/DEBUG_NavPoint.png.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://be0pdaffbs0ws" 6 + path="res://.godot/imported/DEBUG_NavPoint.png-ce3867310d95b37955f8b212d80115c1.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://Assets/sprites/DEBUG_NavPoint.png" 14 + dest_files=["res://.godot/imported/DEBUG_NavPoint.png-ce3867310d95b37955f8b212d80115c1.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1
+1 -1
Scripts/nav_point.gd
··· 13 13 if Global.debug_mode: 14 14 if !debug_sprite: 15 15 debug_sprite = Sprite2D.new() 16 - debug_sprite.texture = preload("res://Assets/sprites/icon.png") 16 + debug_sprite.texture = preload("res://Assets/sprites/DEBUG_NavPoint.png") 17 17 add_child(debug_sprite) 18 18 else: 19 19 if debug_sprite: