Small Godot Wild Jam game
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Update build settings a tiny bit

+6 -2
+2 -2
export_presets.cfg
··· 23 23 custom_template/debug="" 24 24 custom_template/release="" 25 25 debug/export_console_wrapper=1 26 - binary_format/embed_pck=true 26 + binary_format/embed_pck=false 27 27 texture_format/s3tc_bptc=true 28 28 texture_format/etc2_astc=false 29 29 binary_format/architecture="x86_64" ··· 599 599 vram_texture_compression/for_mobile=false 600 600 html/export_icon=true 601 601 html/custom_html_shell="" 602 - html/head_include="<script src=\"coi-serviceworker.min.js\"></script>" 602 + html/head_include="" 603 603 html/canvas_resize_policy=2 604 604 html/focus_canvas_on_start=true 605 605 html/experimental_virtual_keyboard=false
+4
project.godot
··· 31 31 SignalBus="*res://Scripts/signal_bus.gd" 32 32 Global="*res://Scripts/global.gd" 33 33 34 + [compression] 35 + 36 + formats/zstd/compression_level=6 37 + 34 38 [display] 35 39 36 40 window/size/viewport_width=1920