Small Godot Wild Jam game
0
fork

Configure Feed

Select the types of activity you want to include in your feed.

Project creation

Raptor 3e08cff7 5408cda3

+86 -15
+4
.editorconfig
··· 1 + root = true 2 + 3 + [*] 4 + charset = utf-8
+2 -2
.gitattributes
··· 1 - # Auto detect text files and perform LF normalization 2 - * text=auto 1 + # Normalize EOL for all files that Git considers text files. 2 + * text=auto eol=lf
+1 -13
.gitignore
··· 1 1 # Godot 4+ specific ignores 2 2 .godot/ 3 - 4 - # Godot-specific ignores 5 - .import/ 6 - export.cfg 7 - export_presets.cfg 8 - 9 - # Imported translations (automatically generated from CSV files) 10 - *.translation 11 - 12 - # Mono-specific ignores 13 - .mono/ 14 - data_*/ 15 - mono_crash.*.json 3 + /android/
+3
Scenes/test.tscn
··· 1 + [gd_scene format=3 uid="uid://dddcjldq0dic0"] 2 + 3 + [node name="Node2D" type="Node2D"]
+1
icon.svg
··· 1 + <svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
+37
icon.svg.import
··· 1 + [remap] 2 + 3 + importer="texture" 4 + type="CompressedTexture2D" 5 + uid="uid://nkgoqa0tgqk1" 6 + path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" 7 + metadata={ 8 + "vram_texture": false 9 + } 10 + 11 + [deps] 12 + 13 + source_file="res://icon.svg" 14 + dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] 15 + 16 + [params] 17 + 18 + compress/mode=0 19 + compress/high_quality=false 20 + compress/lossy_quality=0.7 21 + compress/hdr_compression=1 22 + compress/normal_map=0 23 + compress/channel_pack=0 24 + mipmaps/generate=false 25 + mipmaps/limit=-1 26 + roughness/mode=0 27 + roughness/src_normal="" 28 + process/fix_alpha_border=true 29 + process/premult_alpha=false 30 + process/normal_map_invert_y=false 31 + process/hdr_as_srgb=false 32 + process/hdr_clamp_exposure=false 33 + process/size_limit=0 34 + detect_3d/compress_to=1 35 + svg/scale=1.0 36 + editor/scale_with_editor_scale=false 37 + editor/convert_colors_with_editor_theme=false
+38
project.godot
··· 1 + ; Engine configuration file. 2 + ; It's best edited using the editor UI and not directly, 3 + ; since the parameters that go here are not all obvious. 4 + ; 5 + ; Format: 6 + ; [section] ; section goes between [] 7 + ; param=value ; assign values to parameters 8 + 9 + config_version=5 10 + 11 + [application] 12 + 13 + config/name="Godot Wild Jam 80" 14 + config/features=PackedStringArray("4.4", "GL Compatibility") 15 + config/icon="res://icon.svg" 16 + 17 + [debug] 18 + 19 + gdscript/warnings/untyped_declaration=2 20 + 21 + [display] 22 + 23 + window/size/viewport_width=1280 24 + window/size/viewport_height=720 25 + window/size/resizable=false 26 + 27 + [file_customization] 28 + 29 + folder_colors={ 30 + "res://Assets/": "green", 31 + "res://Resources/": "orange", 32 + "res://Scenes/": "blue" 33 + } 34 + 35 + [rendering] 36 + 37 + renderer/rendering_method="gl_compatibility" 38 + renderer/rendering_method.mobile="gl_compatibility"