Small Godot Wild Jam game
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Scenes/dialogue/dialogue_container.gd
··· 58 58 ] 59 59 60 60 func _ready() -> void: 61 + var super_hard_roll: int = randi() % 10000 62 + 63 + # egg 4 64 + if super_hard_roll == 1234: 65 + npc_text_label.text = "Do you wanna have a bad time?" 66 + fact_listlabel.text = "It's... a skeleton with a blue eye?" 67 + correct_choice = Global.UnitType.PRIEST 68 + else: 61 69 var random_dialogue_index: int = randi() % dialogues_array.size() 62 - 63 70 npc_text_label.text = dialogues_array[random_dialogue_index][0] 64 71 fact_listlabel.text = dialogues_array[random_dialogue_index][1] 65 72 correct_choice = dialogues_array[random_dialogue_index][2]