feat: cleanup layers
- Adds docs/layers.md as a formal description of tile strategy
- Cleans up legacy tile terminology, mismatches between tiles and styles
- Roads:
- Tertiary: opacity 0 at z≤12, fades to 1 at z13
- Minor/service: opacity 0 at z≤13, fades to 1 at z14
- Motorway/trunk/primary/secondary: always opacity 1
- Buildings: unify to include all at z12
- Regional: Removing mountain_peak, water_name, water_name_detail
- landcoverKeys: drops wetland, bare_rock, scree
- landuseKeys: Trim to only residential
- trims unused placenames in regional tiles (provided by world)
- Fixes Water intermittent attribute bug, where intermittnet lakes never
fade