A card game engine for TCGs, primarily Magic: The Gathering but with support for others
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Adding a test scene to have a custom node in the scene

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client/managrove.gdextension
··· 1 + [configuration] 2 + entry_symbol = "gdext_rust_init" 3 + compatibility_minimum = 4.6 4 + 5 + [libraries] 6 + linux.debug.x86_64 = "res://../target/debug/libgdext.so" 7 + linux.release.x86_64 = "res://../target/release/libgdext.so" 8 + windows.debug.x86_64 = "res://../target/debug/gdext.dll" 9 + windows.release.x86_64 = "res://../target/release/gdext.dll"
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client/managrove.gdextension.uid
··· 1 + uid://do5ndi0hntica
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client/project.godot
··· 11 11 [application] 12 12 13 13 config/name="ManaGrove" 14 + run/main_scene="uid://c8c7akavbxo35" 14 15 config/features=PackedStringArray("4.6") 15 16 16 17 [display]
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client/scenes/main.tscn
··· 1 + [gd_scene format=3 uid="uid://c8c7akavbxo35"] 2 + 3 + [node name="Main" type="Control" unique_id=1351053636] 4 + layout_mode = 3 5 + anchors_preset = 15 6 + anchor_right = 1.0 7 + anchor_bottom = 1.0 8 + grow_horizontal = 2 9 + grow_vertical = 2 10 + 11 + [node name="ManaGroveNode" type="ManaGroveNode" parent="." unique_id=2018257899]