A dungeon delver roguelike using Pathfinder 2nd edition rules
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Working on the camera still

+14 -1
+9
camera/camera.gd
··· 1 + extends Node3D 2 + 3 + @export_group("Movement variables") 4 + @export var move_speed: float = 2.0 5 + @export var gravity: float = 50.0 6 + 7 + var velocity: Vector3 = Vector3.ZERO 8 + 9 + @onready var spring_arm: Node3D = $SpringArm3D
+1
camera/camera.gd.uid
··· 1 + uid://dvrq0yxv1wk2x
+4 -1
camera/camera.tscn
··· 1 - [gd_scene format=3 uid="uid://bby3edcc724cg"] 1 + [gd_scene load_steps=2 format=3 uid="uid://bby3edcc724cg"] 2 + 3 + [ext_resource type="Script" uid="uid://dvrq0yxv1wk2x" path="res://camera/camera.gd" id="1_lw1ob"] 2 4 3 5 [node name="Camera" type="Node3D"] 6 + script = ExtResource("1_lw1ob") 4 7 5 8 [node name="SpringArm3D" type="SpringArm3D" parent="."] 6 9 transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.08832)