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Blogging.md
··· 37 37 4. Some open questions that invite people to discuss. 38 38 - [Keep making your post more opinionated until it reflects your true beliefs](https://twitter.com/HamelHusain/status/1751995737095709164). Don't hedge. People want to hear what you think! 39 39 - The title gets read way more than the rest, so make it count. 40 + - The inverted pyramid works well for blog posts. Put the tweet-length version of the post in the title or first paragraph. Get to the point quickly, then elaborate. Readers can bail out at any point of the text and still take home most of what mattered, while the meticulous crowd can have their nitpicks addressed toward the end. 40 41 - [You're not just writing for today's invisible audience](https://web.archive.org/web/20250219111210/https://andysblog.uk/why-blog-if-nobody-reads-it/). You're writing for: 41 42 - Future you. Your posts become a time capsule of your evolving mind. 42 43 - One right person. Maybe one day, someone stumbles across your words at exactly the right moment. And that changes something for them.
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Data/Data Package Manager.md
··· 32 32 33 33 ## Storage and Serialization 34 34 35 - - **Permanence**. Each [version](https://tech.datopian.com/versioning/) should be permanent and accessible (look at `git`, `IPFS`, `dolt`, ...). 35 + - **Permanence**. Each [version](http://web.archive.org/web/20211209080049/http://tech.datopian.com/versioning/) should be permanent and accessible (look at `git`, `IPFS`, `dolt`, ...). 36 36 - **Versioning**. Should be able to manage _diffs_ and _incremental changes_ in a smart way. E.g: only storing the new added rows or updated columns. 37 - - Should allow [automated harvesting of new data](https://tech.datopian.com/harvesting/) with sensors (external functions) or scheduled jobs. 37 + - Should allow [automated harvesting of new data](http://web.archive.org/web/20211209080017/http://tech.datopian.com/harvesting/) with sensors (external functions) or scheduled jobs. 38 38 - Each version is referenced by a hash. Git style. 39 39 - Each version is linked to the code that produced it. 40 40 - **Smart**. Use appropriate protocols for storing the data. E.g: rows/columns shouldn't be duplicated if they don't change.
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Data/Unified Schema Design.md
··· 1 1 # Unified Schema Design 2 2 3 - - The goal is to create a single, [unified schema across datasets](https://docs.cybersyn.com/getting-started/concepts/unified-schema). This schema aims to strike a balance between flexibility to accommodate arbitrarily shaped data along with consistency in core tables. 3 + - The goal is to create a single, [unified schema across datasets](http://web.archive.org/web/20240720064056/https://docs.cybersyn.com/getting-started/concepts/unified-schema). This schema aims to strike a balance between flexibility to accommodate arbitrarily shaped data along with consistency in core tables. 4 4 - Datasets are built around two concepts: entities and timeseries. 5 5 - Entities are concrete things or objects (a geography, a company, a mortgage application). 6 6 - Timeseries are abstract measures (ie. statistics) related to an entity and a date.
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Decentralized Web.md
··· 16 16 - [Kernel Community](https://kernel.community/). 17 17 - Decentralized friendly and open source alternatives: 18 18 - [Trello](https://dework.xyz/) 19 - - [Notion](https://www.clarity.so/) 19 + - [Notion](http://web.archive.org/web/20241220080916/https://www.clarity.so/) 20 20 - [Medium](https://mirror.xyz/dashboard) 21 21 - [Imgur](https://www.pinata.cloud/) 22 22 - [Netlify](https://fleek.co/) ··· 52 52 - [Tokenflow](https://tokenflow.live/) 53 53 - [Indexed.xyz](https://github.com/indexed-xyz) 54 54 - [BitQuery](https://bitquery.io/) ([GitHub](https://github.com/bitquery/explorer)) 55 - - [Coherent](https://coherent.xyz/) 55 + - [Coherent](http://web.archive.org/web/20250312045544/https://coherent.xyz/) 56 56 - [Covalent](https://www.covalenthq.com/) ([GitHub](https://github.com/covalenthq)) 57 57 - [Nansen](https://www.nansen.ai/) 58 58 - [Footprint](https://www.footprint.network/) ([GitHub](https://github.com/footprintanalytics))
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Politics.md
··· 57 57 - [No silver bullet](https://en.wikipedia.org/wiki/Arrow%27s_impossibility_theorem). 58 58 - [Politics In The Animal Kingdom](http://www.cgpgrey.com/politics-in-the-animal-kingdom/) is a great summary of a few methods. 59 59 - There are [better ways to build a ballot](https://ncase.me/ballot/). 60 - - Approval voting is usually a good choice. Is simple to explain and to count, and comprehensibility is an important factor when choosing a voting method. That said, there are [really good alternatives](https://electionscience.github.io/vse-sim/VSEbasic/). 60 + - Approval voting is usually a good choice. Is simple to explain and to count, and comprehensibility is an important factor when choosing a voting method. That said, there are [really good alternatives](http://web.archive.org/web/20250217062512/https://electionscience.github.io/vse-sim/VSEbasic). 61 61 - Voting isn't really a way to get rid of conflict - it just pushes it underground. Spend the time [[Talking]] about it. 62 62 - Pairwise comparison methods can help find consensus by comparing options two at a time. This reduces cognitive load and can reveal subtle preferences that might be missed in traditional voting. [Because each comparison is "local"](https://deepfunding.org/), you never have to answer difficult grand questions like "what are my top 5 projects". Instead, you answer much more concrete questions like "which of these two projects is more important to me?". 63 63 - [Voting is a zero-sum game](https://nadia.xyz/voting), meaning that whomever wins does so at the expense of someone else. As a result, voting promotes competition, not cooperation. This issue can be mitigated when:
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Social Games.md
··· 32 32 - [Bartok](<https://en.wikipedia.org/wiki/Bartok_(card_game)>). 33 33 - Mao. 34 34 - [Egypcian Ratscrew](https://waste.org/~oliviax/cards/ratscrew.html). 35 - - [Dvorak](<https://en.wikipedia.org/wiki/Dvorak_(game)>). 35 + - [Dvorak](http://web.archive.org/web/20241219082825/https://en.wikipedia.org/wiki/Dvorak_(game)). 36 36 - [Skull](https://boardgamegeek.com/boardgame/92415/skull). 37 37 - [Cheat / Bullshit](https://www.pagat.com/beating/cheat.html). 38 38 - [In Vino Morte](https://www.youtube.com/watch?v=ksy4mFBZmR0).
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Teamwork.md
··· 75 75 - Being able to run small and compounding experiments (on the product or company [[processes]] and systems) is important. **Work smaller**. 76 76 - [Some experiments won't work](https://www.lesswrong.com/posts/97LgacucCxmyjYiNT/the-archipelago-model-of-community-standards). But oftentimes it _feels_ like it wont work when in fact you just haven't stuck with it long enough for it to bear fruit. This is hard enough for _solo_ experiments. For group experiments, where not just one but _many_ people must all try a thing at once and _get good at it_, all it takes is a little defection to spiral into a mass exodus. 77 77 - The group with the most power determine the system that reflect and reinforce their own way of thinking. Aim for inclusion. _Diversity is being invited to the party. Inclusion is being asked to dance and help organizing the party_. 78 - - [Brainstorm for questions first (explore). Then find the answers (exploit).](https://getpocket.com/explore/item/better-brainstorming) 78 + - [Brainstorm for questions first (explore). Then find the answers (exploit).](http://web.archive.org/web/20240522210302/https://getpocket.com/explore/item/better-brainstorming) 79 79 - Strive for constructive conflict. Get people to[[Asking Questions|ask questions]]. Engage in passionate, unfiltered debate about what you need to do to succeed. 80 80 - Encourage to fail. Failing is good if the team [[Learning|learns]] from it! 81 81 - Encourage effectiveness. Find ways to free up your time.