···5566## Buying
7788-- Be clear about why you're buying a home. Every large [[Making Decisions|decision]] you have to make about home ownership should somewhat tie in to this.
99-- Look at houses based on the lifestyle you have not the lifestyle you aspire to have.
88+- Be clear about why you're buying a home. Every large [[Making Decisions|decision]] you have to make about homeownership should tie into this.
99+- Look at houses based on the lifestyle you have, not the one you aspire to have.
1010- Balance commuting against other goods and costs (Commuting Paradox).
1111-- The availability heuristic says that people over count scenarios that are easy and vivid to imagine, and under count scenarios that don't involve any readily available examples or mental images. The real estate version of this fallacy involves exciting opportunities that you will rarely or never use. For example, a house with a pool may bring to mind the opportunity to hold pool parties. But most such plans will probably fall victim to akrasia, and even if they don't, how often can one person throw pool parties without exhausting their friends' interest? Pool parties may be fun to imagine, but they'll probably only affect a few hours every couple of months. Other factors, like the commuting distance and whether your children end up in a nice school, may affect several hours every day.
1111+- The availability heuristic says that people overcount scenarios that are easy and vivid to imagine, and undercount scenarios that don't involve any readily available examples or mental images. The real estate version of this fallacy involves exciting opportunities that you will rarely or never use. For example, a house with a pool may bring to mind the opportunity to hold pool parties. But most such plans will probably fall victim to akrasia, and even if they don't, how often can one person throw pool parties without exhausting their friends' interest? Pool parties may be fun to imagine, but they'll probably only affect a few hours every couple of months. Other factors, like the commuting distance and whether your children end up in a nice school, may affect several hours every day.
1212- Good illumination (daylight has a strong effect on mood) and a view of natural beauty (nature increases mental functioning and concentration) aren't just pleasant luxuries, but can make important practical differences in your [[Health]]. Light and plants make a difference.
1313 - Aim for a small sunny place in the winter!
1414 - Aim for a place where you can set up a fire. Humans have spent most of their history around fire sharing stories.
1515- Research nearby future facilities. Schools, shopping malls, coffee shops, transportation, ...
1616- Check the electrical and water installations of the building.
1717-- Treat it as a [[Finances|finance]] asset. Think for how much it'll sell.
1717+- Treat it as a [[Finances|financial]] asset. Think about how much it'll sell for.
18181919### Mortgage
20202121-- Aim for the minimum links with the bank.
2121+- Aim for minimal ties with the bank.
22222323### Resources
2424
+7-7
IPFS.md
···11# IPFS
2233-- It's a file system with [content based addressing](https://www.youtube.com/watch?v=5Uj6uR3fp-U). Instead of domains, you use the content as the domain. Because content can be very very long, we run a small program on it to produce a unique identifier based on that content (a hash). These identifiers are long enough that the possibility of two pieces of content creating the same one is virtually impossible.
33+- It's a file system with [content-based addressing](https://www.youtube.com/watch?v=5Uj6uR3fp-U). Instead of domains, you use the content as the domain. Because content can be very long, we run a small program on it to produce a unique identifier based on that content (a hash). These identifiers are long enough that the possibility of two pieces of content creating the same one is virtually impossible.
44 - Files are automatically deduplicated.
55- - [It chunks, hashes and organizes blobs in a smart way](https://docs.google.com/presentation/d/1Gx8vSqrWZ7X-3SCgITXqQdinZQeXIAA7ITqL25SsPN8/edit#slide=id.g741b4d76cd_0_13).
55+ - [It chunks, hashes, and organizes blobs in a smart way](https://docs.google.com/presentation/d/1Gx8vSqrWZ7X-3SCgITXqQdinZQeXIAA7ITqL25SsPN8/edit#slide=id.g741b4d76cd_0_13).
66- Once something is added, it can't be changed anymore.
77-- At the heart of everything, is the concept of content identifiers (CIDs).
77+- At the heart of everything is the concept of content identifiers (CIDs).
88 - A CID isn't just a hash of a file—it's a combination of the hash, metadata about how the content is hashed, details about encoding, and instructions for interpreting the data.
99- - They provide Portability and Openness.
99+ - They provide portability and openness.
1010- Keeping files available is a challenge. If the nodes storing a file go down, it'll disappear from the network.
1111- - Filecoin idea was to help with this adding incentives to the equation.
1111+ - Filecoin's idea was to help with this by adding incentives to the equation.
1212- [Content addressing enables robust data integrity checks and efficient networking: systems can verify they received exactly what they asked for and avoid downloading the same content twice. The linked data part lets you link to stuff by its hash. You can build very big graphs with these primitives](https://dasl.ing/).
13131414## [IPLD](https://ipld.io/)
···21212222## LibP2P
23232424-- Modular peer to peer networking layer.
2525-- Multiple users across the decentralized ecosystem.
2424+- Modular peer-to-peer networking layer.
2525+- Used across the decentralized ecosystem.
2626- [Many implementations](https://libp2p.io/implementations/) of each module.
+3-3
Incentives.md
···2233Incentives matter. Everything around you is driven by incentives. There are rarely true "irrational" decisions. [If a decision looks irrational to you, it's most likely because you don't truly understand the incentives driving that person](https://twitter.com/saranormous/status/1527839900069875713).
4455-Behavior is hard to fix. When people say they've learned their lesson they underestimate how much of their previous mistake was caused by emotions that will return when faced with the same circumstances unless incentives have changed.
55+Behavior is hard to fix. When people say they've learned their lesson, they underestimate how much of their previous mistake was caused by emotions that will return when faced with the same circumstances unless incentives have changed.
6677> _"Simple, clear purpose and principles give rise to complex and intelligent behavior. Complex rules and regulations give rise to simple and stupid behavior"._ Dee Hock.
88···29292. **Metrics**. Establish [[Metrics|metrics that you will measure to track success]]. Avoid the McNamara Fallacy—never choose metrics on the basis of what is easily measurable over what is meaningful. Identify a wish list of metrics with no regard for feasibility. Work backwards from there.
30303. **Anti-Metrics**. Establish "anti-metrics" that you measure to track unintended consequences. Anti-metrics force you to consider whether your incentives are fixing one problem here, but creating another problem over there.
31314. **Stakes & Effects**. Consider the stakes. If the failures are costly and the decisions hard to reverse, conduct a heavier analysis.
3232-5. **Skin in the Game**. To avoid principal-agent problems, the incentive designer should have skin in the game. Never allow an incentive to be implemented where the creator participates in pleasure of the upside, but not the pain in the downside. Skin in the game improves outcomes.
3333-6. **Clarity & Fluidity**. An incentive is only as effective as the clarity of its dissemination and the ability and willingness to adjust it based on new information. Create even understanding playing fields for all constituents and avoid plan continuation bias.
3232+5. **Skin in the Game**. To avoid principal-agent problems, the incentive designer should have skin in the game. Never allow an incentive to be implemented where the creator participates in the pleasure of the upside, but not the pain of the downside. Skin in the game improves outcomes.
3333+6. **Clarity & Fluidity**. An incentive is only as effective as the clarity of its dissemination and the ability and willingness to adjust it based on new information. Create even playing fields for all constituents and avoid plan continuation bias.
+2-2
Knowledge Graphs.md
···1717- The status quo of the semantic web space is still SPARQL.
1818 - You can build [a knowledge graph database on top of a relational engine](https://twitter.com/RelationalAI).
1919- Knowledge Graphs act as a semantic layer.
2020-- Tables in SQL (relational databases) are collections of relationships.
2121-- It is possible to make append only and dynamic KGs with Temporal Knowledge Graphs!
2020+- Tables in SQL (relational [[Databases]]) are collections of relationships.
2121+- It is possible to make append-only and dynamic KGs with Temporal Knowledge Graphs!
22222323## Projects
2424
+11-11
Mindfulness.md
···11# Mindfulness
2233-- Make [[time]] to reflect. Don't waste time doing anything you don't enjoy by momentum. Not doing something that isn't worth doing is a wonderful way to spend your [[time]].
33+- Make [[Time]] to reflect. Don't waste time doing anything you don't enjoy by momentum. Not doing something that isn't worth doing is a wonderful way to spend your [[Time]].
44 - Look at the big picture and don't climb the current mountain out of inertia (ranks in business, status among friends, ...).
55 - [If you haven't done it already, schedule a day and time when you can realistically assess how you want your life to affect you and other people, and what you must change to better achieve this](https://www.lesswrong.com/posts/4psQW7vRwt7PE5Pnj/too-busy-to-think-about-life).
66- Enjoy Life. Enjoy people. Appreciate the fact that [you're alive](https://youtu.be/9D05ej8u-gU). Be grateful and [[Meditation|mindful]] about it.
···1111- **KISS**. What would less/simple look like?
1212 - When [[Communication|communicating]], do it in a clear and concise way.
1313 - Sometimes, even if your intention is good, signal might turn into noise and won't be interpreted the way you expect.
1414- - When [[Problem Solving|facing a problem]], prefer a lean approach with a simple solution and built upon it. Re-framing problems will make easy to give simpler solutions. How would it look like if it was simple?
1414+ - When [[Problem Solving|facing a problem]], prefer a lean approach with a simple solution and build upon it. Re-framing problems will make it easier to give simpler solutions. How would it look like if it was simple?
1515 - Remove friction. Focus on essentials. Complexity itself has costs. It makes life harder to manage, reduces our degrees of freedom, and so forth. Often people do not factor those costs into their decisions as they incrementally and inattentively complexify their lives. A person with the virtue of simplicity asks, of any decision they make, "does this make my life more complex, and if so is that worth it?"
1616-- Live smarter, not harder. Don't complain about stuff you can easily fix, [[Automation|automate]], or delegate. Money can buy [[time]].
1616+- Live smarter, not harder. Don't complain about stuff you can easily fix, [[Automation|automate]], or delegate. Money can buy [[Time]].
1717- Keep Calm. Own and deal with your emotions. Focus on what you can control. Try to plan the possible outcomes and don't rush.
1818 - We don't control and cannot rely on external events, but we can (to a certain extent) control our mind and choose our behavior.
1919 - [Stoicism is a tool set that helps us direct our thoughts and actions in an unpredictable world](https://www.njlifehacks.com/what-is-stoicism-overview-definition-10-stoic-principles/).
···2222- Don't worry too much about things that won't matter to you or your loved ones in 10 years.
2323- Assume positive intent. No one is your enemy, you're an NPC in their game. Everyone is the main character of their own movie (*sonder*).
2424 - Every person is inherently valuable independent of behavior and beliefs. Create safe spaces for people, and a dangerous space for ideas ([idea labs](https://twitter.com/waitbutwhy/status/1278035160454348800)).
2525- - When you have a nice thing to say about someone, say it to them right away, instead of waiting. You might not see them again. [Optimize for sincerity](https://www.neelnanda.io/blog/mini-blog-post-10-seek-positive-externalities).
2525+ - When you have a nice thing to say about someone, say it to them right away, instead of waiting. You might not see them again. [Optimize for sincerity](https://www.neelnanda.io/blog/mini-blog-post-10-seek-positive-externalities).
2626 - Don't punish people for trying. You teach them to not try things or not to try them with you.
2727 - Most of the harm we do as humans is not due to cruelty, but rather to indifference.
2828- Prefer delayed gratification, making short term sacrifices to get long term benefits.
2929- Don't be a [whatever person](http://web.archive.org/web/20230929110127/https://medium.com/@courtneyseiter/the-tribe-of-whatever-or-how-i-learned-to-make-a-decision-8ab0a76f1f0c#.vj7olnmm5). Don't be afraid to [[Making Decisions|make decisions]] and actively take them! All decision making — even if small ones — can be a good practice for the bigger ones you'll face.
3030 - Be the friend who makes a decisive call when everyone else is waffling about what to eat.
3131- Don't judge. Reality is neutral. To a tree, there's no concept of right or wrong or good or bad. You're born, you have a whole set of sensory experiences... and then you die. How you choose to interpret that is up to you. And you do have that choice. Why are you taking something so seriously?
3232- - One person morally disgusting behavior is another person perfectly normal lifestyle. Most of the time you can't decide what is wrong or good because you have very limited experiences.
3232+ - One person's morally disgusting behavior is another person's perfectly normal lifestyle. Most of the time you can't decide what is wrong or good because you have very limited experiences.
3333- Be aware of your internal state. Making this more visible makes a better [[Feedback Loops|feedback loop]]. Ask yourself, as many times as possible every day "Am I conscious now?". Our internal state shapes how we experience the external state.
3434-- Humans are messy and life is messy. Yet we try to fit everything into [human made buckets](https://slatestarcodex.com/2014/11/21/the-categories-were-made-for-man-not-man-for-the-categories/), losing most of the nuance in the process.
3434+- Humans are messy and life is messy. Yet we try to fit everything into [human-made buckets](https://slatestarcodex.com/2014/11/21/the-categories-were-made-for-man-not-man-for-the-categories/), losing most of the nuance in the process.
3535 - [The discrete categories we apply to continuous concepts—from the colors we see and the sounds we hear, to the academic subjects we define and the races we project onto people—are both arbitrary and deeply consequential.](https://benn.substack.com/p/gerrymandering)
3636 - The categories we create, though necessary to keep us from being overwhelmed by this infinite spectrum, affect what we can actually see. **The artificial boundaries we define eventually come to define us.**
3737 - [When you think in categories, you underestimate how different (in many other dimensions) two facts are when they are in the same category, you overestimate how different they are when there is a boundary between them and, when you pay attention to these boundaries you don't realize about the big picture](https://www.youtube.com/watch?v=NNnIGh9g6fA).
3838 - We rationalize things through one lens. Real causes are gray and hard to understand.
3939-- Recognize that tradeoffs happen everywhere. List them explicitly.
4040- - We trade [[time]] against money against effort against happiness against social capital — we can do so blindly, and hope for the best, or we can think about them carefully and deliberately, and take advantage of opportunities to get more of everything (arbitrage). Identify all your relevant currencies, and note which are being spent faster or are more valuable.
3939+- Recognize that trade-offs happen everywhere. List them explicitly.
4040+ - We trade [[Time]] against money against effort against happiness against social capital — we can do so blindly, and hope for the best, or we can think about them carefully and deliberately, and take advantage of opportunities to get more of everything (arbitrage). Identify all your relevant currencies, and note which are being spent faster or are more valuable.
4141- Appreciate what you have. [Don't overestimate the hedonic impact of future events](https://waitbutwhy.com/2013/11/life-is-picture-but-you-live-in-pixel.html). [Showing gratitude for the good things you have is the most powerful happiness boosting activity there is](https://youtu.be/WPPPFqsECz0).
4242- There's no second chance at life. [This is the one chance you have to live as a talking monkey in space at the best point in history as the smartest species on the planet using magic on a daily basis like the internet and jet planes and smartphones with access to all human knowledge at your fingertips and the chance to talk about how cool being alive is](https://youtu.be/VLAAy_pM-k8).
4343- Do not change because of what others or society want, change because of what you want. It's easy to get carried by the environment and start doing things you don't want to do.
4444- Ignore the irrational and [unproductive obsession](https://waitbutwhy.com/2014/06/taming-mammoth-let-peoples-opinions-run-life.html) with what other people think of you. Figure out what actually matters to you and live according to it.
4545- [What gives you energy and what sucks your energy?](https://twitter.com/rrhoover/status/1346268904239161344) Figure it out and act accordingly.
4646- Avoid conspicuous consumption.
4747-- Overcome the bystander effect: there is something that everyone wants to *happen* but nobody wants to be the one to *do* it. Develop the reflex of noticing bystander apathy in your environment, and actively do the thing. E.g. ask a question when there's a confusing point in a talk, notice tiny tragedies of the commons (an empty jug of water that nobody wants to refill), notice when everyone feels uncomfortable being the first to, say, dance at a party, and just do it.
4747+- Overcome the bystander effect: there is something that everyone wants to *happen* but nobody wants to be the one to *do* it. Develop the reflex of noticing bystander apathy in your environment, and actively do the thing. E.g. ask a question when there's a confusing point in a talk, notice tiny tragedies of the commons (an empty jug of water that nobody wants to refill), notice when everyone feels uncomfortable being the first to, say, dance at a party, and just do it.
4848- [Our behavior is made up of a complex and chaotic soup of so many factors that it's downright silly to think there's a singular, autonomous "you" calling the shots](https://youtu.be/GRYcSuyLiJk).
4949-- Tools and ideas are not neutral. They have baked some principles and values.
5050- - E.g: [[Social Media Issues|social media]] encourages rage, [[blockchain]] protocols "waste" energy using Proof of Work.
4949+- Tools and ideas are not neutral. They bake in principles and values.
5050+ - E.g: [[Social Media Issues|social media]] encourages rage, [[Blockchain]] protocols "waste" energy using Proof of Work.
5151 - A person holding a hammer interacts with the world in a different way. It is a different entity. Same with ideas.
5252- Most of the world is held together with duct tape so don't be surprised when it breaks.
5353- Cultivate your information diet.