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πŸ“š Update Processes, Teamwork, Traveling, and Metrics documents with additional insights and practical tips

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Data/Metrics.md
··· 19 19 - Push a culture of metrics and goals as a source of learning, not promotions or success delegation. 20 20 - Vanity metrics are surface-level metrics. They're often large measures, like number of downloads, that impress others. **Clarity metrics**Β are operational metrics, like the number of minutes a day your product actually gets used or how long it took for a user to get service. These are the hidden gears that drive growth. 21 21 - [Factors that are easiest to measure or most visible are the ones that get the most attention and might not be the most important ones](https://wiki.c2.com/?SovietShoeFactoryPrinciple). 22 - - When people are pressured to meet a target value there are three ways they can proceed: 22 + - [When people are pressured to meet a target value there are three ways they can proceed](https://www.goodreads.com/book/show/63859): 23 23 1. They can work to improve the system. 24 24 2. They can distort the system. 25 25 3. Or they can distort the data.
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Processes.md
··· 27 27 28 28 *The only purpose of good process is to produce good outcomes.* A process is not good unless it produces good outcomes. 29 29 30 - You cannot judge the process by a single outcome. [Only a long run of outcomes tell you anything about the process](https://two-wrongs.com/statistical-process-control-a-practitioners-guide.html). Consequently, once you know what the process is like, any single outcome from that process adds nothing to your knowledge about the process. 30 + You cannot judge the process by a single outcome. [Only a long run of outcomes tell you anything about the process](https://two-wrongs.com/statistical-process-control-a-practitioners-guide.html). Consequently, once you know what the process is like, any single outcome from that process adds nothing to your knowledge about the process. If you want to improve a process, you have to ignore the process goal first, in favour of examining the process itself and understanding it.
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Teamwork.md
··· 80 80 - Encourage to fail. Failing is good if the team [[Learning|learns]] from it! 81 81 - Encourage effectiveness. Find ways to free up your time. 82 82 - Communication is a central part of working in teams. Prefer [[Asynchronous Communications]], use common [[Communication|communications]] techniques and be friendly. Trust and efficient communication has a big impact on team effectiveness. 83 + - Make [sure people talk to each other every day and have a way to teach each other](https://1517.substack.com/p/why-bell-labs-worked). 83 84 - Have a primary [[Communication]] channel. 84 85 - Use long-form [[Writing]], rather than [[Meetings]], speaking, and chatting. Speaking only helps who's in the room, [[Writing]] helps everyone. 85 86 - Finish projects before starting more.
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Traveling.md
··· 34 34 35 35 - Download podcasts, music or other media. 36 36 - Download maps of the destination. 37 + - Book a free tour. 38 + - Check timely events (e.g. festivals, concerts, musicals,...). 37 39 - Do all the check-ins. 38 40 - Empty wallet of useless things in the destination.