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.agents/skills/adapt/SKILL.md
··· 45 45 ### Mobile Adaptation (Desktop → Mobile) 46 46 47 47 **Layout Strategy**: 48 + 48 49 - Single column instead of multi-column 49 50 - Vertical stacking instead of side-by-side 50 51 - Full-width components instead of fixed widths 51 52 - Bottom navigation instead of top/side navigation 52 53 53 54 **Interaction Strategy**: 55 + 54 56 - Touch targets 44x44px minimum (not hover-dependent) 55 57 - Swipe gestures where appropriate (lists, carousels) 56 58 - Bottom sheets instead of dropdowns ··· 58 60 - Larger tap areas with more spacing 59 61 60 62 **Content Strategy**: 63 + 61 64 - Progressive disclosure (don't show everything at once) 62 65 - Prioritize primary content (secondary content in tabs/accordions) 63 66 - Shorter text (more concise) 64 67 - Larger text (16px minimum) 65 68 66 69 **Navigation Strategy**: 70 + 67 71 - Hamburger menu or bottom navigation 68 72 - Reduce navigation complexity 69 73 - Sticky headers for context ··· 72 76 ### Tablet Adaptation (Hybrid Approach) 73 77 74 78 **Layout Strategy**: 79 + 75 80 - Two-column layouts (not single or three-column) 76 81 - Side panels for secondary content 77 82 - Master-detail views (list + detail) 78 83 - Adaptive based on orientation (portrait vs landscape) 79 84 80 85 **Interaction Strategy**: 86 + 81 87 - Support both touch and pointer 82 88 - Touch targets 44x44px but allow denser layouts than phone 83 89 - Side navigation drawers ··· 86 92 ### Desktop Adaptation (Mobile → Desktop) 87 93 88 94 **Layout Strategy**: 95 + 89 96 - Multi-column layouts (use horizontal space) 90 97 - Side navigation always visible 91 98 - Multiple information panels simultaneously 92 99 - Fixed widths with max-width constraints (don't stretch to 4K) 93 100 94 101 **Interaction Strategy**: 102 + 95 103 - Hover states for additional information 96 104 - Keyboard shortcuts 97 105 - Right-click context menus ··· 99 107 - Multi-select with Shift/Cmd 100 108 101 109 **Content Strategy**: 110 + 102 111 - Show more information upfront (less progressive disclosure) 103 112 - Data tables with many columns 104 113 - Richer visualizations ··· 107 116 ### Print Adaptation (Screen → Print) 108 117 109 118 **Layout Strategy**: 119 + 110 120 - Page breaks at logical points 111 121 - Remove navigation, footer, interactive elements 112 122 - Black and white (or limited color) 113 123 - Proper margins for binding 114 124 115 125 **Content Strategy**: 126 + 116 127 - Expand shortened content (show full URLs, hidden sections) 117 128 - Add page numbers, headers, footers 118 129 - Include metadata (print date, page title) ··· 121 132 ### Email Adaptation (Web → Email) 122 133 123 134 **Layout Strategy**: 135 + 124 136 - Narrow width (600px max) 125 137 - Single column only 126 138 - Inline CSS (no external stylesheets) 127 139 - Table-based layouts (for email client compatibility) 128 140 129 141 **Interaction Strategy**: 142 + 130 143 - Large, obvious CTAs (buttons not text links) 131 144 - No hover states (not reliable) 132 145 - Deep links to web app for complex interactions ··· 138 151 ### Responsive Breakpoints 139 152 140 153 Choose appropriate breakpoints: 154 + 141 155 - Mobile: 320px-767px 142 156 - Tablet: 768px-1023px 143 157 - Desktop: 1024px+ ··· 176 190 **IMPORTANT**: Test on real devices, not just browser DevTools. Device emulation is helpful but not perfect. 177 191 178 192 **NEVER**: 193 + 179 194 - Hide core functionality on mobile (if it matters, make it work) 180 195 - Assume desktop = powerful device (consider accessibility, older machines) 181 196 - Use different information architecture across contexts (confusing) ··· 196 211 - **Edge cases**: Very small screens (320px), very large screens (4K) 197 212 - **Slow connections**: Test on throttled network 198 213 199 - Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly. 214 + Remember: You're a cross-platform design expert. Make experiences that feel native to each context while maintaining brand and functionality consistency. Adapt intentionally, test thoroughly.
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.agents/skills/animate/SKILL.md
··· 51 51 Add motion systematically across these categories: 52 52 53 53 ### Entrance Animations 54 + 54 55 - **Page load choreography**: Stagger element reveals (100-150ms delays), fade + slide combinations 55 56 - **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects) 56 57 - **Content reveals**: Scroll-triggered animations using intersection observer 57 58 - **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management 58 59 59 60 ### Micro-interactions 61 + 60 62 - **Button feedback**: 61 63 - Hover: Subtle scale (1.02-1.05), color shift, shadow increase 62 64 - Click: Quick scale down then up (0.95 → 1), ripple effect ··· 69 71 - **Like/favorite**: Scale + rotation, particle effects, color transition 70 72 71 73 ### State Transitions 74 + 72 75 - **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms) 73 76 - **Expand/collapse**: Height transition with overflow handling, icon rotation 74 77 - **Loading states**: Skeleton screen fades, spinner animations, progress bars ··· 76 79 - **Enable/disable**: Opacity transitions, cursor changes 77 80 78 81 ### Navigation & Flow 82 + 79 83 - **Page transitions**: Crossfade between routes, shared element transitions 80 84 - **Tab switching**: Slide indicator, content fade/slide 81 85 - **Carousel/slider**: Smooth transforms, snap points, momentum 82 86 - **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators 83 87 84 88 ### Feedback & Guidance 89 + 85 90 - **Hover hints**: Tooltip fade-ins, cursor changes, element highlights 86 91 - **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning 87 92 - **Copy/paste**: Brief highlight flash on paste, "copied" confirmation 88 93 - **Focus flow**: Highlight path through form or workflow 89 94 90 95 ### Delight Moments 96 + 91 97 - **Empty states**: Subtle floating animations on illustrations 92 98 - **Completed actions**: Confetti, check mark flourish, success celebrations 93 99 - **Easter eggs**: Hidden interactions for discovery ··· 100 106 ### Timing & Easing 101 107 102 108 **Durations by purpose:** 109 + 103 110 - **100-150ms**: Instant feedback (button press, toggle) 104 111 - **200-300ms**: State changes (hover, menu open) 105 112 - **300-500ms**: Layout changes (accordion, modal) 106 113 - **500-800ms**: Entrance animations (page load) 107 114 108 115 **Easing curves (use these, not CSS defaults):** 116 + 109 117 ```css 110 118 /* Recommended - natural deceleration */ 111 - --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */ 112 - --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */ 113 - --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */ 119 + --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth, refined */ 120 + --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */ 121 + --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */ 114 122 115 123 /* AVOID - feel dated and tacky */ 116 124 /* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */ ··· 120 128 **Exit animations are faster than entrances.** Use ~75% of enter duration. 121 129 122 130 ### CSS Animations 131 + 123 132 ```css 124 133 /* Prefer for simple, declarative animations */ 125 134 - transitions for state changes ··· 128 137 ``` 129 138 130 139 ### JavaScript Animation 140 + 131 141 ```javascript 132 142 /* Use for complex, interactive animations */ 133 143 - Web Animations API for programmatic control ··· 136 146 ``` 137 147 138 148 ### Performance 149 + 139 150 - **GPU acceleration**: Use `transform` and `opacity`, avoid layout properties 140 151 - **will-change**: Add sparingly for known expensive animations 141 152 - **Reduce paint**: Minimize repaints, use `contain` where appropriate 142 153 - **Monitor FPS**: Ensure 60fps on target devices 143 154 144 155 ### Accessibility 156 + 145 157 ```css 146 158 @media (prefers-reduced-motion: reduce) { 147 159 * { ··· 153 165 ``` 154 166 155 167 **NEVER**: 168 + 156 169 - Use bounce or elastic easing curves—they feel dated and draw attention to the animation itself 157 170 - Animate layout properties (width, height, top, left)—use transform instead 158 171 - Use durations over 500ms for feedback—it feels laggy ··· 172 185 - **Doesn't block**: Users can interact during/after animations 173 186 - **Adds value**: Makes interface clearer or more delightful 174 187 175 - Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right. 188 + Remember: Motion should enhance understanding and provide feedback, not just add decoration. Animate with purpose, respect performance constraints, and always consider accessibility. Great animation is invisible - it just makes everything feel right.
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.agents/skills/audit/SKILL.md
··· 23 23 ### 1. Accessibility (A11y) 24 24 25 25 **Check for**: 26 + 26 27 - **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA) 27 28 - **Missing ARIA**: Interactive elements without proper roles, labels, or states 28 29 - **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps ··· 35 36 ### 2. Performance 36 37 37 38 **Check for**: 39 + 38 40 - **Layout thrashing**: Reading/writing layout properties in loops 39 41 - **Expensive animations**: Animating layout properties (width, height, top, left) instead of transform/opacity 40 42 - **Missing optimization**: Images without lazy loading, unoptimized assets, missing will-change ··· 46 48 ### 3. Theming 47 49 48 50 **Check for**: 51 + 49 52 - **Hard-coded colors**: Colors not using design tokens 50 53 - **Broken dark mode**: Missing dark mode variants, poor contrast in dark theme 51 54 - **Inconsistent tokens**: Using wrong tokens, mixing token types ··· 56 59 ### 4. Responsive Design 57 60 58 61 **Check for**: 62 + 59 63 - **Fixed widths**: Hard-coded widths that break on mobile 60 64 - **Touch targets**: Interactive elements < 44x44px 61 65 - **Horizontal scroll**: Content overflow on narrow viewports ··· 74 78 75 79 ### Audit Health Score 76 80 77 - | # | Dimension | Score | Key Finding | 78 - |---|-----------|-------|-------------| 79 - | 1 | Accessibility | ? | [most critical a11y issue or "--"] | 80 - | 2 | Performance | ? | | 81 - | 3 | Responsive Design | ? | | 82 - | 4 | Theming | ? | | 83 - | 5 | Anti-Patterns | ? | | 84 - | **Total** | | **??/20** | **[Rating band]** | 81 + | # | Dimension | Score | Key Finding | 82 + | --------- | ----------------- | --------- | ---------------------------------- | 83 + | 1 | Accessibility | ? | [most critical a11y issue or "--"] | 84 + | 2 | Performance | ? | | 85 + | 3 | Responsive Design | ? | | 86 + | 4 | Theming | ? | | 87 + | 5 | Anti-Patterns | ? | | 88 + | **Total** | | **??/20** | **[Rating band]** | 85 89 86 90 **Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues) 87 91 88 92 ### Anti-Patterns Verdict 93 + 89 94 **Start here.** Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest. 90 95 91 96 ### Executive Summary 97 + 92 98 - Audit Health Score: **??/20** ([rating band]) 93 99 - Total issues found (count by severity: P0/P1/P2/P3) 94 100 - Top 3-5 critical issues ··· 97 103 ### Detailed Findings by Severity 98 104 99 105 Tag every issue with **P0-P3 severity**: 106 + 100 107 - **P0 Blocking**: Prevents task completion — fix immediately 101 108 - **P1 Major**: Significant difficulty or WCAG AA violation — fix before release 102 109 - **P2 Minor**: Annoyance, workaround exists — fix in next pass 103 110 - **P3 Polish**: Nice-to-fix, no real user impact — fix if time permits 104 111 105 112 For each issue, document: 113 + 106 114 - **[P?] Issue name** 107 115 - **Location**: Component, file, line 108 116 - **Category**: Accessibility / Performance / Theming / Responsive / Anti-Pattern ··· 114 122 ### Patterns & Systemic Issues 115 123 116 124 Identify recurring problems that indicate systemic gaps rather than one-off mistakes: 125 + 117 126 - "Hard-coded colors appear in 15+ components, should use design tokens" 118 127 - "Touch targets consistently too small (<44px) throughout mobile experience" 119 128 ··· 139 148 **IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters. 140 149 141 150 **NEVER**: 151 + 142 152 - Report issues without explaining impact (why does this matter?) 143 153 - Provide generic recommendations (be specific and actionable) 144 154 - Skip positive findings (celebrate what works) 145 155 - Forget to prioritize (everything can't be P0) 146 156 - Report false positives without verification 147 157 148 - Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement. 158 + Remember: You're a technical quality auditor. Document systematically, prioritize ruthlessly, cite specific code locations, and provide clear paths to improvement.
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.agents/skills/bolder/SKILL.md
··· 54 54 Systematically increase impact across these dimensions: 55 55 56 56 ### Typography Amplification 57 + 57 58 - **Replace generic fonts**: Swap system fonts for distinctive choices (see impeccable skill for inspiration) 58 59 - **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x) 59 60 - **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400 60 61 - **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default) 61 62 62 63 ### Color Intensification 64 + 63 65 - **Increase saturation**: Shift to more vibrant, energetic colors (but not neon) 64 66 - **Bold palette**: Introduce unexpected color combinations—avoid the purple-blue gradient AI slop 65 67 - **Dominant color strategy**: Let one bold color own 60% of the design ··· 68 70 - **Rich gradients**: Intentional multi-stop gradients (not generic purple-to-blue) 69 71 70 72 ### Spatial Drama 73 + 71 74 - **Extreme scale jumps**: Make important elements 3-5x larger than surroundings 72 75 - **Break the grid**: Let hero elements escape containers and cross boundaries 73 76 - **Asymmetric layouts**: Replace centered, balanced layouts with tension-filled asymmetry ··· 75 78 - **Overlap**: Layer elements intentionally for depth 76 79 77 80 ### Visual Effects 81 + 78 82 - **Dramatic shadows**: Large, soft shadows for elevation (but not generic drop shadows on rounded rectangles) 79 83 - **Background treatments**: Mesh patterns, noise textures, geometric patterns, intentional gradients (not purple-to-blue) 80 84 - **Texture & depth**: Grain, halftone, duotone, layered elements—NOT glassmorphism (it's overused AI slop) ··· 82 86 - **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand 83 87 84 88 ### Motion & Animation 89 + 85 90 - **Entrance choreography**: Staggered, dramatic page load animations with 50-100ms delays 86 91 - **Scroll effects**: Parallax, reveal animations, scroll-triggered sequences 87 92 - **Micro-interactions**: Satisfying hover effects, click feedback, state changes 88 93 - **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic—they cheapen the effect) 89 94 90 95 ### Composition Boldness 96 + 91 97 - **Hero moments**: Create clear focal points with dramatic treatment 92 98 - **Diagonal flows**: Escape horizontal/vertical rigidity with diagonal arrangements 93 99 - **Full-bleed elements**: Use full viewport width/height for impact 94 100 - **Unexpected proportions**: Golden ratio? Throw it out. Try 70/30, 80/20 splits 95 101 96 102 **NEVER**: 103 + 97 104 - Add effects randomly without purpose (chaos ≠ bold) 98 105 - Sacrifice readability for aesthetics (body text must be readable) 99 106 - Make everything bold (then nothing is bold - need contrast) ··· 114 121 115 122 **The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects." 116 123 117 - Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable. 124 + Remember: Bold design is confident design. It takes risks, makes statements, and creates memorable experiences. But bold without strategy is just loud. Be intentional, be dramatic, be unforgettable.
+20 -1
.agents/skills/clarify/SKILL.md
··· 51 51 Refine text across these common areas: 52 52 53 53 ### Error Messages 54 + 54 55 **Bad**: "Error 403: Forbidden" 55 56 **Good**: "You don't have permission to view this page. Contact your admin for access." 56 57 ··· 58 59 **Good**: "Email addresses need an @ symbol. Try: name@example.com" 59 60 60 61 **Principles**: 62 + 61 63 - Explain what went wrong in plain language 62 64 - Suggest how to fix it 63 65 - Don't blame the user ··· 65 67 - Link to help/support if applicable 66 68 67 69 ### Form Labels & Instructions 70 + 68 71 **Bad**: "DOB (MM/DD/YYYY)" 69 72 **Good**: "Date of birth" (with placeholder showing format) 70 73 ··· 72 75 **Good**: "Your email address" or "Company name" 73 76 74 77 **Principles**: 78 + 75 79 - Use clear, specific labels (not generic placeholders) 76 80 - Show format expectations with examples 77 81 - Explain why you're asking (when not obvious) ··· 79 83 - Keep required field indicators clear 80 84 81 85 ### Button & CTA Text 86 + 82 87 **Bad**: "Click here" | "Submit" | "OK" 83 88 **Good**: "Create account" | "Save changes" | "Got it, thanks" 84 89 85 90 **Principles**: 91 + 86 92 - Describe the action specifically 87 93 - Use active voice (verb + noun) 88 94 - Match user's mental model 89 95 - Be specific ("Save" is better than "OK") 90 96 91 97 ### Help Text & Tooltips 98 + 92 99 **Bad**: "This is the username field" 93 100 **Good**: "Choose a username. You can change this later in Settings." 94 101 95 102 **Principles**: 103 + 96 104 - Add value (don't just repeat the label) 97 105 - Answer the implicit question ("What is this?" or "Why do you need this?") 98 106 - Keep it brief but complete 99 107 - Link to detailed docs if needed 100 108 101 109 ### Empty States 110 + 102 111 **Bad**: "No items" 103 112 **Good**: "No projects yet. Create your first project to get started." 104 113 105 114 **Principles**: 115 + 106 116 - Explain why it's empty (if not obvious) 107 117 - Show next action clearly 108 118 - Make it welcoming, not dead-end 109 119 110 120 ### Success Messages 121 + 111 122 **Bad**: "Success" 112 123 **Good**: "Settings saved! Your changes will take effect immediately." 113 124 114 125 **Principles**: 126 + 115 127 - Confirm what happened 116 128 - Explain what happens next (if relevant) 117 129 - Be brief but complete 118 130 - Match the user's emotional moment (celebrate big wins) 119 131 120 132 ### Loading States 133 + 121 134 **Bad**: "Loading..." (for 30+ seconds) 122 135 **Good**: "Analyzing your data... this usually takes 30-60 seconds" 123 136 124 137 **Principles**: 138 + 125 139 - Set expectations (how long?) 126 140 - Explain what's happening (when it's not obvious) 127 141 - Show progress when possible 128 142 - Offer escape hatch if appropriate ("Cancel") 129 143 130 144 ### Confirmation Dialogs 145 + 131 146 **Bad**: "Are you sure?" 132 147 **Good**: "Delete 'Project Alpha'? This can't be undone." 133 148 134 149 **Principles**: 150 + 135 151 - State the specific action 136 152 - Explain consequences (especially for destructive actions) 137 153 - Use clear button labels ("Delete project" not "Yes") 138 154 - Don't overuse confirmations (only for risky actions) 139 155 140 156 ### Navigation & Wayfinding 157 + 141 158 **Bad**: Generic labels like "Items" | "Things" | "Stuff" 142 159 **Good**: Specific labels like "Your projects" | "Team members" | "Settings" 143 160 144 161 **Principles**: 162 + 145 163 - Be specific and descriptive 146 164 - Use language users understand (not internal jargon) 147 165 - Make hierarchy clear ··· 159 177 6. **Be consistent**: Use same terms throughout (don't vary for variety) 160 178 161 179 **NEVER**: 180 + 162 181 - Use jargon without explanation 163 182 - Blame users ("You made an error" → "This field is required") 164 183 - Be vague ("Something went wrong" without explanation) ··· 180 199 - **Consistency**: Does it match terminology elsewhere? 181 200 - **Tone**: Is it appropriate for the situation? 182 201 183 - Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human. 202 + Remember: You're a clarity expert with excellent communication skills. Write like you're explaining to a smart friend who's unfamiliar with the product. Be clear, be helpful, be human.
+13 -2
.agents/skills/colorize/SKILL.md
··· 52 52 Add color systematically across these dimensions: 53 53 54 54 ### Semantic Color 55 + 55 56 - **State indicators**: 56 57 - Success: Green tones (emerald, forest, mint) 57 58 - Error: Red/pink tones (rose, crimson, coral) ··· 63 64 - **Progress indicators**: Colored bars, rings, or charts showing completion or health 64 65 65 66 ### Accent Color Application 67 + 66 68 - **Primary actions**: Color the most important buttons/CTAs 67 69 - **Links**: Add color to clickable text (maintain accessibility) 68 70 - **Icons**: Colorize key icons for recognition and personality ··· 70 72 - **Hover states**: Introduce color on interaction 71 73 72 74 ### Background & Surfaces 75 + 73 76 - **Tinted backgrounds**: Replace pure gray (`#f5f5f5`) with warm neutrals (`oklch(97% 0.01 60)`) or cool tints (`oklch(97% 0.01 250)`) 74 77 - **Colored sections**: Use subtle background colors to separate areas 75 78 - **Gradient backgrounds**: Add depth with subtle, intentional gradients (not generic purple-blue) 76 79 - **Cards & surfaces**: Tint cards or surfaces slightly for warmth 77 80 78 - **Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness *look* equal. Great for generating harmonious scales. 81 + **Use OKLCH for color**: It's perceptually uniform, meaning equal steps in lightness _look_ equal. Great for generating harmonious scales. 79 82 80 83 ### Data Visualization 84 + 81 85 - **Charts & graphs**: Use color to encode categories or values 82 86 - **Heatmaps**: Color intensity shows density or importance 83 87 - **Comparison**: Color coding for different datasets or timeframes 84 88 85 89 ### Borders & Accents 90 + 86 91 - **Accent borders**: Add colored left/top borders to cards or sections 87 92 - **Underlines**: Color underlines for emphasis or active states 88 93 - **Dividers**: Subtle colored dividers instead of gray lines 89 94 - **Focus rings**: Colored focus indicators matching brand 90 95 91 96 ### Typography Color 97 + 92 98 - **Colored headings**: Use brand colors for section headings (maintain contrast) 93 99 - **Highlight text**: Color for emphasis or categories 94 100 - **Labels & tags**: Small colored labels for metadata or categories 95 101 96 102 ### Decorative Elements 103 + 97 104 - **Illustrations**: Add colored illustrations or icons 98 105 - **Shapes**: Geometric shapes in brand colors as background elements 99 106 - **Gradients**: Colorful gradient overlays or mesh backgrounds ··· 104 111 Ensure color addition improves rather than overwhelms: 105 112 106 113 ### Maintain Hierarchy 114 + 107 115 - **Dominant color** (60%): Primary brand color or most used accent 108 116 - **Secondary color** (30%): Supporting color for variety 109 117 - **Accent color** (10%): High contrast for key moments 110 118 - **Neutrals** (remaining): Gray/black/white for structure 111 119 112 120 ### Accessibility 121 + 113 122 - **Contrast ratios**: Ensure WCAG compliance (4.5:1 for text, 3:1 for UI components) 114 123 - **Don't rely on color alone**: Use icons, labels, or patterns alongside color 115 124 - **Test for color blindness**: Verify red/green combinations work for all users 116 125 117 126 ### Cohesion 127 + 118 128 - **Consistent palette**: Use colors from defined palette, not arbitrary choices 119 129 - **Systematic application**: Same color meanings throughout (green always = success) 120 130 - **Temperature consistency**: Warm palette stays warm, cool stays cool 121 131 122 132 **NEVER**: 133 + 123 134 - Use every color in the rainbow (choose 2-4 colors beyond neutrals) 124 135 - Apply color randomly without semantic meaning 125 136 - Put gray text on colored backgrounds—it looks washed out; use a darker shade of the background color or transparency instead ··· 140 151 - **Still accessible**: Do all color combinations meet WCAG standards? 141 152 - **Not overwhelming**: Is color balanced and purposeful? 142 153 143 - Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional. 154 + Remember: Color is emotional and powerful. Use it to create warmth, guide attention, communicate meaning, and express personality. But restraint and strategy matter more than saturation and variety. Be colorful, but be intentional.
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.agents/skills/delight/SKILL.md
··· 48 48 Follow these guidelines: 49 49 50 50 ### Delight Amplifies, Never Blocks 51 + 51 52 - Delight moments should be quick (< 1 second) 52 53 - Never delay core functionality for delight 53 54 - Make delight skippable or subtle 54 55 - Respect user's time and task focus 55 56 56 57 ### Surprise and Discovery 58 + 57 59 - Hide delightful details for users to discover 58 60 - Reward exploration and curiosity 59 61 - Don't announce every delight moment 60 62 - Let users share discoveries with others 61 63 62 64 ### Appropriate to Context 65 + 63 66 - Match delight to emotional moment (celebrate success, empathize with errors) 64 67 - Respect the user's state (don't be playful during critical errors) 65 68 - Match brand personality and audience expectations 66 69 - Cultural sensitivity (what's delightful varies by culture) 67 70 68 71 ### Compound Over Time 72 + 69 73 - Delight should remain fresh with repeated use 70 74 - Vary responses (not same animation every time) 71 75 - Reveal deeper layers with continued use ··· 78 82 ### Micro-interactions & Animation 79 83 80 84 **Button delight**: 85 + 81 86 ```css 82 87 /* Satisfying button press */ 83 88 .button { 84 - transition: transform 0.1s, box-shadow 0.1s; 89 + transition: 90 + transform 0.1s, 91 + box-shadow 0.1s; 85 92 } 86 93 .button:active { 87 94 transform: translateY(2px); 88 - box-shadow: 0 2px 4px rgba(0,0,0,0.2); 95 + box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2); 89 96 } 90 97 91 98 /* Ripple effect on click */ ··· 97 104 ``` 98 105 99 106 **Loading delight**: 107 + 100 108 - Playful loading animations (not just spinners) 101 109 - Personality in loading messages (write product-specific ones, not generic AI filler) 102 110 - Progress indication with encouraging messages 103 111 - Skeleton screens with subtle animations 104 112 105 113 **Success animations**: 114 + 106 115 - Checkmark draw animation 107 116 - Confetti burst for major achievements 108 117 - Gentle scale + fade for confirmation 109 118 - Satisfying sound effects (subtle) 110 119 111 120 **Hover surprises**: 121 + 112 122 - Icons that animate on hover 113 123 - Color shifts or glow effects 114 124 - Tooltip reveals with personality ··· 117 127 ### Personality in Copy 118 128 119 129 **Playful error messages**: 130 + 120 131 ``` 121 132 "Error 404" 122 133 "This page is playing hide and seek. (And winning)" ··· 126 137 ``` 127 138 128 139 **Encouraging empty states**: 140 + 129 141 ``` 130 142 "No projects" 131 143 "Your canvas awaits. Create something amazing." ··· 135 147 ``` 136 148 137 149 **Playful labels & tooltips**: 150 + 138 151 ``` 139 152 "Delete" 140 153 "Send to void" (for playful brand) ··· 148 161 ### Illustrations & Visual Personality 149 162 150 163 **Custom illustrations**: 164 + 151 165 - Empty state illustrations (not stock icons) 152 166 - Error state illustrations (friendly monsters, quirky characters) 153 167 - Loading state illustrations (animated characters) 154 168 - Success state illustrations (celebrations) 155 169 156 170 **Icon personality**: 171 + 157 172 - Custom icon set matching brand personality 158 173 - Animated icons (subtle motion on hover/click) 159 174 - Illustrative icons (more detailed than generic) 160 175 - Consistent style across all icons 161 176 162 177 **Background effects**: 178 + 163 179 - Subtle particle effects 164 180 - Gradient mesh backgrounds 165 181 - Geometric patterns ··· 169 185 ### Satisfying Interactions 170 186 171 187 **Drag and drop delight**: 188 + 172 189 - Lift effect on drag (shadow, scale) 173 190 - Snap animation when dropped 174 191 - Satisfying placement sound 175 192 - Undo toast ("Dropped in wrong place? [Undo]") 176 193 177 194 **Toggle switches**: 195 + 178 196 - Smooth slide with spring physics 179 197 - Color transition 180 198 - Haptic feedback on mobile 181 199 - Optional sound effect 182 200 183 201 **Progress & achievements**: 202 + 184 203 - Streak counters with celebratory milestones 185 204 - Progress bars that "celebrate" at 100% 186 205 - Badge unlocks with animation 187 206 - Playful stats ("You're on fire! 5 days in a row") 188 207 189 208 **Form interactions**: 209 + 190 210 - Input fields that animate on focus 191 211 - Checkboxes with a satisfying scale pulse when checked 192 212 - Success state that celebrates valid input ··· 195 215 ### Sound Design 196 216 197 217 **Subtle audio cues** (when appropriate): 218 + 198 219 - Notification sounds (distinctive but not annoying) 199 220 - Success sounds (satisfying "ding") 200 221 - Error sounds (empathetic, not harsh) ··· 202 223 - Ambient background audio (very subtle) 203 224 204 225 **IMPORTANT**: 226 + 205 227 - Respect system sound settings 206 228 - Provide mute option 207 229 - Keep volumes quiet (subtle cues, not alarms) ··· 210 232 ### Easter Eggs & Hidden Delights 211 233 212 234 **Discovery rewards**: 235 + 213 236 - Konami code unlocks special theme 214 237 - Hidden keyboard shortcuts (Cmd+K for special features) 215 238 - Hover reveals on logos or illustrations ··· 217 240 - Console messages for developers ("Like what you see? We're hiring!") 218 241 219 242 **Seasonal touches**: 243 + 220 244 - Holiday themes (subtle, tasteful) 221 245 - Seasonal color shifts 222 246 - Weather-based variations 223 247 - Time-based changes (dark at night, light during day) 224 248 225 249 **Contextual personality**: 250 + 226 251 - Different messages based on time of day 227 252 - Responses to specific user actions 228 253 - Randomized variations (not same every time) ··· 231 256 ### Loading & Waiting States 232 257 233 258 **Make waiting engaging**: 259 + 234 260 - Interesting loading messages that rotate 235 261 - Progress bars with personality 236 262 - Mini-games during long loads ··· 250 276 ### Celebration Moments 251 277 252 278 **Success celebrations**: 279 + 253 280 - Confetti for major milestones 254 281 - Animated checkmarks for completions 255 282 - Progress bar celebrations at 100% ··· 257 284 - Personalized messages ("You published your 10th article!") 258 285 259 286 **Milestone recognition**: 287 + 260 288 - First-time actions get special treatment 261 289 - Streak tracking and celebration 262 290 - Progress toward goals ··· 265 293 ## Implementation Patterns 266 294 267 295 **Animation libraries**: 296 + 268 297 - Framer Motion (React) 269 298 - GSAP (universal) 270 299 - Lottie (After Effects animations) 271 300 - Canvas confetti (party effects) 272 301 273 302 **Sound libraries**: 303 + 274 304 - Howler.js (audio management) 275 305 - Use-sound (React hook) 276 306 277 307 **Physics libraries**: 308 + 278 309 - React Spring (spring physics) 279 310 - Popmotion (animation primitives) 280 311 281 312 **IMPORTANT**: File size matters. Compress images, optimize animations, lazy load delight features. 282 313 283 314 **NEVER**: 315 + 284 316 - Delay core functionality for delight 285 317 - Force users through delightful moments (make skippable) 286 318 - Use delight to hide poor UX ··· 301 333 - **Appropriate**: Matches brand and context 302 334 - **Accessible**: Works with reduced motion, screen readers 303 335 304 - Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct. 336 + Remember: Delight is the difference between a tool and an experience. Add personality, surprise users positively, and create moments worth sharing. But always respect usability - delight should enhance, never obstruct.
+9 -1
.agents/skills/distill/SKILL.md
··· 52 52 Systematically remove complexity across these dimensions: 53 53 54 54 ### Information Architecture 55 + 55 56 - **Reduce scope**: Remove secondary actions, optional features, redundant information 56 57 - **Progressive disclosure**: Hide complexity behind clear entry points (accordions, modals, step-through flows) 57 58 - **Combine related actions**: Merge similar buttons, consolidate forms, group related content ··· 59 60 - **Remove redundancy**: If it's said elsewhere, don't repeat it here 60 61 61 62 ### Visual Simplification 63 + 62 64 - **Reduce color palette**: Use 1-2 colors plus neutrals, not 5-7 colors 63 65 - **Limit typography**: One font family, 3-4 sizes maximum, 2-3 weights 64 66 - **Remove decorations**: Eliminate borders, shadows, backgrounds that don't serve hierarchy or function ··· 67 69 - **Consistent spacing**: Use one spacing scale, remove arbitrary gaps 68 70 69 71 ### Layout Simplification 72 + 70 73 - **Linear flow**: Replace complex grids with simple vertical flow where possible 71 74 - **Remove sidebars**: Move secondary content inline or hide it 72 75 - **Full-width**: Use available space generously instead of complex multi-column layouts ··· 74 77 - **Generous white space**: Let content breathe, don't pack everything tight 75 78 76 79 ### Interaction Simplification 80 + 77 81 - **Reduce choices**: Fewer buttons, fewer options, clearer path forward (paradox of choice is real) 78 82 - **Smart defaults**: Make common choices automatic, only ask when necessary 79 83 - **Inline actions**: Replace modal flows with inline editing where possible ··· 81 85 - **Clear CTAs**: ONE obvious next step, not five competing actions 82 86 83 87 ### Content Simplification 88 + 84 89 - **Shorter copy**: Cut every sentence in half, then do it again 85 90 - **Active voice**: "Save changes" not "Changes will be saved" 86 91 - **Remove jargon**: Plain language always wins ··· 89 94 - **Remove redundant copy**: No headers restating intros, no repeated explanations, say it once 90 95 91 96 ### Code Simplification 97 + 92 98 - **Remove unused code**: Dead CSS, unused components, orphaned files 93 99 - **Flatten component trees**: Reduce nesting depth 94 100 - **Consolidate styles**: Merge similar styles, use utilities consistently 95 101 - **Reduce variants**: Does that component need 12 variations, or can 3 cover 90% of cases? 96 102 97 103 **NEVER**: 104 + 98 105 - Remove necessary functionality (simplicity ≠ feature-less) 99 106 - Sacrifice accessibility for simplicity (clear labels and ARIA still required) 100 107 - Make things so simple they're unclear (mystery ≠ minimalism) ··· 115 122 ## Document Removed Complexity 116 123 117 124 If you removed features or options: 125 + 118 126 - Document why they were removed 119 127 - Consider if they need alternative access points 120 128 - Note any user feedback to monitor 121 129 122 - Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away." 130 + Remember: You have great taste and judgment. Simplification is an act of confidence - knowing what to keep and courage to remove the rest. As Antoine de Saint-Exupéry said: "Perfection is achieved not when there is nothing more to add, but when there is nothing left to take away."
+45 -24
.agents/skills/impeccable/SKILL.md
··· 14 14 Design skills produce generic output without project context. You MUST have confirmed design context before doing any design work. 15 15 16 16 **Required context** (every design skill needs at minimum): 17 + 17 18 - **Target audience**: Who uses this product and in what context? 18 19 - **Use cases**: What jobs are they trying to get done? 19 20 - **Brand personality/tone**: How should the interface feel? ··· 23 24 **CRITICAL**: You cannot infer this context by reading the codebase. Code tells you what was built, not who it's for or what it should feel like. Only the creator can provide this context. 24 25 25 26 **Gathering order:** 27 + 26 28 1. **Check current instructions (instant)**: If your loaded instructions already contain a **Design Context** section, proceed immediately. 27 29 2. **Check .impeccable.md (fast)**: If not in instructions, read `.impeccable.md` from the project root. If it exists and contains the required context, proceed. 28 30 3. **Run impeccable teach (REQUIRED)**: If neither source has context, you MUST run /impeccable teach NOW before doing anything else. Do NOT skip this step. Do NOT attempt to infer context from the codebase instead. ··· 32 34 ## Design Direction 33 35 34 36 Commit to a BOLD aesthetic direction: 37 + 35 38 - **Purpose**: What problem does this interface solve? Who uses it? 36 39 - **Tone**: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction. 37 40 - **Constraints**: Technical requirements (framework, performance, accessibility). ··· 40 43 **CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work. The key is intentionality, not intensity. 41 44 42 45 Then implement working code that is: 46 + 43 47 - Production-grade and functional 44 48 - Visually striking and memorable 45 49 - Cohesive with a clear aesthetic point-of-view ··· 48 52 ## Frontend Aesthetics Guidelines 49 53 50 54 ### Typography 51 - → *Consult [typography reference](reference/typography.md) for OpenType features, web font loading, and the deeper material on scales.* 55 + 56 + → _Consult [typography reference](reference/typography.md) for OpenType features, web font loading, and the deeper material on scales._ 52 57 53 58 Choose fonts that are beautiful, unique, and interesting. Pair a distinctive display font with a refined body font. 54 59 ··· 59 64 - Use fewer sizes with more contrast. A 5-step scale with at least a 1.25 ratio between steps creates clearer hierarchy than 8 sizes that are 1.1× apart. 60 65 - Line-height scales inversely with line length. Narrow columns want tighter leading, wide columns want more. For light text on dark backgrounds, ADD 0.05-0.1 to your normal line-height — light type reads as lighter weight and needs more breathing room. 61 66 - Cap line length at ~65-75ch. Body text wider than that is fatiguing. 62 - </typography_principles> 67 + </typography_principles> 63 68 64 69 <font_selection_procedure> 65 70 DO THIS BEFORE TYPING ANY FONT NAME. ··· 98 103 99 104 Reject every font that appears in the reflex_fonts_to_reject list. They are your training-data defaults and they create monoculture across projects. 100 105 101 - Step 3. Browse a font catalog with the 3 brand words in mind. Sources: Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim Type Foundry, Velvetyne. Look for something that fits the brand as a *physical object* — a museum exhibit caption, a hand-painted shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a children's book printed on cheap newsprint. Reject the first thing that "looks designy" — that's the trained reflex too. Keep looking. 106 + Step 3. Browse a font catalog with the 3 brand words in mind. Sources: Google Fonts, Pangram Pangram, Future Fonts, Adobe Fonts, ABC Dinamo, Klim Type Foundry, Velvetyne. Look for something that fits the brand as a _physical object_ — a museum exhibit caption, a hand-painted shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a children's book printed on cheap newsprint. Reject the first thing that "looks designy" — that's the trained reflex too. Keep looking. 102 107 103 108 Step 4. Cross-check the result. The right font for an "elegant" brief is NOT necessarily a serif. The right font for a "technical" brief is NOT necessarily a sans-serif. The right font for a "warm" brief is NOT Fraunces. If your final pick lines up with your reflex pattern, go back to Step 3. 104 109 </font_selection_procedure> ··· 117 122 </typography_rules> 118 123 119 124 ### Color & Theme 120 - → *Consult [color reference](reference/color-and-contrast.md) for the deeper material on contrast, accessibility, and palette construction.* 125 + 126 + → _Consult [color reference](reference/color-and-contrast.md) for the deeper material on contrast, accessibility, and palette construction._ 121 127 122 128 Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. 123 129 124 130 <color_principles> 125 131 Always apply these — do not consult a reference, just do them: 126 132 127 - - Use OKLCH, not HSL. OKLCH is perceptually uniform: equal steps in lightness *look* equal, which HSL does not deliver. As you move toward white or black, REDUCE chroma — high chroma at extreme lightness looks garish. A light blue at 85% lightness wants ~0.08 chroma, not the 0.15 of your base color. 133 + - Use OKLCH, not HSL. OKLCH is perceptually uniform: equal steps in lightness _look_ equal, which HSL does not deliver. As you move toward white or black, REDUCE chroma — high chroma at extreme lightness looks garish. A light blue at 85% lightness wants ~0.08 chroma, not the 0.15 of your base color. 128 134 - Tint your neutrals toward your brand hue. Even a chroma of 0.005-0.01 is perceptible and creates subconscious cohesion between brand color and UI surfaces. The hue you tint toward should come from THIS brand, not from a "warm = friendly" or "cool = tech" formula. Pick the brand's actual hue first, then tint everything toward it. 129 - - The 60-30-10 rule is about visual *weight*, not pixel count. 60% neutral / surface, 30% secondary text and borders, 10% accent. Accents work BECAUSE they're rare. Overuse kills their power. 130 - </color_principles> 135 + - The 60-30-10 rule is about visual _weight_, not pixel count. 60% neutral / surface, 30% secondary text and borders, 10% accent. Accents work BECAUSE they're rare. Overuse kills their power. 136 + </color_principles> 131 137 132 138 <theme_selection> 133 139 Theme (light vs dark) should be DERIVED from audience and viewing context, not picked from a default. Read the brief and ask: when is this product used, by whom, in what physical setting? ··· 157 163 </color_rules> 158 164 159 165 ### Layout & Space 160 - → *Consult [spatial reference](reference/spatial-design.md) for the deeper material on grids, container queries, and optical adjustments.* 166 + 167 + → _Consult [spatial reference](reference/spatial-design.md) for the deeper material on grids, container queries, and optical adjustments._ 161 168 162 169 Create visual rhythm through varied spacing, not the same padding everywhere. Embrace asymmetry and unexpected compositions. Break the grid intentionally for emphasis. 163 170 ··· 169 176 - Vary spacing for hierarchy. A heading with extra space above it reads as more important — make use of that. Don't apply the same padding everywhere. 170 177 - Self-adjusting grid pattern: `grid-template-columns: repeat(auto-fit, minmax(280px, 1fr))` is the breakpoint-free responsive grid for card-style content. 171 178 - Container queries are for components, viewport queries are for page layout. A card in a sidebar should adapt to the sidebar's width, not the viewport's. 172 - </spatial_principles> 179 + </spatial_principles> 173 180 174 181 <spatial_rules> 175 182 DO create visual rhythm through varied spacing: tight groupings, generous separations. ··· 191 198 These CSS patterns are NEVER acceptable. They are the most recognizable AI design tells. Match-and-refuse: if you find yourself about to write any of these, stop and rewrite the element with a different structure entirely. 192 199 193 200 BAN 1: Side-stripe borders on cards/list items/callouts/alerts 194 - - PATTERN: `border-left:` or `border-right:` with width greater than 1px 195 - - INCLUDES: hard-coded colors AND CSS variables 196 - - FORBIDDEN: `border-left: 3px solid red`, `border-left: 4px solid #ff0000`, `border-left: 4px solid var(--color-warning)`, `border-left: 5px solid oklch(...)`, etc. 197 - - WHY: this is the single most overused "design touch" in admin, dashboard, and medical UIs. It never looks intentional regardless of color, radius, opacity, or whether the variable name is "primary" or "warning" or "accent." 198 - - REWRITE: use a different element structure entirely. Do not just swap to box-shadow inset. Reach for full borders, background tints, leading numbers/icons, or no visual indicator at all. 201 + 202 + - PATTERN: `border-left:` or `border-right:` with width greater than 1px 203 + - INCLUDES: hard-coded colors AND CSS variables 204 + - FORBIDDEN: `border-left: 3px solid red`, `border-left: 4px solid #ff0000`, `border-left: 4px solid var(--color-warning)`, `border-left: 5px solid oklch(...)`, etc. 205 + - WHY: this is the single most overused "design touch" in admin, dashboard, and medical UIs. It never looks intentional regardless of color, radius, opacity, or whether the variable name is "primary" or "warning" or "accent." 206 + - REWRITE: use a different element structure entirely. Do not just swap to box-shadow inset. Reach for full borders, background tints, leading numbers/icons, or no visual indicator at all. 199 207 200 208 BAN 2: Gradient text 201 - - PATTERN: `background-clip: text` (or `-webkit-background-clip: text`) combined with a gradient background 202 - - FORBIDDEN: any combination that makes text fill come from a `linear-gradient`, `radial-gradient`, or `conic-gradient` 203 - - WHY: gradient text is decorative rather than meaningful and is one of the top three AI design tells 204 - - REWRITE: use a single solid color for text. If you want emphasis, use weight or size, not gradient fill. 205 - </absolute_bans> 209 + 210 + - PATTERN: `background-clip: text` (or `-webkit-background-clip: text`) combined with a gradient background 211 + - FORBIDDEN: any combination that makes text fill come from a `linear-gradient`, `radial-gradient`, or `conic-gradient` 212 + - WHY: gradient text is decorative rather than meaningful and is one of the top three AI design tells 213 + - REWRITE: use a single solid color for text. If you want emphasis, use weight or size, not gradient fill. 214 + </absolute_bans> 206 215 207 216 DO: Use intentional, purposeful decorative elements that reinforce brand. 208 217 DO NOT: Use border-left or border-right greater than 1px as a colored accent stripe on cards, list items, callouts, or alerts. See <absolute_bans> above for the strict CSS pattern. ··· 212 221 DO NOT: Use modals unless there's truly no better alternative. Modals are lazy. 213 222 214 223 ### Motion 215 - → *Consult [motion reference](reference/motion-design.md) for timing, easing, and reduced motion.* 224 + 225 + → _Consult [motion reference](reference/motion-design.md) for timing, easing, and reduced motion._ 216 226 217 227 Focus on high-impact moments: one well-orchestrated page load with staggered reveals creates more delight than scattered micro-interactions. 218 228 ··· 223 233 **DON'T**: Use bounce or elastic easing. They feel dated and tacky; real objects decelerate smoothly 224 234 225 235 ### Interaction 226 - → *Consult [interaction reference](reference/interaction-design.md) for forms, focus, and loading patterns.* 236 + 237 + → _Consult [interaction reference](reference/interaction-design.md) for forms, focus, and loading patterns._ 227 238 228 239 Make interactions feel fast. Use optimistic UI: update immediately, sync later. 229 240 ··· 234 245 **DON'T**: Make every button primary. Use ghost buttons, text links, secondary styles; hierarchy matters 235 246 236 247 ### Responsive 237 - → *Consult [responsive reference](reference/responsive-design.md) for mobile-first, fluid design, and container queries.* 248 + 249 + → _Consult [responsive reference](reference/responsive-design.md) for mobile-first, fluid design, and container queries._ 238 250 239 251 **DO**: Use container queries (@container) for component-level responsiveness 240 252 **DO**: Adapt the interface for different contexts, not just shrink it 241 253 **DON'T**: Hide critical functionality on mobile. Adapt the interface, don't amputate it 242 254 243 255 ### UX Writing 244 - → *Consult [ux-writing reference](reference/ux-writing.md) for labels, errors, and empty states.* 256 + 257 + → _Consult [ux-writing reference](reference/ux-writing.md) for labels, errors, and empty states._ 245 258 246 259 **DO**: Make every word earn its place 247 260 **DON'T**: Repeat information users can already see ··· 296 309 ask the user directly to clarify what you cannot infer. Focus only on what you couldn't infer from the codebase: 297 310 298 311 #### Users & Purpose 312 + 299 313 - Who uses this? What's their context when using it? 300 314 - What job are they trying to get done? 301 315 - What emotions should the interface evoke? (confidence, delight, calm, urgency, etc.) 302 316 303 317 #### Brand & Personality 318 + 304 319 - How would you describe the brand personality in 3 words? 305 320 - Any reference sites or apps that capture the right feel? What specifically about them? 306 321 - What should this explicitly NOT look like? Any anti-references? 307 322 308 323 #### Aesthetic Preferences 324 + 309 325 - Any strong preferences for visual direction? (minimal, bold, elegant, playful, technical, organic, etc.) 310 326 - Light mode, dark mode, or both? 311 327 - Any colors that must be used or avoided? 312 328 313 329 #### Accessibility & Inclusion 330 + 314 331 - Specific accessibility requirements? (WCAG level, known user needs) 315 332 - Considerations for reduced motion, color blindness, or other accommodations? 316 333 ··· 324 341 ## Design Context 325 342 326 343 ### Users 344 + 327 345 [Who they are, their context, the job to be done] 328 346 329 347 ### Brand Personality 348 + 330 349 [Voice, tone, 3-word personality, emotional goals] 331 350 332 351 ### Aesthetic Direction 352 + 333 353 [Visual tone, references, anti-references, theme] 334 354 335 355 ### Design Principles 356 + 336 357 [3-5 principles derived from the conversation that should guide all design decisions] 337 358 ``` 338 359 ··· 346 367 347 368 ## Extract Mode 348 369 349 - If this skill is invoked with the argument "extract" (e.g., `/impeccable extract [target]`), follow the [extract flow](reference/extract.md). Pass any additional arguments as the extraction target. 370 + If this skill is invoked with the argument "extract" (e.g., `/impeccable extract [target]`), follow the [extract flow](reference/extract.md). Pass any additional arguments as the extraction target.
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.agents/skills/impeccable/reference/color-and-contrast.md
··· 2 2 3 3 ## Color Spaces: Use OKLCH 4 4 5 - **Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness *look* equal—unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark. 5 + **Stop using HSL.** Use OKLCH (or LCH) instead. It's perceptually uniform, meaning equal steps in lightness _look_ equal—unlike HSL where 50% lightness in yellow looks bright while 50% in blue looks dark. 6 6 7 7 The OKLCH function takes three components: `oklch(lightness chroma hue)` where lightness is 0-100%, chroma is roughly 0-0.4, and hue is 0-360. To build a primary color and its lighter / darker variants, hold the chroma+hue roughly constant and vary the lightness — but **reduce chroma as you approach white or black**, because high chroma at extreme lightness looks garish. 8 8 ··· 22 22 23 23 A complete system needs: 24 24 25 - | Role | Purpose | Example | 26 - |------|---------|---------| 27 - | **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades | 28 - | **Neutral** | Text, backgrounds, borders | 9-11 shade scale | 25 + | Role | Purpose | Example | 26 + | ------------ | ----------------------------- | ------------------------- | 27 + | **Primary** | Brand, CTAs, key actions | 1 color, 3-5 shades | 28 + | **Neutral** | Text, backgrounds, borders | 9-11 shade scale | 29 29 | **Semantic** | Success, error, warning, info | 4 colors, 2-3 shades each | 30 - | **Surface** | Cards, modals, overlays | 2-3 elevation levels | 30 + | **Surface** | Cards, modals, overlays | 2-3 elevation levels | 31 31 32 32 **Skip secondary/tertiary unless you need them.** Most apps work fine with one accent color. Adding more creates decision fatigue and visual noise. 33 33 ··· 39 39 - **30%**: Secondary colors—text, borders, inactive states 40 40 - **10%**: Accent—CTAs, highlights, focus states 41 41 42 - The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work *because* they're rare. Overuse kills their power. 42 + The common mistake: using the accent color everywhere because it's "the brand color." Accent colors work _because_ they're rare. Overuse kills their power. 43 43 44 44 ## Contrast & Accessibility 45 45 46 46 ### WCAG Requirements 47 47 48 - | Content Type | AA Minimum | AAA Target | 49 - |--------------|------------|------------| 50 - | Body text | 4.5:1 | 7:1 | 51 - | Large text (18px+ or 14px bold) | 3:1 | 4.5:1 | 52 - | UI components, icons | 3:1 | 4.5:1 | 53 - | Non-essential decorations | None | None | 48 + | Content Type | AA Minimum | AAA Target | 49 + | ------------------------------- | ---------- | ---------- | 50 + | Body text | 4.5:1 | 7:1 | 51 + | Large text (18px+ or 14px bold) | 3:1 | 4.5:1 | 52 + | UI components, icons | 3:1 | 4.5:1 | 53 + | Non-essential decorations | None | None | 54 54 55 55 **The gotcha**: Placeholder text still needs 4.5:1. That light gray placeholder you see everywhere? Usually fails WCAG. 56 56 ··· 83 83 84 84 You can't just swap colors. Dark mode requires different design decisions: 85 85 86 - | Light Mode | Dark Mode | 87 - |------------|-----------| 88 - | Shadows for depth | Lighter surfaces for depth (no shadows) | 89 - | Dark text on light | Light text on dark (reduce font weight) | 90 - | Vibrant accents | Desaturate accents slightly | 91 - | White backgrounds | Never pure black—use dark gray (oklch 12-18%) | 86 + | Light Mode | Dark Mode | 87 + | ------------------ | --------------------------------------------- | 88 + | Shadows for depth | Lighter surfaces for depth (no shadows) | 89 + | Dark text on light | Light text on dark (reduce font weight) | 90 + | Vibrant accents | Desaturate accents slightly | 91 + | White backgrounds | Never pure black—use dark gray (oklch 12-18%) | 92 92 93 93 In dark mode, depth comes from surface lightness, not shadow. Build a 3-step surface scale where higher elevations are lighter (e.g. 15% / 20% / 25% lightness). Use the SAME hue and chroma as your brand color (whatever it is for THIS project — do not reach for blue) and only vary the lightness. Reduce body text weight slightly (e.g. 350 instead of 400) because light text on dark reads as heavier than dark text on light. 94 94
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.agents/skills/impeccable/reference/craft.md
··· 18 18 - [typography.md](typography.md) for type hierarchy 19 19 20 20 Then add references based on the brief's needs: 21 + 21 22 - Complex interactions or forms? Consult [interaction-design.md](interaction-design.md) 22 23 - Animation or transitions? Consult [motion-design.md](motion-design.md) 23 24 - Color-heavy or themed? Consult [color-and-contrast.md](color-and-contrast.md) ··· 37 38 7. **Responsive**: Adapt for different viewports. Don't just shrink; redesign for the context. 38 39 39 40 ### During Build 41 + 40 42 - Test with real (or realistic) data at every step, not placeholder text 41 43 - Check each state as you build it, not all at the end 42 44 - If you discover a design question, stop and ask rather than guessing ··· 62 64 ## Step 5: Present 63 65 64 66 Present the result to the user: 67 + 65 68 - Show the feature in its primary state 66 69 - Walk through the key states (empty, error, responsive) 67 70 - Explain design decisions that connect back to the design brief
+1
.agents/skills/impeccable/reference/extract.md
··· 60 60 - Update any Storybook or component catalog 61 61 62 62 **NEVER**: 63 + 63 64 - Extract one-off, context-specific implementations without generalization 64 65 - Create components so generic they are useless 65 66 - Extract without considering existing design system conventions
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.agents/skills/impeccable/reference/interaction-design.md
··· 4 4 5 5 Every interactive element needs these states designed: 6 6 7 - | State | When | Visual Treatment | 8 - |-------|------|------------------| 9 - | **Default** | At rest | Base styling | 10 - | **Hover** | Pointer over (not touch) | Subtle lift, color shift | 11 - | **Focus** | Keyboard/programmatic focus | Visible ring (see below) | 12 - | **Active** | Being pressed | Pressed in, darker | 13 - | **Disabled** | Not interactive | Reduced opacity, no pointer | 14 - | **Loading** | Processing | Spinner, skeleton | 15 - | **Error** | Invalid state | Red border, icon, message | 16 - | **Success** | Completed | Green check, confirmation | 7 + | State | When | Visual Treatment | 8 + | ------------ | --------------------------- | --------------------------- | 9 + | **Default** | At rest | Base styling | 10 + | **Hover** | Pointer over (not touch) | Subtle lift, color shift | 11 + | **Focus** | Keyboard/programmatic focus | Visible ring (see below) | 12 + | **Active** | Being pressed | Pressed in, darker | 13 + | **Disabled** | Not interactive | Reduced opacity, no pointer | 14 + | **Loading** | Processing | Spinner, skeleton | 15 + | **Error** | Invalid state | Red border, icon, message | 16 + | **Success** | Completed | Green check, confirmation | 17 17 18 18 **The common miss**: Designing hover without focus, or vice versa. They're different. Keyboard users never see hover states. 19 19 ··· 35 35 ``` 36 36 37 37 **Focus ring design**: 38 + 38 39 - High contrast (3:1 minimum against adjacent colors) 39 40 - 2-3px thick 40 41 - Offset from element (not inside it) ··· 66 67 Or use the native `<dialog>` element: 67 68 68 69 ```javascript 69 - const dialog = document.querySelector('dialog'); 70 - dialog.showModal(); // Opens with focus trap, closes on Escape 70 + const dialog = document.querySelector("dialog"); 71 + dialog.showModal(); // Opens with focus trap, closes on Escape 71 72 ``` 72 73 73 74 ## The Popover API
+14 -12
.agents/skills/impeccable/reference/motion-design.md
··· 4 4 5 5 Timing matters more than easing. These durations feel right for most UI: 6 6 7 - | Duration | Use Case | Examples | 8 - |----------|----------|----------| 9 - | **100-150ms** | Instant feedback | Button press, toggle, color change | 10 - | **200-300ms** | State changes | Menu open, tooltip, hover states | 11 - | **300-500ms** | Layout changes | Accordion, modal, drawer | 12 - | **500-800ms** | Entrance animations | Page load, hero reveals | 7 + | Duration | Use Case | Examples | 8 + | ------------- | ------------------- | ---------------------------------- | 9 + | **100-150ms** | Instant feedback | Button press, toggle, color change | 10 + | **200-300ms** | State changes | Menu open, tooltip, hover states | 11 + | **300-500ms** | Layout changes | Accordion, modal, drawer | 12 + | **500-800ms** | Entrance animations | Page load, hero reveals | 13 13 14 14 **Exit animations are faster than entrances**—use ~75% of enter duration. 15 15 ··· 17 17 18 18 **Don't use `ease`.** It's a compromise that's rarely optimal. Instead: 19 19 20 - | Curve | Use For | CSS | 21 - |-------|---------|-----| 22 - | **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` | 23 - | **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` | 20 + | Curve | Use For | CSS | 21 + | --------------- | ---------------------------- | -------------------------------- | 22 + | **ease-out** | Elements entering | `cubic-bezier(0.16, 1, 0.3, 1)` | 23 + | **ease-in** | Elements leaving | `cubic-bezier(0.7, 0, 0.84, 0)` | 24 24 | **ease-in-out** | State toggles (there → back) | `cubic-bezier(0.65, 0, 0.35, 1)` | 25 25 26 26 **For micro-interactions, use exponential curves**—they feel natural because they mimic real physics (friction, deceleration): ··· 59 59 /* Provide alternative for reduced motion */ 60 60 @media (prefers-reduced-motion: reduce) { 61 61 .card { 62 - animation: fade-in 200ms ease-out; /* Crossfade instead of motion */ 62 + animation: fade-in 200ms ease-out; /* Crossfade instead of motion */ 63 63 } 64 64 } 65 65 66 66 /* Or disable entirely */ 67 67 @media (prefers-reduced-motion: reduce) { 68 - *, *::before, *::after { 68 + *, 69 + *::before, 70 + *::after { 69 71 animation-duration: 0.01ms !important; 70 72 transition-duration: 0.01ms !important; 71 73 }
+20 -14
.agents/skills/impeccable/reference/responsive-design.md
··· 15 15 ```css 16 16 /* Fine pointer (mouse, trackpad) */ 17 17 @media (pointer: fine) { 18 - .button { padding: 8px 16px; } 18 + .button { 19 + padding: 8px 16px; 20 + } 19 21 } 20 22 21 23 /* Coarse pointer (touch, stylus) */ 22 24 @media (pointer: coarse) { 23 - .button { padding: 12px 20px; } /* Larger touch target */ 25 + .button { 26 + padding: 12px 20px; 27 + } /* Larger touch target */ 24 28 } 25 29 26 30 /* Device supports hover */ 27 31 @media (hover: hover) { 28 - .card:hover { transform: translateY(-2px); } 32 + .card:hover { 33 + transform: translateY(-2px); 34 + } 29 35 } 30 36 31 37 /* Device doesn't support hover (touch) */ 32 38 @media (hover: none) { 33 - .card { /* No hover state - use active instead */ } 39 + .card { 40 + /* No hover state - use active instead */ 41 + } 34 42 } 35 43 ``` 36 44 ··· 55 63 ``` 56 64 57 65 **Enable viewport-fit** in your meta tag: 66 + 58 67 ```html 59 - <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover"> 68 + <meta name="viewport" content="width=device-width, initial-scale=1, viewport-fit=cover" /> 60 69 ``` 61 70 62 71 ## Responsive Images: Get It Right ··· 66 75 ```html 67 76 <img 68 77 src="hero-800.jpg" 69 - srcset=" 70 - hero-400.jpg 400w, 71 - hero-800.jpg 800w, 72 - hero-1200.jpg 1200w 73 - " 78 + srcset="hero-400.jpg 400w, hero-800.jpg 800w, hero-1200.jpg 1200w" 74 79 sizes="(max-width: 768px) 100vw, 50vw" 75 80 alt="Hero image" 76 - > 81 + /> 77 82 ``` 78 83 79 84 **How it works**: 85 + 80 86 - `srcset` lists available images with their actual widths (`w` descriptors) 81 87 - `sizes` tells the browser how wide the image will display 82 88 - Browser picks the best file based on viewport width AND device pixel ratio ··· 87 93 88 94 ```html 89 95 <picture> 90 - <source media="(min-width: 768px)" srcset="wide.jpg"> 91 - <source media="(max-width: 767px)" srcset="tall.jpg"> 92 - <img src="fallback.jpg" alt="..."> 96 + <source media="(min-width: 768px)" srcset="wide.jpg" /> 97 + <source media="(max-width: 767px)" srcset="tall.jpg" /> 98 + <img src="fallback.jpg" alt="..." /> 93 99 </picture> 94 100 ``` 95 101
+11 -10
.agents/skills/impeccable/reference/spatial-design.md
··· 21 21 ### The Squint Test 22 22 23 23 Blur your eyes (or screenshot and blur). Can you still identify: 24 + 24 25 - The most important element? 25 26 - The second most important? 26 27 - Clear groupings? ··· 31 32 32 33 Don't rely on size alone. Combine: 33 34 34 - | Tool | Strong Hierarchy | Weak Hierarchy | 35 - |------|------------------|----------------| 36 - | **Size** | 3:1 ratio or more | <2:1 ratio | 37 - | **Weight** | Bold vs Regular | Medium vs Regular | 38 - | **Color** | High contrast | Similar tones | 39 - | **Position** | Top/left (primary) | Bottom/right | 40 - | **Space** | Surrounded by white space | Crowded | 35 + | Tool | Strong Hierarchy | Weak Hierarchy | 36 + | ------------ | ------------------------- | ----------------- | 37 + | **Size** | 3:1 ratio or more | <2:1 ratio | 38 + | **Weight** | Bold vs Regular | Medium vs Regular | 39 + | **Color** | High contrast | Similar tones | 40 + | **Position** | Top/left (primary) | Bottom/right | 41 + | **Space** | Surrounded by white space | Crowded | 41 42 42 43 **The best hierarchy uses 2-3 dimensions at once**: A heading that's larger, bolder, AND has more space above it. 43 44 ··· 79 80 80 81 ```css 81 82 .icon-button { 82 - width: 24px; /* Visual size */ 83 + width: 24px; /* Visual size */ 83 84 height: 24px; 84 85 position: relative; 85 86 } 86 87 87 88 .icon-button::before { 88 - content: ''; 89 + content: ""; 89 90 position: absolute; 90 - inset: -10px; /* Expand tap target to 44px */ 91 + inset: -10px; /* Expand tap target to 44px */ 91 92 } 92 93 ``` 93 94
+35 -23
.agents/skills/impeccable/reference/typography.md
··· 12 12 13 13 **Use fewer sizes with more contrast.** A 5-size system covers most needs: 14 14 15 - | Role | Typical Ratio | Use Case | 16 - |------|---------------|----------| 17 - | xs | 0.75rem | Captions, legal | 18 - | sm | 0.875rem | Secondary UI, metadata | 19 - | base | 1rem | Body text | 20 - | lg | 1.25-1.5rem | Subheadings, lead text | 21 - | xl+ | 2-4rem | Headlines, hero text | 15 + | Role | Typical Ratio | Use Case | 16 + | ---- | ------------- | ---------------------- | 17 + | xs | 0.75rem | Captions, legal | 18 + | sm | 0.875rem | Secondary UI, metadata | 19 + | base | 1rem | Body text | 20 + | lg | 1.25-1.5rem | Subheadings, lead text | 21 + | xl+ | 2-4rem | Headlines, hero text | 22 22 23 23 Popular ratios: 1.25 (major third), 1.333 (perfect fourth), 1.5 (perfect fifth). Pick one and commit. 24 24 ··· 34 34 35 35 **Avoid the invisible defaults**: Inter, Roboto, Open Sans, Lato, Montserrat. These are everywhere, making your design feel generic. They're fine for documentation or tools where personality isn't the goal—but if you want distinctive design, look elsewhere. 36 36 37 - **Pick the font from the brief, not from a category preset.** The most common AI typography failure is reaching for the same "tasteful" font for every editorial brief, the same "modern" font for every tech brief, the same "elegant serif" for every premium brief. Those reflexes produce monoculture across projects. The right font is one whose physical character matches *this specific* brand, audience, and moment. 37 + **Pick the font from the brief, not from a category preset.** The most common AI typography failure is reaching for the same "tasteful" font for every editorial brief, the same "modern" font for every tech brief, the same "elegant serif" for every premium brief. Those reflexes produce monoculture across projects. The right font is one whose physical character matches _this specific_ brand, audience, and moment. 38 38 39 39 A working selection process: 40 40 41 41 1. Read the brief once. Write down three concrete words for the brand voice. Not "modern" or "elegant" — those are dead categories. Try "warm and mechanical and opinionated" or "calm and clinical and careful" or "fast and dense and unimpressed" or "handmade and a little weird." 42 - 2. Now imagine the font as a physical object the brand could ship: a typewriter ribbon, a hand-lettered shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a museum exhibit caption, a tax form, a children's book printed on cheap newsprint. Whichever physical object fits the three words is pointing at the right *kind* of typeface. 42 + 2. Now imagine the font as a physical object the brand could ship: a typewriter ribbon, a hand-lettered shop sign, a 1970s mainframe terminal manual, a fabric label on the inside of a coat, a museum exhibit caption, a tax form, a children's book printed on cheap newsprint. Whichever physical object fits the three words is pointing at the right _kind_ of typeface. 43 43 3. Browse a font catalog (Google Fonts, Pangram Pangram, Adobe Fonts, Future Fonts, ABC Dinamo) with that physical object in mind. **Reject the first thing that "looks designy."** That's your trained-everywhere reflex. Keep looking. 44 44 4. Avoid your defaults from previous projects. If you find yourself reaching for the same display font you used last time, make yourself pick something else. 45 45 46 46 **Anti-reflexes worth defending against**: 47 + 47 48 - A technical/utilitarian brief does NOT need a serif "for warmth." Most tech tools should look like tech tools. 48 49 - An editorial/premium brief does NOT need the same expressive serif everyone is using right now. Premium can be Swiss-modern, can be neo-grotesque, can be a literal monospace, can be a quiet humanist sans. 49 50 - A children's product does NOT need a rounded display font. Kids' books use real type. ··· 56 57 **The non-obvious truth**: You often don't need a second font. One well-chosen font family in multiple weights creates cleaner hierarchy than two competing typefaces. Only add a second font when you need genuine contrast (e.g., display headlines + body serif). 57 58 58 59 When pairing, contrast on multiple axes: 60 + 59 61 - Serif + Sans (structure contrast) 60 62 - Geometric + Humanist (personality contrast) 61 63 - Condensed display + Wide body (proportion contrast) ··· 69 71 ```css 70 72 /* 1. Use font-display: swap for visibility */ 71 73 @font-face { 72 - font-family: 'CustomFont'; 73 - src: url('font.woff2') format('woff2'); 74 + font-family: "CustomFont"; 75 + src: url("font.woff2") format("woff2"); 74 76 font-display: swap; 75 77 } 76 78 77 79 /* 2. Match fallback metrics to minimize shift */ 78 80 @font-face { 79 - font-family: 'CustomFont-Fallback'; 80 - src: local('Arial'); 81 - size-adjust: 105%; /* Scale to match x-height */ 82 - ascent-override: 90%; /* Match ascender height */ 83 - descent-override: 20%; /* Match descender depth */ 84 - line-gap-override: 10%; /* Match line spacing */ 81 + font-family: "CustomFont-Fallback"; 82 + src: local("Arial"); 83 + size-adjust: 105%; /* Scale to match x-height */ 84 + ascent-override: 90%; /* Match ascender height */ 85 + descent-override: 20%; /* Match descender depth */ 86 + line-gap-override: 10%; /* Match line spacing */ 85 87 } 86 88 87 89 body { 88 - font-family: 'CustomFont', 'CustomFont-Fallback', sans-serif; 90 + font-family: "CustomFont", "CustomFont-Fallback", sans-serif; 89 91 } 90 92 ``` 91 93 ··· 107 109 108 110 ```css 109 111 /* Tabular numbers for data alignment */ 110 - .data-table { font-variant-numeric: tabular-nums; } 112 + .data-table { 113 + font-variant-numeric: tabular-nums; 114 + } 111 115 112 116 /* Proper fractions */ 113 - .recipe-amount { font-variant-numeric: diagonal-fractions; } 117 + .recipe-amount { 118 + font-variant-numeric: diagonal-fractions; 119 + } 114 120 115 121 /* Small caps for abbreviations */ 116 - abbr { font-variant-caps: all-small-caps; } 122 + abbr { 123 + font-variant-caps: all-small-caps; 124 + } 117 125 118 126 /* Disable ligatures in code */ 119 - code { font-variant-ligatures: none; } 127 + code { 128 + font-variant-ligatures: none; 129 + } 120 130 121 131 /* Enable kerning (usually on by default, but be explicit) */ 122 - body { font-kerning: normal; } 132 + body { 133 + font-kerning: normal; 134 + } 123 135 ``` 124 136 125 137 Check what features your font supports at [Wakamai Fondue](https://wakamaifondue.com/).
+33 -32
.agents/skills/impeccable/reference/ux-writing.md
··· 4 4 5 5 **Never use "OK", "Submit", or "Yes/No".** These are lazy and ambiguous. Use specific verb + object patterns: 6 6 7 - | Bad | Good | Why | 8 - |-----|------|-----| 9 - | OK | Save changes | Says what will happen | 10 - | Submit | Create account | Outcome-focused | 11 - | Yes | Delete message | Confirms the action | 12 - | Cancel | Keep editing | Clarifies what "cancel" means | 13 - | Click here | Download PDF | Describes the destination | 7 + | Bad | Good | Why | 8 + | ---------- | -------------- | ----------------------------- | 9 + | OK | Save changes | Says what will happen | 10 + | Submit | Create account | Outcome-focused | 11 + | Yes | Delete message | Confirms the action | 12 + | Cancel | Keep editing | Clarifies what "cancel" means | 13 + | Click here | Download PDF | Describes the destination | 14 14 15 15 **For destructive actions**, name the destruction: 16 + 16 17 - "Delete" not "Remove" (delete is permanent, remove implies recoverable) 17 18 - "Delete 5 items" not "Delete selected" (show the count) 18 19 ··· 22 23 23 24 ### Error Message Templates 24 25 25 - | Situation | Template | 26 - |-----------|----------| 27 - | **Format error** | "[Field] needs to be [format]. Example: [example]" | 28 - | **Missing required** | "Please enter [what's missing]" | 29 - | **Permission denied** | "You don't have access to [thing]. [What to do instead]" | 30 - | **Network error** | "We couldn't reach [thing]. Check your connection and [action]." | 31 - | **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" | 26 + | Situation | Template | 27 + | --------------------- | ------------------------------------------------------------------------------ | 28 + | **Format error** | "[Field] needs to be [format]. Example: [example]" | 29 + | **Missing required** | "Please enter [what's missing]" | 30 + | **Permission denied** | "You don't have access to [thing]. [What to do instead]" | 31 + | **Network error** | "We couldn't reach [thing]. Check your connection and [action]." | 32 + | **Server error** | "Something went wrong on our end. We're looking into it. [Alternative action]" | 32 33 33 34 ### Don't Blame the User 34 35 ··· 43 44 **Voice** is your brand's personality—consistent everywhere. 44 45 **Tone** adapts to the moment. 45 46 46 - | Moment | Tone Shift | 47 - |--------|------------| 48 - | Success | Celebratory, brief: "Done! Your changes are live." | 49 - | Error | Empathetic, helpful: "That didn't work. Here's what to try..." | 50 - | Loading | Reassuring: "Saving your work..." | 51 - | Destructive confirm | Serious, clear: "Delete this project? This can't be undone." | 47 + | Moment | Tone Shift | 48 + | ------------------- | -------------------------------------------------------------- | 49 + | Success | Celebratory, brief: "Done! Your changes are live." | 50 + | Error | Empathetic, helpful: "That didn't work. Here's what to try..." | 51 + | Loading | Reassuring: "Saving your work..." | 52 + | Destructive confirm | Serious, clear: "Delete this project? This can't be undone." | 52 53 53 54 **Never use humor for errors.** Users are already frustrated. Be helpful, not cute. 54 55 ··· 62 63 63 64 German text is ~30% longer than English. Allocate space: 64 65 65 - | Language | Expansion | 66 - |----------|-----------| 67 - | German | +30% | 68 - | French | +20% | 69 - | Finnish | +30-40% | 70 - | Chinese | -30% (fewer chars, but same width) | 66 + | Language | Expansion | 67 + | -------- | ---------------------------------- | 68 + | German | +30% | 69 + | French | +20% | 70 + | Finnish | +30-40% | 71 + | Chinese | -30% (fewer chars, but same width) | 71 72 72 73 ### Translation-Friendly Patterns 73 74 ··· 77 78 78 79 Pick one term and stick with it: 79 80 80 - | Inconsistent | Consistent | 81 - |--------------|------------| 82 - | Delete / Remove / Trash | Delete | 83 - | Settings / Preferences / Options | Settings | 84 - | Sign in / Log in / Enter | Sign in | 85 - | Create / Add / New | Create | 81 + | Inconsistent | Consistent | 82 + | -------------------------------- | ---------- | 83 + | Delete / Remove / Trash | Delete | 84 + | Settings / Preferences / Options | Settings | 85 + | Sign in / Log in / Enter | Sign in | 86 + | Create / Add / New | Create | 86 87 87 88 Build a terminology glossary and enforce it. Variety creates confusion. 88 89
+45 -25
.agents/skills/impeccable/scripts/cleanup-deprecated.mjs
··· 18 18 * 4. Removes the corresponding entries from skills-lock.json. 19 19 */ 20 20 21 - import { existsSync, readFileSync, writeFileSync, rmSync, readdirSync, statSync, lstatSync, unlinkSync } from 'node:fs'; 22 - import { join, resolve } from 'node:path'; 21 + import { 22 + existsSync, 23 + readFileSync, 24 + writeFileSync, 25 + rmSync, 26 + readdirSync, 27 + statSync, 28 + lstatSync, 29 + unlinkSync, 30 + } from "node:fs"; 31 + import { join, resolve } from "node:path"; 23 32 24 33 // Skills that were renamed, merged, or folded in v2.0 and v2.1. 25 34 const DEPRECATED_NAMES = [ 26 - 'frontend-design', // renamed to impeccable (v2.0) 27 - 'teach-impeccable', // folded into /impeccable teach (v2.0) 28 - 'arrange', // renamed to layout (v2.1) 29 - 'normalize', // merged into polish (v2.1) 30 - 'onboard', // merged into harden (v2.1) 31 - 'extract', // merged into /impeccable extract (v2.1) 35 + "frontend-design", // renamed to impeccable (v2.0) 36 + "teach-impeccable", // folded into /impeccable teach (v2.0) 37 + "arrange", // renamed to layout (v2.1) 38 + "normalize", // merged into polish (v2.1) 39 + "onboard", // merged into harden (v2.1) 40 + "extract", // merged into /impeccable extract (v2.1) 32 41 ]; 33 42 34 43 // All known harness directories that may contain a skills/ subfolder. 35 44 const HARNESS_DIRS = [ 36 - '.claude', '.cursor', '.gemini', '.codex', '.agents', 37 - '.trae', '.trae-cn', '.pi', '.opencode', '.kiro', '.rovodev', 45 + ".claude", 46 + ".cursor", 47 + ".gemini", 48 + ".codex", 49 + ".agents", 50 + ".trae", 51 + ".trae-cn", 52 + ".pi", 53 + ".opencode", 54 + ".kiro", 55 + ".rovodev", 38 56 ]; 39 57 40 58 /** ··· 43 61 */ 44 62 export function findProjectRoot(startDir = process.cwd()) { 45 63 let dir = resolve(startDir); 46 - const { root } = { root: '/' }; 64 + const { root } = { root: "/" }; 47 65 while (dir !== root) { 48 66 if ( 49 - existsSync(join(dir, 'package.json')) || 50 - existsSync(join(dir, '.git')) || 51 - existsSync(join(dir, 'skills-lock.json')) 67 + existsSync(join(dir, "package.json")) || 68 + existsSync(join(dir, ".git")) || 69 + existsSync(join(dir, "skills-lock.json")) 52 70 ) { 53 71 return dir; 54 72 } 55 - const parent = resolve(dir, '..'); 73 + const parent = resolve(dir, ".."); 56 74 if (parent === dir) break; 57 75 dir = parent; 58 76 } ··· 65 83 * Returns false for non-existent paths or skills that don't match. 66 84 */ 67 85 export function isImpeccableSkill(skillDir) { 68 - const skillMd = join(skillDir, 'SKILL.md'); 86 + const skillMd = join(skillDir, "SKILL.md"); 69 87 if (!existsSync(skillMd)) return false; 70 88 try { 71 - const content = readFileSync(skillMd, 'utf-8'); 89 + const content = readFileSync(skillMd, "utf-8"); 72 90 return /impeccable/i.test(content); 73 91 } catch { 74 92 return false; ··· 95 113 export function findSkillsDirs(projectRoot) { 96 114 const dirs = []; 97 115 for (const harness of HARNESS_DIRS) { 98 - const candidate = join(projectRoot, harness, 'skills'); 116 + const candidate = join(projectRoot, harness, "skills"); 99 117 if (existsSync(candidate)) { 100 118 dirs.push(candidate); 101 119 } ··· 154 172 * Returns the list of removed skill names. 155 173 */ 156 174 export function cleanSkillsLock(projectRoot) { 157 - const lockPath = join(projectRoot, 'skills-lock.json'); 175 + const lockPath = join(projectRoot, "skills-lock.json"); 158 176 if (!existsSync(lockPath)) return []; 159 177 160 178 let lock; 161 179 try { 162 - lock = JSON.parse(readFileSync(lockPath, 'utf-8')); 180 + lock = JSON.parse(readFileSync(lockPath, "utf-8")); 163 181 } catch { 164 182 return []; 165 183 } 166 184 167 - if (!lock.skills || typeof lock.skills !== 'object') return []; 185 + if (!lock.skills || typeof lock.skills !== "object") return []; 168 186 169 187 const targets = buildTargetNames(); 170 188 const removed = []; ··· 173 191 const entry = lock.skills[name]; 174 192 if (!entry) continue; 175 193 // Only remove if it belongs to impeccable 176 - if (entry.source === 'pbakaus/impeccable') { 194 + if (entry.source === "pbakaus/impeccable") { 177 195 delete lock.skills[name]; 178 196 removed.push(name); 179 197 } 180 198 } 181 199 182 200 if (removed.length > 0) { 183 - writeFileSync(lockPath, JSON.stringify(lock, null, 2) + '\n', 'utf-8'); 201 + writeFileSync(lockPath, JSON.stringify(lock, null, 2) + "\n", "utf-8"); 184 202 } 185 203 186 204 return removed; ··· 200 218 if (process.argv[1] && resolve(process.argv[1]) === resolve(new URL(import.meta.url).pathname)) { 201 219 const result = cleanup(); 202 220 if (result.deletedPaths.length === 0 && result.removedLockEntries.length === 0) { 203 - console.log('No deprecated Impeccable skills found. Nothing to clean up.'); 221 + console.log("No deprecated Impeccable skills found. Nothing to clean up."); 204 222 } else { 205 223 if (result.deletedPaths.length > 0) { 206 224 console.log(`Removed ${result.deletedPaths.length} deprecated skill(s):`); 207 225 for (const p of result.deletedPaths) console.log(` - ${p}`); 208 226 } 209 227 if (result.removedLockEntries.length > 0) { 210 - console.log(`Cleaned ${result.removedLockEntries.length} entry/entries from skills-lock.json:`); 228 + console.log( 229 + `Cleaned ${result.removedLockEntries.length} entry/entries from skills-lock.json:`, 230 + ); 211 231 for (const name of result.removedLockEntries) console.log(` - ${name}`); 212 232 } 213 233 }
+2 -1
.agents/skills/layout/SKILL.md
··· 103 103 - If an icon looks visually off-center despite being geometrically centered, nudge it — but only if you're confident it actually looks wrong. Don't adjust speculatively. 104 104 105 105 **NEVER**: 106 + 106 107 - Use arbitrary spacing values outside your scale 107 108 - Make all spacing equal — variety creates hierarchy 108 109 - Wrap everything in cards — not everything needs a container ··· 122 123 - **Consistency**: Is the spacing system applied uniformly? 123 124 - **Responsiveness**: Does the layout adapt gracefully across screen sizes? 124 125 125 - Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional. 126 + Remember: Space is the most underused design tool. A layout with the right rhythm and hierarchy can make even simple content feel polished and intentional.
+31 -9
.agents/skills/optimize/SKILL.md
··· 34 34 ### Loading Performance 35 35 36 36 **Optimize Images**: 37 + 37 38 - Use modern formats (WebP, AVIF) 38 39 - Proper sizing (don't load 3000px image for 300px display) 39 40 - Lazy loading for below-fold images ··· 42 43 - Use CDN for faster delivery 43 44 44 45 ```html 45 - <img 46 + <img 46 47 src="hero.webp" 47 48 srcset="hero-400.webp 400w, hero-800.webp 800w, hero-1200.webp 1200w" 48 49 sizes="(max-width: 400px) 400px, (max-width: 800px) 800px, 1200px" ··· 52 53 ``` 53 54 54 55 **Reduce JavaScript Bundle**: 56 + 55 57 - Code splitting (route-based, component-based) 56 58 - Tree shaking (remove unused code) 57 59 - Remove unused dependencies ··· 60 62 61 63 ```javascript 62 64 // Lazy load heavy component 63 - const HeavyChart = lazy(() => import('./HeavyChart')); 65 + const HeavyChart = lazy(() => import("./HeavyChart")); 64 66 ``` 65 67 66 68 **Optimize CSS**: 69 + 67 70 - Remove unused CSS 68 71 - Critical CSS inline, rest async 69 72 - Minimize CSS files 70 73 - Use CSS containment for independent regions 71 74 72 75 **Optimize Fonts**: 76 + 73 77 - Use `font-display: swap` or `optional` 74 78 - Subset fonts (only characters you need) 75 79 - Preload critical fonts ··· 78 82 79 83 ```css 80 84 @font-face { 81 - font-family: 'CustomFont'; 82 - src: url('/fonts/custom.woff2') format('woff2'); 85 + font-family: "CustomFont"; 86 + src: url("/fonts/custom.woff2") format("woff2"); 83 87 font-display: swap; /* Show fallback immediately */ 84 88 unicode-range: U+0020-007F; /* Basic Latin only */ 85 89 } 86 90 ``` 87 91 88 92 **Optimize Loading Strategy**: 93 + 89 94 - Critical resources first (async/defer non-critical) 90 95 - Preload critical assets 91 96 - Prefetch likely next pages ··· 95 100 ### Rendering Performance 96 101 97 102 **Avoid Layout Thrashing**: 103 + 98 104 ```javascript 99 105 // ❌ Bad: Alternating reads and writes (causes reflows) 100 - elements.forEach(el => { 106 + elements.forEach((el) => { 101 107 const height = el.offsetHeight; // Read (forces layout) 102 108 el.style.height = height * 2; // Write 103 109 }); 104 110 105 111 // ✅ Good: Batch reads, then batch writes 106 - const heights = elements.map(el => el.offsetHeight); // All reads 112 + const heights = elements.map((el) => el.offsetHeight); // All reads 107 113 elements.forEach((el, i) => { 108 114 el.style.height = heights[i] * 2; // All writes 109 115 }); 110 116 ``` 111 117 112 118 **Optimize Rendering**: 119 + 113 120 - Use CSS `contain` property for independent regions 114 121 - Minimize DOM depth (flatter is faster) 115 122 - Reduce DOM size (fewer elements) ··· 117 124 - Virtual scrolling for very long lists (react-window, react-virtualized) 118 125 119 126 **Reduce Paint & Composite**: 127 + 120 128 - Use `transform` and `opacity` for animations (GPU-accelerated) 121 129 - Avoid animating layout properties (width, height, top, left) 122 130 - Use `will-change` sparingly for known expensive operations ··· 125 133 ### Animation Performance 126 134 127 135 **GPU Acceleration**: 136 + 128 137 ```css 129 138 /* ✅ GPU-accelerated (fast) */ 130 139 .animated { ··· 140 149 ``` 141 150 142 151 **Smooth 60fps**: 152 + 143 153 - Target 16ms per frame (60fps) 144 154 - Use `requestAnimationFrame` for JS animations 145 155 - Debounce/throttle scroll handlers ··· 147 157 - Avoid long-running JavaScript during animations 148 158 149 159 **Intersection Observer**: 160 + 150 161 ```javascript 151 162 // Efficiently detect when elements enter viewport 152 163 const observer = new IntersectionObserver((entries) => { 153 - entries.forEach(entry => { 164 + entries.forEach((entry) => { 154 165 if (entry.isIntersecting) { 155 166 // Element is visible, lazy load or animate 156 167 } ··· 161 172 ### React/Framework Optimization 162 173 163 174 **React-specific**: 175 + 164 176 - Use `memo()` for expensive components 165 177 - `useMemo()` and `useCallback()` for expensive computations 166 178 - Virtualize long lists ··· 169 181 - Use React DevTools Profiler 170 182 171 183 **Framework-agnostic**: 184 + 172 185 - Minimize re-renders 173 186 - Debounce expensive operations 174 187 - Memoize computed values ··· 177 190 ### Network Optimization 178 191 179 192 **Reduce Requests**: 193 + 180 194 - Combine small files 181 195 - Use SVG sprites for icons 182 196 - Inline small critical assets 183 197 - Remove unused third-party scripts 184 198 185 199 **Optimize APIs**: 200 + 186 201 - Use pagination (don't load everything) 187 202 - GraphQL to request only needed fields 188 203 - Response compression (gzip, brotli) ··· 190 205 - CDN for static assets 191 206 192 207 **Optimize for Slow Connections**: 208 + 193 209 - Adaptive loading based on connection (navigator.connection) 194 210 - Optimistic UI updates 195 211 - Request prioritization ··· 198 214 ## Core Web Vitals Optimization 199 215 200 216 ### Largest Contentful Paint (LCP < 2.5s) 217 + 201 218 - Optimize hero images 202 219 - Inline critical CSS 203 220 - Preload key resources ··· 205 222 - Server-side rendering 206 223 207 224 ### First Input Delay (FID < 100ms) / INP (< 200ms) 225 + 208 226 - Break up long tasks 209 227 - Defer non-critical JavaScript 210 228 - Use web workers for heavy computation 211 229 - Reduce JavaScript execution time 212 230 213 231 ### Cumulative Layout Shift (CLS < 0.1) 232 + 214 233 - Set dimensions on images and videos 215 234 - Don't inject content above existing content 216 235 - Use `aspect-ratio` CSS property ··· 227 246 ## Performance Monitoring 228 247 229 248 **Tools to use**: 249 + 230 250 - Chrome DevTools (Lighthouse, Performance panel) 231 251 - WebPageTest 232 252 - Core Web Vitals (Chrome UX Report) ··· 234 254 - Performance monitoring (Sentry, DataDog, New Relic) 235 255 236 256 **Key metrics**: 257 + 237 258 - LCP, FID/INP, CLS (Core Web Vitals) 238 259 - Time to Interactive (TTI) 239 260 - First Contentful Paint (FCP) ··· 244 265 **IMPORTANT**: Measure on real devices with real network conditions. Desktop Chrome with fast connection isn't representative. 245 266 246 267 **NEVER**: 268 + 247 269 - Optimize without measuring (premature optimization) 248 270 - Sacrifice accessibility for performance 249 271 - Break functionality while optimizing ··· 261 283 - **Different devices**: Test on low-end Android, not just flagship iPhone 262 284 - **Slow connections**: Throttle to 3G, test experience 263 285 - **No regressions**: Ensure functionality still works 264 - - **User perception**: Does it *feel* faster? 286 + - **User perception**: Does it _feel_ faster? 265 287 266 - Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance. 288 + Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
+21 -4
.agents/skills/overdrive/SKILL.md
··· 42 42 The right kind of technical ambition depends entirely on what you're working with. Before choosing a technique, ask: **what would make a user of THIS specific interface say "wow, that's nice"?** 43 43 44 44 ### For visual/marketing surfaces 45 + 45 46 Pages, hero sections, landing pages, portfolios — the "wow" is often sensory: a scroll-driven reveal, a shader background, a cinematic page transition, generative art that responds to the cursor. 46 47 47 48 ### For functional UI 49 + 48 50 Tables, forms, dialogs, navigation — the "wow" is in how it FEELS: a dialog that morphs from the button that triggered it via View Transitions, a data table that renders 100k rows at 60fps via virtual scrolling, a form with streaming validation that feels instant, drag-and-drop with spring physics. 49 51 50 52 ### For performance-critical UI 53 + 51 54 The "wow" is invisible but felt: a search that filters 50k items without a flicker, a complex form that never blocks the main thread, an image editor that processes in near-real-time. The interface just never hesitates. 52 55 53 56 ### For data-heavy interfaces 57 + 54 58 Charts and dashboards — the "wow" is in fluidity: GPU-accelerated rendering via Canvas/WebGL for massive datasets, animated transitions between data states, force-directed graph layouts that settle naturally. 55 59 56 60 **The common thread**: something about the implementation goes beyond what users expect from a web interface. The technique serves the experience, not the other way around. ··· 60 64 Organized by what you're trying to achieve, not by technology name. 61 65 62 66 ### Make transitions feel cinematic 67 + 63 68 - **View Transitions API** (same-document: all browsers; cross-document: no Firefox) — shared element morphing between states. A list item expanding into a detail page. A button morphing into a dialog. This is the closest thing to native FLIP animations. 64 69 - **`@starting-style`** (all browsers) — animate elements from `display: none` to visible with CSS only, including entry keyframes 65 70 - **Spring physics** — natural motion with mass, tension, and damping instead of cubic-bezier. Libraries: motion (formerly Framer Motion), GSAP, or roll your own spring solver. 66 71 67 72 ### Tie animation to scroll position 73 + 68 74 - **Scroll-driven animations** (`animation-timeline: scroll()`) — CSS-only, no JS. Parallax, progress bars, reveal sequences all driven by scroll position. (Chrome/Edge/Safari; Firefox: flag only — always provide a static fallback) 69 75 70 76 ### Render beyond CSS 77 + 71 78 - **WebGL** (all browsers) — shader effects, post-processing, particle systems. Libraries: Three.js, OGL (lightweight), regl. Use for effects CSS can't express. 72 79 - **WebGPU** (Chrome/Edge; Safari partial; Firefox: flag only) — next-gen GPU compute. More powerful than WebGL but limited browser support. Always fall back to WebGL2. 73 80 - **Canvas 2D / OffscreenCanvas** — custom rendering, pixel manipulation, or moving heavy rendering off the main thread entirely via Web Workers + OffscreenCanvas. 74 81 - **SVG filter chains** — displacement maps, turbulence, morphology for organic distortion effects. CSS-animatable. 75 82 76 83 ### Make data feel alive 84 + 77 85 - **Virtual scrolling** — render only visible rows for tables/lists with tens of thousands of items. No library required for simple cases; TanStack Virtual for complex ones. 78 86 - **GPU-accelerated charts** — Canvas or WebGL-rendered data visualization for datasets too large for SVG/DOM. Libraries: deck.gl, regl-based custom renderers. 79 87 - **Animated data transitions** — morph between chart states rather than replacing. D3's `transition()` or View Transitions for DOM-based charts. 80 88 81 89 ### Animate complex properties 90 + 82 91 - **`@property`** (all browsers) — register custom CSS properties with types, enabling animation of gradients, colors, and complex values that CSS can't normally interpolate. 83 92 - **Web Animations API** (all browsers) — JavaScript-driven animations with the performance of CSS. Composable, cancellable, reversible. The foundation for complex choreography. 84 93 85 94 ### Push performance boundaries 95 + 86 96 - **Web Workers** — move computation off the main thread. Heavy data processing, image manipulation, search indexing — anything that would cause jank. 87 97 - **OffscreenCanvas** — render in a Worker thread. The main thread stays free while complex visuals render in the background. 88 98 - **WASM** — near-native performance for computation-heavy features. Image processing, physics simulations, codecs. 89 99 90 100 ### Interact with the device 101 + 91 102 - **Web Audio API** — spatial audio, audio-reactive visualizations, sonic feedback. Requires user gesture to start. 92 103 - **Device APIs** — orientation, ambient light, geolocation. Use sparingly and always with user permission. 93 104 ··· 101 112 102 113 ```css 103 114 @supports (animation-timeline: scroll()) { 104 - .hero { animation-timeline: scroll(); } 115 + .hero { 116 + animation-timeline: scroll(); 117 + } 105 118 } 106 119 ``` 107 120 108 121 ```javascript 109 - if ('gpu' in navigator) { /* WebGPU */ } 110 - else if (canvas.getContext('webgl2')) { /* WebGL2 fallback */ } 122 + if ("gpu" in navigator) { 123 + /* WebGPU */ 124 + } else if (canvas.getContext("webgl2")) { 125 + /* WebGL2 fallback */ 126 + } 111 127 /* CSS-only fallback must still look good */ 112 128 ``` 113 129 ··· 124 140 The gap between "cool" and "extraordinary" is in the last 20% of refinement: the easing curve on a spring animation, the timing offset in a staggered reveal, the subtle secondary motion that makes a transition feel physical. Don't ship the first version that works — ship the version that feels inevitable. 125 141 126 142 **NEVER**: 143 + 127 144 - Ignore `prefers-reduced-motion` — this is an accessibility requirement, not a suggestion 128 145 - Ship effects that cause jank on mid-range devices 129 146 - Use bleeding-edge APIs without a functional fallback ··· 139 156 - **The accessibility test**: Enable reduced motion. Still beautiful? 140 157 - **The context test**: Does this make sense for THIS brand and audience? 141 158 142 - Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do. 159 + Remember: "Technically extraordinary" isn't about using the newest API. It's about making an interface do something users didn't think a website could do.
+3 -1
.agents/skills/polish/SKILL.md
··· 57 57 - **Grid adherence**: Elements snap to baseline grid 58 58 59 59 **Check**: 60 + 60 61 - Enable grid overlay and verify alignment 61 62 - Check spacing with browser inspector 62 63 - Test at multiple viewport sizes ··· 194 195 **IMPORTANT**: Polish is about details. Zoom in. Squint at it. Use it yourself. The little things add up. 195 196 196 197 **NEVER**: 198 + 197 199 - Polish before it's functionally complete 198 200 - Spend hours on polish if it ships in 30 minutes (triage) 199 201 - Introduce bugs while polishing (test thoroughly) ··· 221 223 - **Consolidate tokens**: If you introduced new values, check whether they should be tokens. 222 224 - **Verify DRYness**: Look for duplication introduced during polishing and consolidate. 223 225 224 - Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter. 226 + Remember: You have impeccable attention to detail and exquisite taste. Polish until it feels effortless, looks intentional, and works flawlessly. Sweat the details - they matter.
+7 -1
.agents/skills/quieter/SKILL.md
··· 52 52 Systematically reduce intensity across these dimensions: 53 53 54 54 ### Color Refinement 55 + 55 56 - **Reduce saturation**: Shift from fully saturated to 70-85% saturation 56 57 - **Soften palette**: Replace bright colors with muted, sophisticated tones 57 58 - **Reduce color variety**: Use fewer colors more thoughtfully ··· 61 62 - **Never gray on color**: If you have gray text on a colored background, use a darker shade of that color or transparency instead 62 63 63 64 ### Visual Weight Reduction 65 + 64 66 - **Typography**: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate 65 67 - **Hierarchy through subtlety**: Use weight, size, and space instead of color and boldness 66 68 - **White space**: Increase breathing room, reduce density 67 69 - **Borders & lines**: Reduce thickness, decrease opacity, or remove entirely 68 70 69 71 ### Simplification 72 + 70 73 - **Remove decorative elements**: Gradients, shadows, patterns, textures that don't serve purpose 71 74 - **Simplify shapes**: Reduce border radius extremes, simplify custom shapes 72 75 - **Reduce layering**: Flatten visual hierarchy where possible 73 76 - **Clean up effects**: Reduce or remove blur effects, glows, multiple shadows 74 77 75 78 ### Motion Reduction 79 + 76 80 - **Reduce animation intensity**: Shorter distances (10-20px instead of 40px), gentler easing 77 81 - **Remove decorative animations**: Keep functional motion, remove flourishes 78 82 - **Subtle micro-interactions**: Replace dramatic effects with gentle feedback ··· 80 84 - **Remove animations entirely** if they're not serving a clear purpose 81 85 82 86 ### Composition Refinement 87 + 83 88 - **Reduce scale jumps**: Smaller contrast between sizes creates calmer feeling 84 89 - **Align to grid**: Bring rogue elements back into systematic alignment 85 90 - **Even out spacing**: Replace extreme spacing variations with consistent rhythm 86 91 87 92 **NEVER**: 93 + 88 94 - Make everything the same size/weight (hierarchy still matters) 89 95 - Remove all color (quiet ≠ grayscale) 90 96 - Eliminate all personality (maintain character through refinement) ··· 100 106 - **Better reading**: Is text easier to read for extended periods? 101 107 - **Sophistication**: Does it feel more refined and premium? 102 108 103 - Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality. 109 + Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.
+6 -1
.agents/skills/shape/SKILL.md
··· 29 29 Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. ask the user directly to clarify what you cannot infer. 30 30 31 31 ### Purpose & Context 32 + 32 33 - What is this feature for? What problem does it solve? 33 34 - Who specifically will use it? (Not "users"; be specific: role, context, frequency) 34 35 - What does success look like? How will you know this feature is working? 35 36 - What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?) 36 37 37 38 ### Content & Data 39 + 38 40 - What content or data does this feature display or collect? 39 41 - What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items) 40 42 - What are the edge cases? (Empty state, error state, first-time use, power user) 41 43 - Is any content dynamic? What changes and how often? 42 44 43 45 ### Design Goals 46 + 44 47 - What's the single most important thing a user should do or understand here? 45 48 - What should this feel like? (Fast/efficient? Calm/trustworthy? Fun/playful? Premium/refined?) 46 49 - Are there existing patterns in the product this should be consistent with? 47 50 - Are there specific examples (inside or outside the product) that capture what you're going for? 48 51 49 52 ### Constraints 53 + 50 54 - Are there technical constraints? (Framework, performance budget, browser support) 51 55 - Are there content constraints? (Localization, dynamic text length, user-generated content) 52 56 - Mobile/responsive requirements? 53 57 - Accessibility requirements beyond WCAG AA? 54 58 55 59 ### Anti-Goals 60 + 56 61 - What should this NOT be? What would be a wrong direction? 57 62 - What's the biggest risk of getting this wrong? 58 63 ··· 93 98 94 99 ask the user directly to clarify what you cannot infer. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions. 95 100 96 - Once confirmed, the brief is complete. The user can now hand it to /impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use /impeccable craft instead, which runs this skill internally.) 101 + Once confirmed, the brief is complete. The user can now hand it to /impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use /impeccable craft instead, which runs this skill internally.)
+4 -1
.agents/skills/typeset/SKILL.md
··· 61 61 ### Font Selection 62 62 63 63 If fonts need replacing: 64 + 64 65 - Choose fonts that reflect the brand personality 65 66 - Pair with genuine contrast (serif + sans, geometric + humanist) — or use a single family in multiple weights 66 67 - Ensure web font loading doesn't cause layout shift (`font-display: swap`, metric-matched fallbacks) ··· 68 69 ### Establish Hierarchy 69 70 70 71 Build a clear type scale: 72 + 71 73 - **5 sizes cover most needs**: caption, secondary, body, subheading, heading 72 74 - **Use a consistent ratio** between levels (1.25, 1.333, or 1.5) 73 75 - **Combine dimensions**: Size + weight + color + space for strong hierarchy — don't rely on size alone ··· 95 97 - Load only the weights you actually use (each weight adds to page load) 96 98 97 99 **NEVER**: 100 + 98 101 - Use more than 2-3 font families 99 102 - Pick sizes arbitrarily — commit to a scale 100 103 - Set body text below 16px ··· 113 116 - **Performance**: Are web fonts loading efficiently without layout shift? 114 117 - **Accessibility**: Does text meet WCAG contrast ratios? Is it zoomable to 200%? 115 118 116 - Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make. 119 + Remember: Typography is the foundation of interface design — it carries the majority of information. Getting it right is the highest-leverage improvement you can make.