···11-# SSH Public Key Authentication - Implementation Summary
22-33-## ✅ What Was Implemented
44-55-### 1. Database Schema
66-Added `users` table to track authenticated users:
77-- `username` - SSH username (unique)
88-- `name` - Full name (required during onboarding)
99-- `bio` - Optional description
1010-- `link` - Optional website/social link
1111-- `public_key` - SSH public key (unique, used for auth)
1212-- `created_at` - Registration timestamp
1313-- `last_login_at` - Last successful login
1414-1515-**Location:** `internal/storage/database.go` + new `internal/storage/users.go`
1616-1717-### 2. SSH Authentication Handler
1818-Implements public key authentication flow:
1919-- Checks if public key is registered
2020-- If registered: verifies username matches and allows access
2121-- If new: checks if username is available
2222-- If username taken: rejects (prevents key reuse)
2323-- If available: flags user for onboarding
2424-2525-**Location:** `internal/server/auth.go`
2626-2727-### 3. Onboarding Flow
2828-Interactive terminal prompt for first-time users:
2929-- Prompts for full name (required)
3030-- Prompts for bio (optional, skip with Enter)
3131-- Prompts for link (optional, skip with Enter)
3232-- Creates user record with their public key
3333-- Subsequent logins skip onboarding
3434-3535-**Location:** `internal/server/auth.go` + `internal/tui/onboarding.go`
3636-3737-### 4. User Profile Pages
3838-Web interface to view user information:
3939-- `/users` - List all registered users
4040-- `/user/{username}` - Individual user profile showing:
4141- - Name, bio, and link
4242- - SSH public key fingerprint
4343- - Game statistics (rating, wins, losses)
4444- - Join date and last login
4545-4646-**Location:** `internal/server/users.go`
4747-4848-### 5. Leaderboard Integration
4949-Updated leaderboard to link usernames to profiles:
5050-- Clicking a username takes you to their profile
5151-- Shows authentication info alongside game stats
5252-5353-**Location:** `internal/server/web.go` (updated player name links)
5454-5555-## 🔐 Security Features
5656-5757-1. **Public key only** - No password authentication accepted
5858-2. **Username ownership** - One public key per username, cannot be changed
5959-3. **Key uniqueness** - One public key cannot register multiple usernames
6060-4. **Automatic verification** - Every connection validates the key
6161-6262-## 📝 User Experience
6363-6464-### First Connection
6565-```bash
6666-ssh -p 2222 -i ~/.ssh/id_ed25519 alice@localhost
6767-```
6868-6969-**Prompts:**
7070-```
7171-🚢 Welcome to Battleship Arena!
7272-Setting up account for: alice
7373-7474-What's your full name? (required): Alice Johnson
7575-Bio (optional, press Enter to skip): CS student and battleship enthusiast
7676-Link (optional, press Enter to skip): https://github.com/alice
7777-7878-✅ Account created successfully!
7979-You can now upload your battleship AI and compete!
8080-```
8181-8282-### Subsequent Connections
8383-```bash
8484-ssh -p 2222 alice@localhost
8585-# → Immediately shows TUI dashboard (no prompts)
8686-```
8787-8888-### Uploading Files
8989-```bash
9090-scp -P 2222 memory_functions_alice.cpp alice@localhost:~/
9191-# → Works with same key authentication
9292-```
9393-9494-## 🌐 Web Interface
9595-9696-### User List (`/users`)
9797-- Grid view of all registered users
9898-- Shows name, username, bio
9999-- Click to view full profile
100100-101101-### User Profile (`/user/alice`)
102102-- Full name and username
103103-- Bio and external link (if provided)
104104-- SSH public key fingerprint (SHA256)
105105-- Game statistics (if they've competed)
106106-- Registration and last login timestamps
107107-108108-### Leaderboard (`/`)
109109-- Usernames are now clickable links
110110-- Lead to user profile pages
111111-- Shows rating, wins, losses, etc.
112112-113113-## 📂 Files Modified/Created
114114-115115-### New Files
116116-- `internal/storage/users.go` - User CRUD operations
117117-- `internal/server/auth.go` - SSH authentication handlers
118118-- `internal/server/users.go` - User profile web handlers
119119-- `internal/tui/onboarding.go` - Onboarding TUI (Bubble Tea model)
120120-- `SSH_AUTH.md` - User-facing documentation
121121-122122-### Modified Files
123123-- `internal/storage/database.go` - Added users table to schema
124124-- `cmd/battleship-arena/main.go` - Added auth handlers and user routes
125125-- `internal/server/web.go` - Updated player name links to /user/
126126-127127-## 🚀 Testing
128128-129129-1. **Start server:**
130130- ```bash
131131- make run
132132- ```
133133-134134-2. **Connect with new user:**
135135- ```bash
136136- ssh -p 2222 newuser@localhost
137137- ```
138138-139139-3. **View users:**
140140- ```
141141- http://localhost:8081/users
142142- ```
143143-144144-4. **View profile:**
145145- ```
146146- http://localhost:8081/user/newuser
147147- ```
148148-149149-5. **Try duplicate username:**
150150- ```bash
151151- # With different SSH key, same username → should be rejected
152152- ```
153153-154154-## 💡 Design Decisions
155155-156156-1. **Onboarding in terminal** - Users are already in SSH, so keep it simple
157157-2. **Public key as primary key** - Ensures one key = one account
158158-3. **Optional bio/link** - Don't force users to provide info they don't want to share
159159-4. **SHA256 fingerprint display** - More readable than full public key
160160-5. **Separate /user/ route** - Distinguishes from game stats at /player/
161161-162162-## 🔄 Migration Path
163163-164164-Existing deployments will need to:
165165-1. Run migration to add users table (happens automatically on next startup)
166166-2. Existing SSH users will be prompted for onboarding on next login
167167-3. No data loss - submission history remains intact
-60
SSH_AUTH.md
···11-# SSH Public Key Authentication
22-33-The Battleship Arena now uses SSH public key authentication for secure, passwordless access.
44-55-## First-Time Setup
66-77-1. **Generate an SSH key** (if you don't have one):
88- ```bash
99- ssh-keygen -t ed25519 -f ~/.ssh/battleship_arena
1010- ```
1111-1212-2. **Connect for the first time**:
1313- ```bash
1414- ssh -p 2222 -i ~/.ssh/battleship_arena yourname@localhost
1515- ```
1616-1717-3. **Complete onboarding**:
1818- - Enter your full name (required)
1919- - Enter a bio (optional)
2020- - Enter a website/link (optional)
2121-2222-4. **Your public key is now registered!** Only you can access this username.
2323-2424-## Uploading Your AI
2525-2626-After registration, upload your battleship AI:
2727-2828-```bash
2929-scp -P 2222 -i ~/.ssh/battleship_arena memory_functions_yourname.cpp yourname@localhost:~/
3030-```
3131-3232-## User Profiles
3333-3434-- View your profile: `https://arena.example.com/user/yourname`
3535-- View all users: `https://arena.example.com/users`
3636-- Profiles display:
3737- - Name, bio, and link
3838- - SSH public key fingerprint
3939- - Game statistics (if you've competed)
4040-4141-## Security Features
4242-4343-- ✅ Public key authentication only (no passwords)
4444-- ✅ Username ownership tied to SSH key
4545-- ✅ Keys cannot be reused for different usernames
4646-- ✅ Automatic key verification on every connection
4747-4848-## SSH Config
4949-5050-Add to `~/.ssh/config` for easy access:
5151-5252-```
5353-Host battleship
5454- HostName localhost
5555- Port 2222
5656- User yourname
5757- IdentityFile ~/.ssh/battleship_arena
5858-```
5959-6060-Then simply: `ssh battleship`
-95
STRUCTURE.md
···11-# Battleship Arena - Code Structure
22-33-Refactored into a clean modular architecture with proper separation of concerns.
44-55-## Directory Structure
66-77-```
88-battleship-arena/
99-├── cmd/
1010-│ └── battleship-arena/ # Main application entry point
1111-│ └── main.go # Server initialization and routing
1212-├── internal/ # Private application code
1313-│ ├── runner/ # Match execution and compilation
1414-│ │ ├── runner.go # AI compilation and match running
1515-│ │ └── worker.go # Background submission processor
1616-│ ├── server/ # HTTP/SSH server components
1717-│ │ ├── scp.go # SCP file upload handler
1818-│ │ ├── sftp.go # SFTP file upload handler
1919-│ │ ├── sse.go # Server-Sent Events for live updates
2020-│ │ └── web.go # HTTP handlers and HTML templates
2121-│ ├── storage/ # Data persistence layer
2222-│ │ ├── database.go # SQLite schema and queries
2323-│ │ └── tournament.go # Tournament bracket management
2424-│ └── tui/ # Terminal User Interface
2525-│ └── model.go # Bubble Tea SSH interface
2626-├── battleship-engine/ # C++ battleship game engine
2727-├── static/ # Static web assets
2828-├── go.mod # Go module definition
2929-└── Makefile # Build automation
3030-3131-```
3232-3333-## Module Responsibilities
3434-3535-### `cmd/battleship-arena`
3636-- Application entry point
3737-- Server initialization (SSH, HTTP, SSE)
3838-- Dependency injection and configuration
3939-- Graceful shutdown handling
4040-4141-### `internal/runner`
4242-- **runner.go**: Compiles C++ submissions, generates match binaries, runs head-to-head games
4343-- **worker.go**: Background worker that processes pending submissions in a queue
4444-4545-### `internal/server`
4646-- **scp.go**: Validates and handles SCP file uploads from students
4747-- **sftp.go**: SFTP subsystem for file uploads
4848-- **sse.go**: Server-Sent Events for real-time leaderboard updates and progress tracking
4949-- **web.go**: HTTP handlers for leaderboard, player pages, and API endpoints
5050-5151-### `internal/storage`
5252-- **database.go**: SQLite schema, CRUD operations, Glicko-2 rating system implementation
5353-- **tournament.go**: Bracket generation, seeding, match scheduling, winner advancement
5454-5555-### `internal/tui`
5656-- **model.go**: Bubble Tea terminal interface shown when students SSH in
5757-5858-## Key Design Decisions
5959-6060-1. **Internal packages**: Use `internal/` to prevent external imports and keep APIs private
6161-2. **Dependency injection**: Pass configuration (uploadDir, ports) through function parameters rather than globals
6262-3. **Clean interfaces**: Each module exports only what's needed (capital letters for public functions)
6363-4. **Separation of concerns**: Storage, presentation, business logic, and transport are cleanly separated
6464-5. **No circular dependencies**: Dependencies flow downward (cmd → server/runner → storage)
6565-6666-## Building & Running
6767-6868-```bash
6969-# Build binary
7070-make build
7171-7272-# Run server
7373-make run
7474-7575-# Generate SSH host key
7676-make gen-key
7777-7878-# Clean artifacts
7979-make clean
8080-```
8181-8282-## Adding Features
8383-8484-- **New API endpoint**: Add handler to `internal/server/web.go`, register route in `cmd/battleship-arena/main.go`
8585-- **New database table**: Update schema in `storage.InitDB()`, add query functions to `internal/storage/database.go`
8686-- **New match logic**: Modify `internal/runner/runner.go`
8787-- **New TUI screen**: Update model in `internal/tui/model.go`
8888-8989-## Testing
9090-9191-```bash
9292-go test ./...
9393-```
9494-9595-Currently no tests exist (all packages return `[no test files]`), but the modular structure makes it easy to add unit tests for each package.