···74747575/* Create a new actor. */
7676struct kf_actor *kf_actor_new(char *key);
7777+/* Register a new actor and return its integer ID. */
7878+int kf_actor_register(char *key);
77797880/* Load a spritesheet, filling in the details for loading character spritesheets. */
7981struct kf_spritesheet kf_actor_loadspritesheet(char *filename);