extremely claude-assisted go game based on atproto! working on cleaning up and giving a more unique design, still has a bit of a slop vibe to it.
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Refine drifting effect to only apply to game lists

- Remove global card drifting that affected all cards
- Apply subtle left/right shifts only to game-item elements
- Create staggered tiling effect in games lists
- Alternating pattern with 4 variations for visual variety
- Keeps main cards (header, login, etc) centered and stable

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>

+12 -20
+12 -20
src/app.css
··· 274 274 font-weight: 600; 275 275 } 276 276 277 - /* Drifting cloud effect - alternating left/right shifts */ 278 - .cloud-card:nth-child(odd) { 279 - transform: translateX(2rem); 280 - } 281 - 282 - .cloud-card:nth-child(even) { 283 - transform: translateX(-2rem); 284 - } 285 - 286 - .cloud-card:nth-child(3n) { 277 + /* Drifting cloud effect - only for game lists and repeated items */ 278 + .games-list .game-item:nth-child(odd), 279 + .archive-list .game-item:nth-child(odd) { 287 280 transform: translateX(1rem); 288 281 } 289 282 290 - /* For cards in containers, apply drift more subtly */ 291 - .container > *:nth-child(odd) .cloud-card, 292 - .container > div:nth-child(odd) { 293 - transform: translateX(1.5rem); 283 + .games-list .game-item:nth-child(even), 284 + .archive-list .game-item:nth-child(even) { 285 + transform: translateX(-1rem); 294 286 } 295 287 296 - .container > *:nth-child(even) .cloud-card, 297 - .container > div:nth-child(even) { 298 - transform: translateX(-1.5rem); 288 + .games-list .game-item:nth-child(3n), 289 + .archive-list .game-item:nth-child(3n) { 290 + transform: translateX(0.5rem); 299 291 } 300 292 301 - .container > *:nth-child(3n) .cloud-card, 302 - .container > div:nth-child(3n) { 303 - transform: translateX(0.75rem); 293 + .games-list .game-item:nth-child(4n), 294 + .archive-list .game-item:nth-child(4n) { 295 + transform: translateX(-0.5rem); 304 296 } 305 297 306 298 /* Modal styles */