···541541int scene_set_open(struct scene *scn, uint id, bool open);
542542543543/**
544544- * scene_title_set() - set the scene title
545545- *
546546- * @scn: Scene to update
547547- * @title_id: Title ID to set
548548- * Returns: 0 if OK
549549- */
550550-int scene_title_set(struct scene *scn, uint title_id);
551551-552552-/**
553544 * scene_obj_count() - Count the number of objects in a scene
554545 *
555546 * @scn: Scene to check