···3232 int h = 63;
33333434// Moves armorhud up if player is under water
3535- if (client.player.isSubmergedInWater() && !client.player.isCreative()) {
3535+ if (client.player.getAir() < client.player.getMaxAir()) {
3636 i = this.scaledHeight - 65;
3737 }
3838// Moves armorhud down if player is in creative