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u/pp: Add new xrt input enums to printing function

+32
+32
src/xrt/auxiliary/util/u_pretty_print.c
··· 241 241 case XRT_INPUT_HAND_SQUEEZE_VALUE: DG("XRT_INPUT_HAND_SQUEEZE_VALUE"); return; 242 242 case XRT_INPUT_HAND_GRIP_POSE: DG("XRT_INPUT_HAND_GRIP_POSE"); return; 243 243 case XRT_INPUT_HAND_AIM_POSE: DG("XRT_INPUT_HAND_AIM_POSE"); return; 244 + case XRT_INPUT_G2_CONTROLLER_X_CLICK: DG("XRT_INPUT_G2_CONTROLLER_X_CLICK"); return; 245 + case XRT_INPUT_G2_CONTROLLER_Y_CLICK: DG("XRT_INPUT_G2_CONTROLLER_Y_CLICK"); return; 246 + case XRT_INPUT_G2_CONTROLLER_A_CLICK: DG("XRT_INPUT_G2_CONTROLLER_A_CLICK"); return; 247 + case XRT_INPUT_G2_CONTROLLER_B_CLICK: DG("XRT_INPUT_G2_CONTROLLER_B_CLICK"); return; 248 + case XRT_INPUT_G2_CONTROLLER_MENU_CLICK: DG("XRT_INPUT_G2_CONTROLLER_MENU_CLICK"); return; 249 + case XRT_INPUT_G2_CONTROLLER_SQUEEZE_VALUE: DG("XRT_INPUT_G2_CONTROLLER_SQUEEZE_VALUE"); return; 250 + case XRT_INPUT_G2_CONTROLLER_TRIGGER_VALUE: DG("XRT_INPUT_G2_CONTROLLER_TRIGGER_VALUE"); return; 251 + case XRT_INPUT_G2_CONTROLLER_THUMBSTICK_CLICK: DG("XRT_INPUT_G2_CONTROLLER_THUMBSTICK_CLICK"); return; 252 + case XRT_INPUT_G2_CONTROLLER_THUMBSTICK: DG("XRT_INPUT_G2_CONTROLLER_THUMBSTICK"); return; 253 + case XRT_INPUT_G2_CONTROLLER_GRIP_POSE: DG("XRT_INPUT_G2_CONTROLLER_GRIP_POSE"); return; 254 + case XRT_INPUT_G2_CONTROLLER_AIM_POSE: DG("XRT_INPUT_G2_CONTROLLER_AIM_POSE"); return; 255 + case XRT_INPUT_ODYSSEY_CONTROLLER_MENU_CLICK: DG("XRT_INPUT_ODYSSEY_CONTROLLER_MENU_CLICK"); return; 256 + case XRT_INPUT_ODYSSEY_CONTROLLER_SQUEEZE_CLICK: DG("XRT_INPUT_ODYSSEY_CONTROLLER_SQUEEZE_CLICK"); return; 257 + case XRT_INPUT_ODYSSEY_CONTROLLER_TRIGGER_VALUE: DG("XRT_INPUT_ODYSSEY_CONTROLLER_TRIGGER_VALUE"); return; 258 + case XRT_INPUT_ODYSSEY_CONTROLLER_THUMBSTICK_CLICK: DG("XRT_INPUT_ODYSSEY_CONTROLLER_THUMBSTICK_CLICK"); return; 259 + case XRT_INPUT_ODYSSEY_CONTROLLER_THUMBSTICK: DG("XRT_INPUT_ODYSSEY_CONTROLLER_THUMBSTICK"); return; 260 + case XRT_INPUT_ODYSSEY_CONTROLLER_TRACKPAD_CLICK: DG("XRT_INPUT_ODYSSEY_CONTROLLER_TRACKPAD_CLICK"); return; 261 + case XRT_INPUT_ODYSSEY_CONTROLLER_TRACKPAD_TOUCH: DG("XRT_INPUT_ODYSSEY_CONTROLLER_TRACKPAD_TOUCH"); return; 262 + case XRT_INPUT_ODYSSEY_CONTROLLER_TRACKPAD: DG("XRT_INPUT_ODYSSEY_CONTROLLER_TRACKPAD"); return; 263 + case XRT_INPUT_ODYSSEY_CONTROLLER_GRIP_POSE: DG("XRT_INPUT_ODYSSEY_CONTROLLER_GRIP_POSE"); return; 264 + case XRT_INPUT_ODYSSEY_CONTROLLER_AIM_POSE: DG("XRT_INPUT_ODYSSEY_CONTROLLER_AIM_POSE"); return; 265 + case XRT_INPUT_ML2_CONTROLLER_MENU_CLICK: DG("XRT_INPUT_ML2_CONTROLLER_MENU_CLICK"); return; 266 + case XRT_INPUT_ML2_CONTROLLER_SELECT_CLICK: DG("XRT_INPUT_ML2_CONTROLLER_SELECT_CLICK"); return; 267 + case XRT_INPUT_ML2_CONTROLLER_TRIGGER_CLICK: DG("XRT_INPUT_ML2_CONTROLLER_TRIGGER_CLICK"); return; 268 + case XRT_INPUT_ML2_CONTROLLER_TRIGGER_VALUE: DG("XRT_INPUT_ML2_CONTROLLER_TRIGGER_VALUE"); return; 269 + case XRT_INPUT_ML2_CONTROLLER_TRACKPAD_CLICK: DG("XRT_INPUT_ML2_CONTROLLER_TRACKPAD_CLICK"); return; 270 + case XRT_INPUT_ML2_CONTROLLER_TRACKPAD_TOUCH: DG("XRT_INPUT_ML2_CONTROLLER_TRACKPAD_TOUCH"); return; 271 + case XRT_INPUT_ML2_CONTROLLER_TRACKPAD_FORCE: DG("XRT_INPUT_ML2_CONTROLLER_TRACKPAD_FORCE"); return; 272 + case XRT_INPUT_ML2_CONTROLLER_TRACKPAD: DG("XRT_INPUT_ML2_CONTROLLER_TRACKPAD"); return; 273 + case XRT_INPUT_ML2_CONTROLLER_GRIP_POSE: DG("XRT_INPUT_ML2_CONTROLLER_GRIP_POSE"); return; 274 + case XRT_INPUT_ML2_CONTROLLER_AIM_POSE: DG("XRT_INPUT_ML2_CONTROLLER_AIM_POSE"); return; 275 + case XRT_INPUT_ML2_CONTROLLER_SHOULDER_CLICK: DG("XRT_INPUT_ML2_CONTROLLER_SHOULDER_CLICK"); return; 244 276 default: break; 245 277 } 246 278