···6262u_system_devices_allocate(void);
63636464/*!
6565+ * Destroys all devices and clears out the frame context, doesn't free the
6666+ * struct itself, useful for code embedding the system devices struct into
6767+ * other objects where it's not the first member or C++ classes.
6868+ *
6969+ * @ingroup aux_util
7070+ */
7171+void
7272+u_system_devices_close(struct xrt_system_devices *xsysd);
7373+7474+/*!
6575 * Takes a @ref xrt_instance, gets the prober from it and then uses the prober
6676 * to allocate a filled in @ref u_system_devices.
6777 *