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d/survive: Don't invert valid position condition

+1 -1
+1 -1
src/xrt/drivers/survive/survive_driver.c
··· 228 228 XRT_SPACE_RELATION_ORIENTATION_TRACKED_BIT; 229 229 } 230 230 231 - if (!math_vec3_validate(&out_relation->pose.position)) { 231 + if (math_vec3_validate(&out_relation->pose.position)) { 232 232 out_relation->relation_flags |= 233 233 XRT_SPACE_RELATION_POSITION_VALID_BIT | 234 234 XRT_SPACE_RELATION_POSITION_TRACKED_BIT;