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c/render: Make UBO one shared layout available to fragment shader as well

+1 -1
+1 -1
src/xrt/compositor/render/render_resources.c
··· 44 44 .binding = ubo_binding, 45 45 .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 46 46 .descriptorCount = 1, 47 - .stageFlags = VK_SHADER_STAGE_VERTEX_BIT, 47 + .stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 48 48 }, 49 49 }; 50 50