···388388389389 struct
390390 {
391391+ //! Pool for shaders that uses one ubo and sampler.
392392+ VkDescriptorPool ubo_and_src_descriptor_pool;
393393+391394 /*!
392395 * Shared UBO buffer that we sub-allocate out of, this is to
393396 * have fewer buffers that the kernel needs to validate on
···420423 uint32_t stride;
421424 uint32_t index_offsets[2];
422425 uint32_t index_count_total;
423423-424424- //! Descriptor pool for mesh shaders.
425425- VkDescriptorPool descriptor_pool;
426426427427 //! Info ubos, only supports two views currently.
428428 struct render_buffer ubos[2];