···768768 * (@ref render_gfx_target_resources), the target points to one render pass and
769769 * it's pipelines (@ref render_gfx_render_pass). It is up to the code using
770770 * these to do reuse of render passes and ensure they match.
771771+ *
772772+ * @see comp_render_gfx
771773 */
772774struct render_gfx_target_resources
773775{
···814816/*!
815817 * A rendering is used to create command buffers needed to do one frame of
816818 * compositor rendering, it holds onto resources used by the command buffer.
819819+ *
820820+ * @see comp_render_gfx
817821 */
818822struct render_gfx
819823{
···10951099 * A compute rendering is used to create command buffers needed to do one frame
10961100 * of compositor rendering using compute shaders, it holds onto resources used
10971101 * by the command buffer.
11021102+ *
11031103+ * @see comp_render_cs
10981104 */
10991105struct render_compute
11001106{