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a/math: Fix some it's vs its.

+3 -3
+2 -2
src/xrt/auxiliary/math/m_filter_fifo.h
··· 27 27 m_ff_vec3_f32_alloc(struct m_ff_vec3_f32 **ff_out, size_t num); 28 28 29 29 /*! 30 - * Frees the given filter fifo and all it's samples. 30 + * Frees the given filter fifo and all its samples. 31 31 */ 32 32 void 33 33 m_ff_vec3_f32_free(struct m_ff_vec3_f32 **ff_ptr); ··· 75 75 m_ff_f64_alloc(struct m_ff_f64 **ff_out, size_t num); 76 76 77 77 /*! 78 - * Frees the given filter fifo and all it's samples. 78 + * Frees the given filter fifo and all its samples. 79 79 */ 80 80 void 81 81 m_ff_f64_free(struct m_ff_f64 **ff_ptr);
+1 -1
src/xrt/auxiliary/math/m_predict.c
··· 43 43 accum.z += ang_vel_body_space.z; 44 44 } 45 45 46 - // We don't want the angular acceleration, it's way to noisy. 46 + // We don't want the angular acceleration, it's way too noisy. 47 47 #if 0 48 48 if (valid_angular_acceleration) { 49 49 accum.x += delta_s / 2 * rel->angular_acceleration.x;