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a/math: Correct documentation for math_quat_ln and math_quat_exp

+4 -2
+4 -2
src/xrt/auxiliary/math/m_api.h
··· 351 351 struct xrt_vec3 *out_ang_vel); 352 352 353 353 /*! 354 - * Converts a rotation vector in axis-angle form to its corresponding unit quaternion. 354 + * Takes a rotation vector equal to half of a Rodrigues rotation vector and returns its corresponding unit quaternion. 355 + * Useful for head tracking and pose-prediction. 355 356 * 356 357 * @relates xrt_quat 357 358 * @see xrt_vec3 ··· 362 363 363 364 364 365 /*! 365 - * Converts a unit quaternion into its corresponding axis-angle vector representation. 366 + * Takes a unit quaternion and returns a rotation vector equal to half of its corresponding Rodrigues rotation vector. 367 + * Useful for head tracking and pose-prediction. 366 368 * 367 369 * @relates xrt_quat 368 370 * @see xrt_vec3