2-APL UPC project.
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docs/briscola_chiamata/bc-doc.tex
··· 40 40 41 41 There are many features that make Briscola Chiamata an ideal game to model with a multiagent system. The way the game works forces the developer to give agents cooperation, while at the same time being competitive; they have to be reactive, but also proactive; finally they need to also be autonomous and social. 42 42 43 - Cooperation in Briscola Chiamata is a double-edge sword, since if you choose the wrong player to cooperate with, you will be cause your own defeat. On the other hand, a successful cooperation will most of the time ensure a safe victory. This risk in choosing who to trust and cooperate with is what makes the game exciting for humans, and hard for agents.Competition is divided into two types, an individual agent competing to win the game, and a team of agents, trying to compete against the opposite team. 43 + Cooperation in Briscola Chiamata is a double-edge sword, since if you choose the wrong player to cooperate with, you will be the cause of your own defeat. On the other hand, a successful cooperation will most of the time ensure a safe victory. This risk in choosing who to trust and cooperate with is what makes the game exciting for humans, and hard for agents.Competition is divided into two types, an individual agent competing to win the game, and a team of agents, trying to compete against the opposite team. 44 44 45 45 Reactivity is an obvious requirement in any group game; when it is your turn to play, you have to play. In Briscola Chiamata however a Proactivity is also required since players need to bid only if they desire and the turns are non strict, i.e: a player can decide to play outside his turn. This freedom of the game needs to be given to the agents. 46 46