2-APL UPC project.
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docs/briscola_chiamata/bc-pres.tex
··· 376 376 \frame{ 377 377 \frametitle{Prototype: concepts} 378 378 \begin{itemize} 379 - % For Marcos: The prototype is a first instantiation of the design using 2APL platform 380 - \item The prototype is an approach of our Prometheus design of Briscola Chiamata applied to 2APL. 381 - % For Marcos: The purpose is to evaluate the 2APL platform with a real problem, not developing a full working card game 382 - \item We want to test the develop of a real problem using 2APL platform. 379 + \item The prototype is a first instantiation of the design using 2APL platform. 380 + \item The purpose is to evaluate the 2APL platform with a real problem, not developing a full working card game. 383 381 \item Cover all the scenarios, with the minimum functionalities. 384 382 \item The GUI allows the designer of the agents to view how the agents play. 385 383 \item Fancy graphics were never intended, it is merely a visual aid, not an actual game to be played. ··· 392 390 \item Make agents more ``intelligent'', adding learning algorithms or implementing reputation models. 393 391 \item Personalize agent's game strategies of each player, making a true competition of players. 394 392 \item Allow human players to join the system. 395 - %% Marcos: I comment this, because 2APL allows to use JADE, so other agents can be in other computers................. 396 - % \item Or even more interesting, by adding the required libraries, one could potentially play on a server and have agents designed by different people play each other. 397 - % \item Due to lack of community this feature is unlikely to be added. 398 393 \end{itemize} 399 394 } 400 395