An open source Danmaku development kit for Unity3D.
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Fix #39

authored by

James Liu and committed by
GitHub
c7d6d4f3 678a3063

+1 -1
+1 -1
Assets/DanmakU/Runtime/Core/Rendering/DanmakuRenderer.cs
··· 73 73 74 74 foreach (var set in sets) { 75 75 var pool = set.Pool; 76 - if (pool == null || pool.ActiveCount <= 0) return; 76 + if (pool == null || pool.ActiveCount <= 0) continue; 77 77 78 78 var srcPositions = (Vector2*)pool.Positions.GetUnsafeReadOnlyPtr(); 79 79 var srcRotations = (float*)pool.Rotations.GetUnsafeReadOnlyPtr();