Bullet Hell Game based in the Psychological mindscape of an insane asylumn paitent
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Demo Commit 1

james7132 aced1e7d 0ed311f7

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Assets/Demo/Audio/SFX/pickUp.wav

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Assets/Demo/Prefabs/Player.prefab

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Assets/Demo/Prefabs/Stage 5/Stage 5.prefab

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Assets/Demo/Prefabs/Static Objects/Game Object Manager.prefab

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Assets/Demo/Scenes/Antisocial Personality Disorder.unity

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Assets/Demo/Scenes/Stage 2 Test.unity

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Assets/Demo/Scenes/Stage 2.unity

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Assets/Scripts/Danmaku Engine/Option.cs
··· 5 5 6 6 public class Option : CachedObject 7 7 { 8 - private const float minAngle = -45; 9 - private const float maxAngle = 45; 8 + private float angle = 0f; 9 + 10 + public void Update() 11 + { 12 + float px, py, x, y; 13 + x = Transform.position.x; 14 + y = Transform.position.y; 15 + px = Player.PlayerTransform.position.x; 16 + py = Player.PlayerTransform.position.y; 17 + angle = Mathf.Atan2 (py - y, px - x) * (180f / Mathf.PI) - 90f; 18 + } 10 19 11 20 public PlayerShot Fire() 12 21 { 13 22 if(Player.Sensing) 14 23 { 15 - return PlayerShotPool.Spawn (Transform.position, Quaternion.Euler(0,0, Random.Range(minAngle, maxAngle) / ((Player.Focused) ? 2 : 1)) , false); 24 + return PlayerShotPool.Spawn (Transform.position, Quaternion.Euler(0,0, angle / ((Player.Focused) ? 2 : 1)) , false); 16 25 } 17 26 else 18 27 {
ProjectSettings/Physics2DSettings.asset

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ProjectSettings/QualitySettings.asset

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ProjectSettings/TimeManager.asset

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