Implement Metal texture management and image upload
Add GPU texture creation for RGBA8 images and R8 grayscale glyph bitmaps,
nearest-neighbor sampler for pixel-accurate rendering, and TextureCache
to avoid redundant GPU uploads across frames.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
authored by
tangled.org
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