repo for my hex addons :3
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sorry chuijk!

+116 -133
+2 -3
project/hexic/src/main/resources/assets/hexcasting/patchouli_books/thehexbook/zh_cn/entries/addon/hexic/media_bundle.json
··· 1 - 2 1 { 3 - "name": "媒质口袋", 2 + "name": "施法口袋", 4 3 "category": "hexcasting:items", 5 4 "icon": "hexic:small_preferred_bundle", 6 5 "sortnum": 1, 7 6 "pages": [ 8 7 "$(l:items/phials)$(item)媒质之瓶/$是我在$(media)媒质/$存储研究上的终极目标,不过,用$(l:addon/hexic/mediaweave)$(item)媒质布匹/$编织出的口袋也可以协助我管理紫水晶。要的布匹数量不多,造出的口袋容量却不小。每个口袋都有六个槽位,再花少量布匹可以扩充到十二个。小号口袋可以放在大号口袋里面,但两者都不接受同尺寸的口袋。", 9 - "在自然要求支付$(media)媒质/$时,口袋的内容物会优先消耗。与之类似,对口袋$(l:patterns/spells/hexcasting#hexcasting:recharge)$(action)重新充能/$时,充入的$(media)媒质/$会在口袋内形成某种“云”,而后就将凝集在口袋内的任意$(l:items/hexcasting)$(item)缀品/$及其类似物。", 8 + "在自然要求支付$(media)媒质/$时,口袋的内容物会优先消耗。与之类似,对口袋$(l:patterns/spells/hexcasting#hexcasting:recharge)$(action)重新充能/$时,充入的$(media)媒质/$会在口袋内形成某种“云”,而后就将凝集在口袋内的任意$(l:items/hexcasting)$(item)缀品/$及其类似物。如需禁用此行为,可用$(item)蜜脾/$密封施法口袋,操作方法与放入物品一致。而后可用湿海绵以同种方法洗去密封层。", 10 9 { 11 10 "type": "patchouli:text", 12 11 "advancement": "hexcasting:enlightenment",
-58
project/hexic/src/main/resources/assets/hexcasting/patchouli_books/thehexbook/zh_cn/entries/addon/hexic/nbt.json
··· 1 - { 2 - "name": "自然的记录", 3 - "category": "hexcasting:patterns", 4 - "icon": "minecraft:glow_ink_sac", 5 - "advancement": "hexcasting:enlightenment", 6 - "pages": [ 7 - "我的研究向我揭示了这个世界中现实之纤维的方方面面。自然的记录表现为多个类型的“标签”构成的递归式结构。我在后面几页记述了它们。虽然有些类型在其他类型面前像是冗余,我也必须时刻小心,要记住它们不可随意互换。而因为我操纵的是自然的记录本身,犯下的错可能会远超所谓“致命”的范畴。", 8 - "如果万事万物都能简化成标签……那我是什么?我的存在难道也能简化成一堆数据?不过这起码让我安了心,我先前牺牲的所有村民本质上没有它们自己的生命……那我呢?我是什么?我现在在这本书上写下的字,难道只是一串零和一?$(2br)我最好别想得太多。我能随意操控万事万物的所有侧面,想太多只会让这种能力变得无趣。", 9 - { 10 - "type": "hexcasting:pattern", 11 - "anchor": "hexic:nbt/lift1", 12 - "op_id": "hexic:nbt/lift1", 13 - "input": "number", 14 - "output": "nbt", 15 - "text": "将数转变成字节标签:在 -128 到 127 之间(两端闭)的整数。" 16 - }, 17 - { 18 - "type": "hexcasting:pattern", 19 - "anchor": "hexic:nbt/lift2", 20 - "op_id": "hexic:nbt/lift2", 21 - "input": "number", 22 - "output": "nbt", 23 - "text": "将数转变成短整型标签:在 -65536 到 65535 之间。" 24 - }, 25 - { 26 - "type": "hexcasting:pattern", 27 - "anchor": "hexic:nbt/lift4", 28 - "op_id": "hexic:nbt/lift4", 29 - "input": "number", 30 - "output": "nbt", 31 - "text": "将数转变成整型标签:在大约负 20 亿到正 20 亿之间。" 32 - }, 33 - { 34 - "type": "hexcasting:pattern", 35 - "anchor": "hexic:nbt/lift8", 36 - "op_id": "hexic:nbt/lift8", 37 - "input": "number", 38 - "output": "nbt", 39 - "text": "将数转变成长整型标签:范围约是 900 京,大概率永远都超不出去。" 40 - }, 41 - { 42 - "type": "hexcasting:pattern", 43 - "anchor": "hexic:nbt/liftd", 44 - "op_id": "hexic:nbt/liftd", 45 - "input": "number", 46 - "output": "nbt", 47 - "text": "将数转变为双精度浮点型标签。奇怪的是,双精度浮点型似乎和我对数的认知完全一致,而且还有表示无限和非数的能力。" 48 - }, 49 - { 50 - "type": "hexcasting:pattern", 51 - "anchor": "hexic:nbt/liftf", 52 - "op_id": "hexic:nbt/liftf", 53 - "input": "number", 54 - "output": "nbt", 55 - "text": "将数转变为单精度浮点型标签。它们和双精度浮点型很相似,但其精度较低。" 56 - } 57 - ] 58 - }
+35
project/hexic/src/main/resources/assets/hexcasting/patchouli_books/thehexbook/zh_cn/entries/addon/hexic/world.json
··· 1 + { 2 + "name": "半位面", 3 + "advancement": "hexcasting:enlightenment", 4 + "category": "hexcasting:patterns", 5 + "icon": "white_carpet", 6 + "pages": [ 7 + "世界随我操控自然归我所有自$(bold)然归我/$所有世界$(underline)世界不再/$会$(bold)主世界统治我/$我的$(media)意识在消散/$我的$(media)意识/$在消散$(o)思考痛苦/$我的意识我的$(o)意识/$一个长宽均九的房间只属于我自$(bold)己其他人不能染指/$一次$(media)媒质/$$(bold)爆发/$可打碎$(media)世界/$将 $(media)152 只悦灵有余永远$(bold)缝入/$$(underline)墙壁/$肯定很痛$(bold)很痛/$很$(k)折磨/$", 8 + { 9 + "type": "hexcasting:pattern", 10 + "op_id": "hexic:makeworld", 11 + "anchor": "hexic:makeworld", 12 + "input": "", 13 + "output": "imprint", 14 + "text": "新创建一个内部为 9x9x9 的立方体和用于容纳它的维度。消耗一万八千两百个紫水晶粉。" 15 + }, 16 + "空间的碎片$(media)世界/$在崩溃裂成$(o)齑粉/$变成$(media)媒质/$固定住我的位面绑好固定好$(media)思维/$的束缚护它安全免受他人之扰免受$(media)我/$之扰只需要$(bold)一缕悦灵的意识作代价/$永远禁锢非$(underline)生非死只/$是飘浮游荡把$(media)悦灵变成绳索/$从外部栓住必须$(underline)赶快/$我$(o)能感到它在消散/$$(bold)尝试的代价$(o)极其恐怖/$位面在消散$(media)我/$的意识在消散", 17 + { 18 + "type": "hexcasting:pattern", 19 + "op_id": "hexic:attachworld", 20 + "anchor": "hexic:attachworld", 21 + "input": "imprint, vec", 22 + "output": "", 23 + "text": "将所给半位面绑定至某一位置。退出半位面时会退出到该位置,在蒙受$(o)不幸之灾/$时也会传输至该位置。试图将半位面绑定至其自身会招致事故。" 24 + }, 25 + "我的意识在漂动飘动$(o)旋转/$,$(o)在逃离/$我每次我夺取自然的一部分都会有意识逃离。我的掌控力我的双手每况愈下如沙尘般消散$(br2)我必须稳固我自己。追回理智的代价是直接击碎我制造的位面——相当于 750 个紫水晶碎片的媒质爆发,口袋位面就会如村民般凋敝,将其内容物喷出到其绑定位置。$(br2)不建议对活物测试此图案。", 26 + { 27 + "type": "hexcasting:pattern", 28 + "op_id": "hexic:attachworld", 29 + "anchor": "hexic:attachworld", 30 + "input": "imprint, vec", 31 + "output": "", 32 + "text": "撕裂所给半位面的边界,摧毁其内容物。所有掉落的物品和经验会弹出到该位面的绑定位置。" 33 + } 34 + ] 35 + }
+44 -53
project/hexic/src/main/resources/assets/hexic/lang/zh_cn.json
··· 4 4 "book.hexic.page.get_other_caster": "将离我最近的有智慧存在压入栈,我自己不计入统计范围。", 5 5 "book.hexic.page.modulo": "与余数之馏化类似,但两者在负数上的表现不同:-8 %%₁ 3 = -2,而 -8 %%₂ 3 = 1。", 6 6 "book.hexic.page.murmur": "找到我意识中名为“聊天栏”的区域,将其内容压栈;无法找到则返回 Null。", 7 + "book.hexic.page.blind": "给予$(thing)失明/$。每 10 秒持续时间的基础消耗为 1 个$(l:items/amethyst)$(item)紫水晶粉/$。", 8 + "hexcasting.action.hexic:blind": "隐阳西沉", 7 9 "hexcasting.action.hexic:deleteworld": "击碎半位面", 8 10 "hexcasting.action.hexic:drop": "拒斥之馏化", 9 11 "hexcasting.action.hexic:dye_offhand": "应用染色剂", 10 12 "hexcasting.action.hexic:erase": "清除方块", 11 13 "hexcasting.action.hexic:extract": "切除器之策略", 14 + "hexcasting.action.hexic:findview": "精思之纯化", 12 15 "hexcasting.action.hexic:fox": "狐狸之策略", 13 16 "hexcasting.action.hexic:free": "释放器之策略", 14 17 "hexcasting.action.hexic:get_other_caster": "对偶之精思", 15 18 "hexcasting.action.hexic:grep": "精炼之馏化", 16 - "hexcasting.action.hexic:jvm/class_of_iota": "判类器之纯化,第二型", 17 - "hexcasting.action.hexic:jvm/class_of_payload": "判类器之纯化,第一型", 18 - "hexcasting.action.hexic:jvm/newinstance_boxed": "构造器之纯化,第一型", 19 - "hexcasting.action.hexic:jvm/newinstance_unboxed": "构造器之纯化,第二型", 20 19 "hexcasting.action.hexic:make_cme": "托特之伪策略", 21 20 "hexcasting.action.hexic:makeworld": "构筑半位面", 22 21 "hexcasting.action.hexic:malloc": "分配器之纯化", 23 22 "hexcasting.action.hexic:modulo": "余数之馏化,第二型", 23 + "hexcasting.action.hexic:moveconcept": "转运物质", 24 + "hexcasting.action.hexic:moveentity": "转运生物", 24 25 "hexcasting.action.hexic:murmur": "私语之精思", 25 - "hexcasting.action.hexic:nbt/deserialize": "导入器之纯化", 26 - "hexcasting.action.hexic:nbt/lift1": "秘书之纯化:字节", 27 - "hexcasting.action.hexic:nbt/lift2": "秘书之纯化:短整型", 28 - "hexcasting.action.hexic:nbt/lift4": "秘书之纯化:整型", 29 - "hexcasting.action.hexic:nbt/lift8": "秘书之纯化:长整型", 30 - "hexcasting.action.hexic:nbt/liftd": "秘书之纯化:双精度浮点型", 31 - "hexcasting.action.hexic:nbt/liftf": "秘书之纯化:单精度浮点型", 32 - "hexcasting.action.hexic:nbt/literal/array1": "秘书之精思:空字节数组", 33 - "hexcasting.action.hexic:nbt/literal/array2": "秘书之精思:空整型数组", 34 - "hexcasting.action.hexic:nbt/literal/array4": "秘书之精思:空长整型数组", 35 - "hexcasting.action.hexic:nbt/literal/collection": "秘书之精思:容器", 36 - "hexcasting.action.hexic:nbt/literal/list": "秘书之精思:空列表", 37 - "hexcasting.action.hexic:nbt/serialize": "导出器之纯化", 26 + "hexcasting.action.hexic:omni_close": "止咒", 27 + "hexcasting.action.hexic:omni_open": "继咒", 38 28 "hexcasting.action.hexic:reveal": "卓越揭示", 39 29 "hexcasting.action.hexic:rotate": "摩天轮之馏化", 40 30 "hexcasting.action.hexic:staffcast_factory": "Lani之卓越策略", 41 31 "hexcasting.action.hexic:staffcast_factory/lazy": "Lani之初等策略", 42 32 "hexcasting.action.hexic:take": "维持之馏化", 43 - "hexcasting.action.hexic:tripwire": "绊线之精思", 44 33 "hexcasting.action.hexic:unfox": "狐狸之驱逐", 45 34 "hexcasting.action.hexic:where": "演绎之纯化", 46 35 "hexcasting.special.hexic:tuple": "耦合器之策略", 47 36 "hexcasting.special.hexic:tuple.n": "耦合器之策略:%s", 48 37 "hexcasting.iota.hexic:nbt": "标签", 49 - "hexcasting.iota.hexic:tripwire": "绊线", 50 38 "hexcasting.iota.hexic:variant": "概念", 51 39 "hexcasting.mishap.bad_block.hexic:erase": "一个存有施法物品或用于存储iota的方块", 52 40 "hexcasting.mishap.bad_item.hexic:erase": "一个施法物品或iota存储器", ··· 67 55 "item.hexic.cyan_mediaweave": "青色媒质布匹", 68 56 "item.hexic.gray_mediaweave": "灰色媒质布匹", 69 57 "item.hexic.green_mediaweave": "绿色媒质布匹", 70 - "item.hexic.large_black_bundle": "大型黑色媒质口袋", 71 - "item.hexic.large_blue_bundle": "大型蓝色媒质口袋", 72 - "item.hexic.large_brown_bundle": "大型棕色媒质口袋", 73 - "item.hexic.large_cyan_bundle": "大型青色媒质口袋", 74 - "item.hexic.large_gray_bundle": "大型灰色媒质口袋", 75 - "item.hexic.large_green_bundle": "大型绿色媒质口袋", 76 - "item.hexic.large_light_blue_bundle": "大型淡蓝色媒质口袋", 77 - "item.hexic.large_light_gray_bundle": "大型淡灰色媒质口袋", 78 - "item.hexic.large_lime_bundle": "大型黄绿色媒质口袋", 79 - "item.hexic.large_magenta_bundle": "大型品红色媒质口袋", 80 - "item.hexic.large_orange_bundle": "大型橙色媒质口袋", 81 - "item.hexic.large_pink_bundle": "大型粉红色媒质口袋", 82 - "item.hexic.large_purple_bundle": "大型紫色媒质口袋", 83 - "item.hexic.large_red_bundle": "大型红色媒质口袋", 84 - "item.hexic.large_white_bundle": "大型白色媒质口袋", 85 - "item.hexic.large_yellow_bundle": "大型黄色媒质口袋", 58 + "item.hexic.large_black_bundle": "大型黑色施法口袋", 59 + "item.hexic.large_blue_bundle": "大型蓝色施法口袋", 60 + "item.hexic.large_brown_bundle": "大型棕色施法口袋", 61 + "item.hexic.large_cyan_bundle": "大型青色施法口袋", 62 + "item.hexic.large_gray_bundle": "大型灰色施法口袋", 63 + "item.hexic.large_green_bundle": "大型绿色施法口袋", 64 + "item.hexic.large_light_blue_bundle": "大型淡蓝色施法口袋", 65 + "item.hexic.large_light_gray_bundle": "大型淡灰色施法口袋", 66 + "item.hexic.large_lime_bundle": "大型黄绿色施法口袋", 67 + "item.hexic.large_magenta_bundle": "大型品红色施法口袋", 68 + "item.hexic.large_orange_bundle": "大型橙色施法口袋", 69 + "item.hexic.large_pink_bundle": "大型粉红色施法口袋", 70 + "item.hexic.large_purple_bundle": "大型紫色施法口袋", 71 + "item.hexic.large_red_bundle": "大型红色施法口袋", 72 + "item.hexic.large_white_bundle": "大型白色施法口袋", 73 + "item.hexic.large_yellow_bundle": "大型黄色施法口袋", 86 74 "item.hexic.light_blue_mediaweave": "淡蓝色媒质布匹", 87 75 "item.hexic.light_gray_mediaweave": "淡灰色媒质布匹", 88 76 "item.hexic.lime_mediaweave": "黄绿色媒质布匹", ··· 107 95 "item.hexic.pink_mediaweave": "粉红色媒质布匹", 108 96 "item.hexic.purple_mediaweave": "紫色媒质布匹", 109 97 "item.hexic.red_mediaweave": "红色媒质布匹", 110 - "item.hexic.small_black_bundle": "小型黑色媒质口袋", 111 - "item.hexic.small_blue_bundle": "小型蓝色媒质口袋", 112 - "item.hexic.small_brown_bundle": "小型棕色媒质口袋", 113 - "item.hexic.small_cyan_bundle": "小型青色媒质口袋", 114 - "item.hexic.small_gray_bundle": "小型灰色媒质口袋", 115 - "item.hexic.small_green_bundle": "小型绿色媒质口袋", 116 - "item.hexic.small_light_blue_bundle": "小型淡蓝色媒质口袋", 117 - "item.hexic.small_light_gray_bundle": "小型淡灰色媒质口袋", 118 - "item.hexic.small_lime_bundle": "小型黄绿色媒质口袋", 119 - "item.hexic.small_magenta_bundle": "小型品红色媒质口袋", 120 - "item.hexic.small_orange_bundle": "小型橙色媒质口袋", 121 - "item.hexic.small_pink_bundle": "小型粉红色媒质口袋", 122 - "item.hexic.small_purple_bundle": "小型紫色媒质口袋", 123 - "item.hexic.small_red_bundle": "小型红色媒质口袋", 124 - "item.hexic.small_white_bundle": "小型白色媒质口袋", 125 - "item.hexic.small_yellow_bundle": "小型黄色媒质口袋", 98 + "item.hexic.small_black_bundle": "小型黑色施法口袋", 99 + "item.hexic.small_blue_bundle": "小型蓝色施法口袋", 100 + "item.hexic.small_brown_bundle": "小型棕色施法口袋", 101 + "item.hexic.small_cyan_bundle": "小型青色施法口袋", 102 + "item.hexic.small_gray_bundle": "小型灰色施法口袋", 103 + "item.hexic.small_green_bundle": "小型绿色施法口袋", 104 + "item.hexic.small_light_blue_bundle": "小型淡蓝色施法口袋", 105 + "item.hexic.small_light_gray_bundle": "小型淡灰色施法口袋", 106 + "item.hexic.small_lime_bundle": "小型黄绿色施法口袋", 107 + "item.hexic.small_magenta_bundle": "小型品红色施法口袋", 108 + "item.hexic.small_orange_bundle": "小型橙色施法口袋", 109 + "item.hexic.small_pink_bundle": "小型粉红色施法口袋", 110 + "item.hexic.small_purple_bundle": "小型紫色施法口袋", 111 + "item.hexic.small_red_bundle": "小型红色施法口袋", 112 + "item.hexic.small_white_bundle": "小型白色施法口袋", 113 + "item.hexic.small_yellow_bundle": "小型黄色施法口袋", 126 114 "item.hexic.stringworm.item.hexcasting.dye_colorizer_black": "闪亮的黑色毛绒线虫", 127 115 "item.hexic.stringworm.item.hexcasting.dye_colorizer_blue": "闪亮的蓝色毛绒线虫", 128 116 "item.hexic.stringworm.item.hexcasting.dye_colorizer_brown": "闪亮的棕色毛绒线虫", ··· 159 147 "item.hexic.stringworm.item.oneironaut.pigment_echo": "闪亮的回响毛绒线虫", 160 148 "item.hexic.stringworm.item.oneironaut.pigment_noosphere": "闪亮的智识毛绒线虫", 161 149 "item.hexic.stringworm.item.oneironaut.pigment_frenzyflame": "闪亮的狂热毛绒线虫", 150 + "item.hexic.stringworm.item.oneironaut.pigment_clock": "闪亮的计时员毛绒线虫", 151 + "item.hexic.stringworm.item.slate_work.allay_pigment": "闪亮的淬灵毛绒线虫", 162 152 "item.hexic.stringworm_action": "毛绒线虫", 163 153 "item.hexic.stringworm_hex": "毛绒线虫", 164 154 "item.hexic.stringworm_media": "毛绒线虫", ··· 170 160 "itemGroup.hexic.group": "Hexic", 171 161 "tag.item.hexic.mediaweaves": "媒质布匹", 172 162 "text.hexic.or_map": "%s或映射", 173 - "text.hexic.pigment_holder_item": "存有染色剂的物品" 174 - } 163 + "text.hexic.pigment_holder_item": "存有染色剂的物品", 164 + "trinkets.slot.chest.hexic_mediaweave": "媒质布匹" 165 + }
+35 -19
util/src/main/resources/assets/hexcasting/patchouli_books/thehexbook/zh_cn/entries/addon/phlib/maps.json
··· 15 15 }, 16 16 { 17 17 "type": "hexcasting:pattern", 18 - "op_id": "hexcasting:add", 19 - "anchor": "hexcasting:add", 20 - "input": "map<k, v>, map<k, v>", 18 + "op_id": "hexcasting:replace", 19 + "anchor": "hexcasting:replace", 20 + "input": "map<k, v>, k, v", 21 21 "output": "map<k, v>", 22 - "text": "合并两个映射。映射中不允许存在重复项:后一映射的项会覆盖前一映射的。" 22 + "text": "将键 $(n)k/$ 所对应项的值换为 $(n)v/$。若映射内没有 $(n)k/$ 键,则新建项并插入末尾。" 23 23 }, 24 24 { 25 25 "type": "hexcasting:pattern", 26 - "op_id": "hexcasting:sub", 27 - "anchor": "hexcasting:sub", 28 - "input": "map<k, v>, map<t, *>", 26 + "op_id": "hexcasting:remove_from", 27 + "anchor": "hexcasting:remove_from", 28 + "input": "map<k, v>, k", 29 29 "output": "map<k, v>", 30 - "text": "从第一个映射中移除第二个映射的项。比对时忽略第二个映射中项的值。" 30 + "text": "从映射中删去所给键对应的项。若未找到相应项,则原样返回映射。" 31 31 }, 32 32 { 33 33 "type": "hexcasting:pattern", ··· 39 39 }, 40 40 { 41 41 "type": "hexcasting:pattern", 42 + "op_id": "hexcasting:splat", 43 + "anchor": "hexcasting:splat", 44 + "input": "map<k, v>", 45 + "output": "k, v, k, v...", 46 + "text": "拆散映射,按插入顺序返回键值对。" 47 + }, 48 + { 49 + "type": "hexcasting:pattern", 42 50 "op_id": "hexcasting:unappend", 43 51 "anchor": "hexcasting:unappend", 44 - "input": "map<k, v>", 45 - "output": "map<k, v>, (k, v)?", 46 - "text": "从映射中取出一个项。删去哪个项没有定论,完全由自然随意决定。对空映射使用时返回两个 Null。" 52 + "input": "map<k,v>", 53 + "output": "map<k,v>, (k,v | nulls)", 54 + "text": "从映射中取出最后添加的项。对空映射使用时返回两个 Null。" 47 55 }, 48 56 { 49 57 "type": "hexcasting:pattern", 50 - "op_id": "hexcasting:replace", 51 - "anchor": "hexcasting:replace", 52 - "input": "map<k, v>, k, v", 58 + "op_id": "hexcasting:deconstruct", 59 + "anchor": "hexcasting:deconstruct", 60 + "input": "map<k,v>", 61 + "output": "map<k,v>, (k,v | nulls)", 62 + "text": "从映射中取出最先添加的项。对空映射使用时返回两个 Null。" 63 + }, 64 + { 65 + "type": "hexcasting:pattern", 66 + "op_id": "hexcasting:add", 67 + "anchor": "hexcasting:add", 68 + "input": "map<k, v>, map<k, v>", 53 69 "output": "map<k, v>", 54 - "text": "将键为 $(n)k/$ 的项的值换为 $(n)v/$。若映射内没有 $(n)k/$ 键,则新建项。" 70 + "text": "合并两个映射。映射中不允许存在重复项:后一映射的项会覆盖前一映射的。" 55 71 }, 56 72 { 57 73 "type": "hexcasting:pattern", 58 - "op_id": "hexcasting:remove_from", 59 - "anchor": "hexcasting:remove_from", 60 - "input": "map<k, v>, k", 74 + "op_id": "hexcasting:sub", 75 + "anchor": "hexcasting:sub", 76 + "input": "map<k, v>, map<t, *>", 61 77 "output": "map<k, v>", 62 - "text": "从映射中删去所给键对应的项。若未找到相应项,则原样返回映射。" 78 + "text": "从第一个映射中移除第二个映射的项。比对时忽略第二个映射中项的值。" 63 79 } 64 80 ] 65 81 }