https://pvzm.net/ to play [Read-only GitHub mirror] pvzm.net
modded vs pvz plants-vs-zombies plantsvszombies javascript online zombie noads jspvz pvzm game plants plant
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Format "Merge pull request #26 from Plants-vs-Zombies-MODDED/main" Original commit: https://github.com/Plants-vs-Zombies-MODDED/game/commit/f5e36c5af3616b182c030db1bf2b06bc0dabc2bf

Co-authored-by: ClaytonTDM <hi@clay.rip>

+38 -21
+3 -2
game/Custom.css
··· 1494 1494 text-align: left; 1495 1495 } 1496 1496 1497 - #dMenu0, #dMenu1 { 1497 + #dMenu0, 1498 + #dMenu1 { 1498 1499 font-family: "dwarventodcraft" !important; 1499 - } 1500 + }
+1 -1
game/images/Zombies/CX/v.html
··· 1 - cfbc54b86755906aa43a2b50073ba512371ddb69 1 + f5e36c5af3616b182c030db1bf2b06bc0dabc2bf
+29 -15
game/index.html
··· 1 - <!DOCTYPE html> 1 + <!doctype html> 2 2 <html> 3 3 <head> 4 4 <link rel="stylesheet" href="Custom.css" /> ··· 170 170 <div id="iSurfaceBackground"> 171 171 <img src="images/interface/Surface.png" border="0" width="900" /> 172 172 <div 173 - style="position: absolute; left: 625px; top: 444px; width: 83px; height: 61px; cursor: url(images/interface/Pointer.cur), pointer;" 173 + style="position: absolute; left: 625px; top: 444px; width: 83px; height: 61px; cursor: url(images/interface/Pointer.cur), pointer" 174 174 onclick="ShowOptions()" 175 175 ></div> 176 176 <div 177 - style="position: absolute; left: 703px; top: 486px; width: 72px; height: 46px; cursor: url(images/interface/Pointer.cur), pointer;" 177 + style="position: absolute; left: 703px; top: 486px; width: 72px; height: 46px; cursor: url(images/interface/Pointer.cur), pointer" 178 178 onmouseenter="PreloadMenu('note')" 179 179 onclick="ShowHelp(this)" 180 180 ></div> 181 181 <div 182 - style="position: absolute; left: 775px; top: 470px; width: 79px; height: 53px; cursor: url(images/interface/Pointer.cur), pointer;" 182 + style="position: absolute; left: 775px; top: 470px; width: 79px; height: 53px; cursor: url(images/interface/Pointer.cur), pointer" 183 183 onclick=" 184 184 SetNone($('dSurface')); 185 185 PlaySound2('tap'); 186 186 " 187 187 ></div> 188 188 <div style="position: absolute; width: 350px; height: 150px; left: 468px; top: 82px"></div> 189 - <p id="dAdventureLevel" style="position: absolute;text-align: center;top: 42px;font-size: 20px;left: 580px;color: #fff;font-family: &quot;dwarventodcraft&quot; !important;width: 100px;">1-1</p> 189 + <p 190 + id="dAdventureLevel" 191 + style=" 192 + position: absolute; 193 + text-align: center; 194 + top: 42px; 195 + font-size: 20px; 196 + left: 580px; 197 + color: #fff; 198 + font-family: &quot;dwarventodcraft&quot; !important; 199 + width: 100px; 200 + " 201 + > 202 + 1-1 203 + </p> 190 204 <div 191 205 class="adventure0" 192 206 id="dAdventure" ··· 223 237 ></div> 224 238 <div id="ZombieHand"></div> 225 239 <div id="dNameDiv0"> 226 - <p style="font-size: 20px;text-align: center;margin-top: 91px;color: #FFF5C8;">Guest!</p> 240 + <p style="font-size: 20px; text-align: center; margin-top: 91px; color: #fff5c8">Guest!</p> 227 241 <div 228 242 id="dNameDiv1" 229 243 onmouseover="this.style.backgroundPosition = 'bottom'" ··· 672 686 s = ""; 673 687 for (n = 0; n < l; n += 3) { 674 688 i % 5 == 0 && (s += "<tr>"); 675 - s += 676 - '<td height="139" valign="top" onclick="SelectModal(\'' + 677 - ar[n] + 678 - '\')"><div style="padding-top: 9px;"><img src="images/interface/' + 679 - ar[n + 2] + 680 - '"></div><div class="list">' + 681 - ar[n + 1] + 682 - "</div></td>"; 683 - (i + 1) % 5 == 0 ? ((s += "</tr>"), (i = 0)) : ++i; 689 + s += 690 + '<td height="139" valign="top" onclick="SelectModal(\'' + 691 + ar[n] + 692 + '\')"><div style="padding-top: 9px;"><img src="images/interface/' + 693 + ar[n + 2] + 694 + '"></div><div class="list">' + 695 + ar[n + 1] + 696 + "</div></td>"; 697 + (i + 1) % 5 == 0 ? ((s += "</tr>"), (i = 0)) : ++i; 684 698 } 685 699 if (i != 0) { 686 700 while (--i) s += "<td> </td>";
+5 -3
game/js/Cfunction.js
··· 4489 4489 } 4490 4490 4491 4491 function getLevelString(level) { 4492 - if (!level) { level = 1; } 4493 - return `${Math.ceil(level / 10)}-${((level - 1) % 10) + 1}`; 4494 - } 4492 + if (!level) { 4493 + level = 1; 4494 + } 4495 + return `${Math.ceil(level / 10)}-${((level - 1) % 10) + 1}`; 4496 + }