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Changelog#

2026-04-25#

Working#

  • SQLite persistence layer with snapshot import tool
  • Authentication server with login UI
  • Wizard CLI for guided first-time setup
  • Dev runner (make dev) with automatic service builds
  • Memoir sub-status system with level-based unlocks
  • Companion and parts granting from the shop
  • CopyDeck / RemoveDeck deck management
  • Karma functionality
  • Docker multi-service orchestration (auth, CDN, gRPC) with cross-platform improvements
  • --grpc-port CLI flag

Fixed#

  • Gate desync on quest-finish crash — scene now advances atomically
  • Equipment duplication in deck management

2026-04-18#

Working#

  • Weapon awakening
  • Consumable item selling
  • --latest-scene CLI flag for resuming from the most recent quest scene on startup
  • Docker support (Dockerfile, docker-compose, entrypoint)
  • GitHub Actions CI for Docker image builds

Fixed#

  • Locale fallback MD5 validation for ja/ko -> en asset candidates
  • UTF-8 handling for non-ASCII characters in asset path processing
  • Tutorial progress no longer overwrites existing progress unless the new phase is greater
  • Repeated weapon story unlock notifications — diffs now only send changed stories
  • Unique key generation for weapon grants to prevent overwrites in gacha/rewards
  • Missing IUserWeaponStory in startedGameStartTables
  • Max level evaluation in costume EnhanceActiveSkill

2026-04-11#

Working#

  • Memoir enhancement and deck/memoir management updates
  • Companion enhancement
  • Costume awakening
  • Costume ascending
  • Character exalt
  • Costume skills level up
  • Weapon ascending
  • Weapon evolution
  • Weapon skills level up
  • Quest skipping and auto sale settings
  • Item shop
  • Deck skins
  • [MVP] Gacha system
  • [MVP] EX Chapter Quests
  • [MVP] Subjugation Battles

Fixed#

  • Retire navigation
  • Scene transitions mid new arcs

2026-04-04#

Working#

  • Weapon management (enhancement with material consumption, skill/ability tracking, protect/unprotect)
  • Mythic slab / character board (panel releases, status effects, ability tracking)
  • Explore system
  • In-app purchase flow
  • Friend service stub
  • Master data tooling
  • Costume max-level capping by rarity in quest reward flow

Fixed#

  • Map freeze caused by gimmick schedule overflow — capped patched entries under the client's MaxGimmickSequenceSchedule=1024 limit

Roadblock#

  • Retire quest/battle mechanism — still untraced for quest/battle
  • Chapter transition loop — re-login after chapter 7 replays scene 261 instead of advancing

Need to Figure Out#

  • Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)

2026-03-28#

Working#

  • Everything from 2026-03-21, plus:
  • Costume enhancement (gold cost, material consumption, same-weapon-type EXP bonus)
  • Shop (buying items, price deduction, starter item grants on new accounts)
  • Mission progress tracking
  • 3D viewer
  • Event quests (start/finish/restart/update lifecycle, state tracking)
  • Tutorial rewards with companion choices
  • Battle drop rewards on quest finish
  • Snapshot system for saving/loading user state per quest scene

Roadblock#

  • Retire quest/battle mechanism — the abandon/withdraw flow for quests and battles hasn't been traced or implemented yet

Need to Figure Out#

  • Rarity/awakening, and full client expectations (enhancement is done, rest TBD)
  • Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)

2026-03-21#

Working#

  • Login and account creation flow (ToS, name entry, graphic settings, title completion)
  • Deck configuration
  • Cage ornament rewards
  • Main quest progression up to the first battle-only quest obstacle

Roadblock#

  • Battle-only quests — the quest engine handles story-driven quests but pure battle encounters use a different entry/exit path that hasn't been traced yet

Need to Figure Out#

  • How costumes work in-game (equip rules, stats, rarity/awakening, client expectations)
  • Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)