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vxfw(Spinner): use different spinner glyphs

+1 -1
+1 -1
src/vxfw/Spinner.zig
··· 7 7 8 8 const Spinner = @This(); 9 9 10 - const frames: []const []const u8 = &.{ "⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏" }; 10 + const frames: []const []const u8 = &.{ "⣶", "⣧", "⣏", "⡟", "⠿", "⢻", "⣹", "⣼" }; 11 11 const time_lapse: u32 = std.time.ms_per_s / 12; // 12 fps 12 12 13 13 count: std.atomic.Value(u16) = .{ .raw = 0 },