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add warm up render so first thumbnail renders properly

+6 -1
+6 -1
src/main/java/game/map/editor/MapEditor.java
··· 753 753 for (MapObject obj : getCollisionMap().zoneTree) 754 754 obj.hidden = true; 755 755 756 - if (!thumbnailInitialized) 756 + if (!thumbnailInitialized) { 757 757 initThumbnail(); 758 + 759 + // Warm-up render to initialize GL state, textures, etc. 760 + step(); 761 + glCanvas.render(); 762 + } 758 763 759 764 // Isometric camera: 45 degrees right, 30 degrees down - like SMRPG 760 765 var camera = perspectiveView.camera;