···11[[2026-03-24]]
22- the idea is to treat it as malleable as sculpting but nondestructive via modifiers
33-- When struggling, consider changing rotation origins to local or editing the strand vs changing the object position
33+- When struggling, consider changing rotation origins to local or editing the strand vs moving in object mode
44- array is also helpful when populating the back of the hair
55-- may need to "bake" and join it all and manually delete inside faces
66-- leave sidehairs and bangs intact all around for use as phys bones
77-- (bringing the ears help may make it look less uncanny)
55+- may need to "bake" and join it all and manually delete inside faces for optimizing
66+- leave tendrils and bangs intact all around for use as phys bones
77+- (bringing the ears back help may make it look less uncanny)
8899